Well 3d ripper dx isnt the best way about it imo, the model for the car leans forward at like 20 degrees and its at a slant. Also there's no mapping on the textures
EDIT: No 3DX Ripper is pretty bad, the wheels come out oval shaped, the car leans at a funny angle and all sorts of problems.
Search found 6 matches
- 14 Feb 2007, 18:17
- Forum: Editing
- Topic: Carbon Import/Export
- Replies: 4
- Views: 2858
- 13 Feb 2007, 23:09
- Forum: Editing
- Topic: Carbon Import/Export
- Replies: 4
- Views: 2858
Carbon Import/Export
Hey, is there an import/export script for the NFSC cars for 3ds max/maya programs? I have both of these but do not want to pay another $53 for zmod 2. I want to import the vehicles and export fro GTA San Andreas... If there isnt, can somebody with Zmod 2.0.9 hit me up on MSN and send me the exported...
- 28 May 2006, 22:50
- Forum: Editing
- Topic: Texture troubles
- Replies: 11
- Views: 3427
- 25 May 2006, 20:06
- Forum: Help & Support
- Topic: [NFSU] How to import vinyls using bintex
- Replies: 80
- Views: 192865
- 25 May 2006, 19:54
- Forum: Editing
- Topic: Texture troubles
- Replies: 11
- Views: 3427
Texture troubles
I'm using MWTex for NFS MW and i followed the vinyl guide that comes with it. I'm having problems as my vinyls show up as full white when i view them in game.
Any ideas?
Any ideas?