Search found 6 matches

by ImPaKt
15 Feb 2007, 01:01
Forum: Editing
Topic: Carbon Import/Export
Replies: 4
Views: 2858

Well 3d ripper dx isnt the best way about it imo, the model for the car leans forward at like 20 degrees and its at a slant. Also there's no mapping on the textures :(

EDIT: No 3DX Ripper is pretty bad, the wheels come out oval shaped, the car leans at a funny angle and all sorts of problems.
by ImPaKt
14 Feb 2007, 18:17
Forum: Editing
Topic: Carbon Import/Export
Replies: 4
Views: 2858

Yeah i'm currently trying to work out how to use this thing :P

Will it just export the car or everything?

Also can it be used to export the tuner parts as well coz i'm using the model in a GTA SA mod.
by ImPaKt
13 Feb 2007, 23:09
Forum: Editing
Topic: Carbon Import/Export
Replies: 4
Views: 2858

Carbon Import/Export

Hey, is there an import/export script for the NFSC cars for 3ds max/maya programs? I have both of these but do not want to pay another $53 for zmod 2. I want to import the vehicles and export fro GTA San Andreas... If there isnt, can somebody with Zmod 2.0.9 hit me up on MSN and send me the exported...
by ImPaKt
28 May 2006, 22:50
Forum: Editing
Topic: Texture troubles
Replies: 11
Views: 3427

Ok, is it simply pure green / blue?

like This and This?
by ImPaKt
25 May 2006, 20:06
Forum: Help & Support
Topic: [NFSU] How to import vinyls using bintex
Replies: 80
Views: 192865

i couldn't find the dll's only the plugins. any ideas or a link to the specific dll's?
by ImPaKt
25 May 2006, 19:54
Forum: Editing
Topic: Texture troubles
Replies: 11
Views: 3427

Texture troubles

I'm using MWTex for NFS MW and i followed the vinyl guide that comes with it. I'm having problems as my vinyls show up as full white when i view them in game.

Any ideas?

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