Search found 13 matches
- 21 Jan 2008, 20:02
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
Re: NFS PS: Make all cars (76) available (requires v1.1)
He applied a wrong one. I talk to him and it work fine now after he reinstall the game with the currect patch. Yes, thanks ;) But I won't install those 113 pre-tuned cars though, gets kind of a mess in the car lot :P You can install buy every pre-tuned car you like then remove them ;) that what I a...
- 21 Jan 2008, 03:24
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
Re: NFS PS: Make all cars (76) available (requires v1.1)
Argh! This works, I get they Veyron and all, but when I try and start a race with them, the game crashes :evil: And where have you people gotten your money trainers? You're sure you've applied the official 1.1 patch correctly? He applied a wrong one. I talk to him and it work fine now after he rein...
- 21 Jan 2008, 03:17
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
Re: NFS PS: Make all cars (76) available (requires v1.1)
The COMDLG32.OCX file is in C:\Windows\System32. I noticed another one that came with the NFSPatch.zip. I ran, regsvr32 %SYSTEMROOT%\System32\comdlg32.ocx, and got a confirmation box. I still getting that error box when running NFSPatch. wait 30 seconds untill I update the patch in this forum. and ...
- 13 Jan 2008, 00:51
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
Re: NFS PS: Make all cars (76) available (requires v1.1)
NEW WAY : Thanks to Albtraum and prince1142003 I wrote new patch tool to patch the exe file of NFS Pro Street v1.1 so you will have 4 new codes (replacing 4 old ones) to unlock all cars (and tracks I think). bla bla bla bla... I can't understand this? And can you use it online? the Veyron etc. with...
- 06 Jan 2008, 12:22
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
Re: NFS PS: Make all cars (76) available (requires v1.1)
The patch file seems to work regardless. It is work fine as long as the exe file contain the codes in it (as the original EXE files) Some NO-DVD exe version don't contain the codes for example: gamecopyworld - Need for Speed: ProStreet v1.1 [MULTI2] No-DVD/Fixed EXE #2 won't work because the codes ...
- 05 Jan 2008, 04:10
- Forum: ProStreet
- Topic: Your impression after install patch 1.1
- Replies: 74
- Views: 31156
Re: Your impression after install patch 1.1
Don't go back for collectors edition because you can have all 76 cars now:baumaxx1 wrote:About the FPS drop, is Vsync on? And why isn't there a collectors edition? I'm tempted to reinstall because the game is more fobbed than it was before the patch.
http://forum.nfsunlimited.net/viewtopic.php?f=2&t=15696
- 05 Jan 2008, 03:59
- Forum: ProStreet
- Topic: New codes for update - See last link.
- Replies: 4
- Views: 2435
Re: New codes for update?
here read this to unlock all 76 cars with v1.1:
http://forum.nfsunlimited.net/viewtopic.php?f=2&t=15696
http://forum.nfsunlimited.net/viewtopic.php?f=2&t=15696
- 05 Jan 2008, 03:10
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
Re: NFS PS: Make all cars (76) available (requires v1.1)
nice job =D> I hope Albtraum won't mind that I did it Why should I? I even asked for it :wink: lazy as i am: So, if someone could write a tool that changes these bytes... but could you implement a marker that changes the cheat 'active' byte of collectorsed?. As Prince1142003 found out, when changed...
- 05 Jan 2008, 01:57
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
Re: NFS PS: Make all(most) cars available (Game v1.1)
here you go: a tool that patch your exe (see first post) download this tool and run it (require v1.1) and you will have 4 new codes (replacing 4 old ones) SAAM-CE - open 5 cars - collectors edition SAAM-BP1 - open 7 cars - booster pack 1 SAAM-BP2 - open 7 cars - booster pack 2 SAAM-UNL - same as UNL...
- 04 Jan 2008, 19:28
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
Re: NFS PS: Make all(most) cars available (Game v1.1)
Sweet. So all you need to "mix" the codes using hex editor (nfs.exe) and you can use the other codes to unlock all things. I can't wait to get home and try it. If you just need to change those bytes in the exe file to make unlock codes to work I will make a small tool that edit the exe and...
- 01 Jan 2008, 14:37
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
Re: NFS PS: Make all(most) cars available (Game v1.1)
Another good tip: To stop the movies in the game just rename the folder "Movies" to another name (or delete it). The reason I did that is to stop the annoying EA movie that take time to see every run of the game - for that you can just rename "ea_bumper_english_ntsc.vp6" (or dele...
- 31 Dec 2007, 16:59
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 242621
NFS PS: Make all cars (189) available
Part A : Bonus Packs cars (requires v1.1): Thanks to Albtraum and prince1142003 I wrote new patch tool to patch the exe file of NFS Pro Street v1.1 so you will have 4 new codes (replacing 4 old ones) to unlock all cars (and tracks I think). You can download the patch from: attachment NFSPS11patch.z...
- 31 Dec 2007, 13:10
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 396232
Re: NFS ProStreet: Car Codes
I did some strange things and it cause weird results: (and got me DB9 with stage 4 parts) 1. Installed the game (v1.0). 2. Backup the nfs.exe (v1.0). 2. Installed Patch (v1.1). 3. Backup the nfs.exe (v1.1). 4. Copy the nfs.exe (v1.0) back to NFS folder. 5. Run the game and created new Alias. 6. Afte...