Search found 181 matches
- 18 Apr 2008, 14:14
- Forum: Can of Spam
- Topic: ***** Create A Story! 1 Word Per Post! *****
- Replies: 1072
- Views: 431175
Re: ***** Create A Story! 1 Word Per Post! *****
footballers
- 16 Apr 2008, 17:54
- Forum: Can of Spam
- Topic: ***** Create A Story! 1 Word Per Post! *****
- Replies: 1072
- Views: 431175
- 16 Apr 2008, 17:53
- Forum: Can of Spam
- Topic: Last Post Wins
- Replies: 2442
- Views: 853495
Re: Last Post Wins
You're not talking, you're typing.
- 16 Apr 2008, 17:28
- Forum: Can of Spam
- Topic: Last Post Wins
- Replies: 2442
- Views: 853495
Re: Last Post Wins
Your winning this game skills fail you.Carcrazy wrote:Your grammar skills fail you.Jopuma wrote:You phail. Me win.
- 15 Apr 2008, 00:28
- Forum: Can of Spam
- Topic: The Car Next Post
- Replies: 177
- Views: 41168
Re: The Car Next Post
Norris Designs Short Wheelbase Evo IX GT
- 15 Apr 2008, 00:20
- Forum: Can of Spam
- Topic: Last Post Wins
- Replies: 2442
- Views: 853495
Re: Last Post Wins
What do you actually have to do in this thread?
- 11 Apr 2008, 17:57
- Forum: The Games
- Topic: Race Driver: Grid
- Replies: 250
- Views: 85475
Re: Race Driver: Grid
Yay touge! Lets just hope that it doesn't turn out like Carbon's "canyon races".
- 09 Apr 2008, 17:23
- Forum: Creativity Board
- Topic: Cover art comp: Midnight Club: LA
- Replies: 55
- Views: 21190
- 08 Apr 2008, 19:42
- Forum: The Cars
- Topic: Guess the Car Above you
- Replies: 2828
- Views: 561102
Re: Guess the Car Above you
Bristol Fighter?
- 07 Apr 2008, 11:50
- Forum: After Hours Racing
- Topic: Official Shift Discussion Thread (Half-Life 2)
- Replies: 433
- Views: 131715
Re: Afterhours Racing [Lore Posted!]
Yeah, sounds nice.
- 03 Apr 2008, 22:47
- Forum: ProStreet
- Topic: Changing the color on Stock Vinyls in Pro Street
- Replies: 4
- Views: 2023
Re: Changing the color on Stock Vinyls in Pro Street
EA messed up. (As is usually the case)
- 31 Mar 2008, 18:04
- Forum: Help & Support
- Topic: Help me to unlock Nate Denver and Karol Monroe
- Replies: 29
- Views: 10072
Re: Help me to unlock Nate Denver and Karol Monroe
You need to beat the track records in speed challenges and drags. If you do, it'll come up with 'TRACK RECORD BROKEN' when you finish the race.
- 30 Mar 2008, 21:36
- Forum: After Hours Racing
- Topic: Official Shift Discussion Thread (Half-Life 2)
- Replies: 433
- Views: 131715
Re: Afterhours Racing
Another thing, what sort of driving feel are we going for? Realistic, like Forza/GT, in the middle like PGR, or arcade like NFSU-NFSC?
- 30 Mar 2008, 11:49
- Forum: After Hours Racing
- Topic: Official Shift Discussion Thread (Half-Life 2)
- Replies: 433
- Views: 131715
Re: Afterhours Racing
Slightly pointless idea: a mode where you can roam about on foot and possibly place ramps etc on the tracks to make impromptu shortcuts? And/or a Carpark level where you can make your own autocross-esque tracks, cosidering HL2 already has the gravity gun and proper physics for breakable objects?
- 29 Mar 2008, 20:35
- Forum: After Hours Racing
- Topic: Official Shift Discussion Thread (Half-Life 2)
- Replies: 433
- Views: 131715
Re: Afterhours Racing
I could probably cut it down a bit, and my workflow probably isn't the best. I just used this as a reference, and the cartoonyness is probably to do with the fact that the gauges are white. Oh, and it's an SVG I made in Inkscape so someone could probably make it look a bit more realistic in Photosho...
- 28 Mar 2008, 19:40
- Forum: After Hours Racing
- Topic: Official Shift Discussion Thread (Half-Life 2)
- Replies: 433
- Views: 131715
Re: Afterhours Racing
Oooh, another thing. Are you planning to have a different HUD speedo and tach for every car, TDU/PGR4 style, or just use a generic one? Different ones would be cool, but raise the art burden quite a lot. And EDIT: I decided to see how easily I could make one, and I made an S15 tachometer from a refe...
- 28 Mar 2008, 00:19
- Forum: After Hours Racing
- Topic: Official Shift Discussion Thread (Half-Life 2)
- Replies: 433
- Views: 131715
Re: Afterhours Racing
That's not gonna make Korge and the team do anything faster ¬.¬
Anyhow, sounds cool. And I like the logo.
Anyhow, sounds cool. And I like the logo.
- 27 Mar 2008, 18:51
- Forum: The Games
- Topic: Test drive unlimited
- Replies: 1349
- Views: 292809
Re: Test drive unlimited
180mph in heavy traffic?
- 20 Mar 2008, 18:23
- Forum: The Games
- Topic: Xbox360 Gamertag
- Replies: 58
- Views: 59375
Re: Xbox360 Gamertag
GT= jbuk2008
- 18 Mar 2008, 22:37
- Forum: News
- Topic: WCG Announces Official 2008 Global Tournament
- Replies: 4
- Views: 5269
Re: WORLD CYBER GAMES ANNOUNCES OFFICIAL 2008 GLOBAL TOURNAMENT
Someone make VG_Speed enter this. He is the fastest person on Prostreet I've ever seen.
- 17 Mar 2008, 20:07
- Forum: The Games
- Topic: Forza Motorsport 2: New DLC planned within 2 weeks
- Replies: 441
- Views: 81319
Re: Forza Motorsport 2: New DLC planned within 2 weeks
Hmmm, I wonder what the free edition of the dlc (with only 1 car, but with all the models included so as to make online playable with the new DLC) will contain. Probably the M3.
- 16 Mar 2008, 21:26
- Forum: The Games
- Topic: Battlefield Heroes A 15+ lol
- Replies: 11
- Views: 2411
Re: Battlefield Heroes A 15+ lol
The PEGI rating at the bottom of the site says 12+ lol.
EDIT: And this is the best gif ever:
EDIT: And this is the best gif ever:
- 15 Mar 2008, 19:33
- Forum: Help & Support
- Topic: Help [NFSU]
- Replies: 1
- Views: 3344
Re: Help [NFSU]
Not sure, but I found a savegame editor on the 'utils' section of this site, so you could use that: http://www.nfsunlimited.net/underground/utils/
- 08 Mar 2008, 14:14
- Forum: ProStreet
- Topic: Shadows of Prostreet
- Replies: 12
- Views: 3799
Re: Shadows of Prostreet
The shader models are specific to the video cards themselves. ATi x1xxx and up and nVidia 7xxx and up have shader model 3.
- 08 Mar 2008, 12:46
- Forum: ProStreet
- Topic: Shadows of Prostreet
- Replies: 12
- Views: 3799
Re: Shadows of Prostreet
First is using shader model 2 (or world lighting and shadows are turned off), second is shader model 3 with world lighting and shadows on.