Tell EA what new race modes you want
- Skyline_man
- NFSUnlimited Staff
- Posts: 3077
- Joined: 15 Jan 2004, 11:54
- Location: Egypt
Tell EA what new race modes you want
I saw a topic at EA Forums and i thought it was pretty interesting, if you interested in a new race mode or you have one in your mind, then you can go ahead and write it in that topic, and who knows ?, maybe you will find it in the next game.
Race Modes @ EA Forums
Race Modes @ EA Forums
- GINIX_2007
- Professional
- Posts: 1113
- Joined: 12 Oct 2005, 03:29
- Location: Its an ENIGMA
- Contact:
- Skyline_man
- NFSUnlimited Staff
- Posts: 3077
- Joined: 15 Jan 2004, 11:54
- Location: Egypt
-
- Banned
- Posts: 713
- Joined: 17 May 2005, 18:05
- Location: Portugal
- DarrenR21373
- Professional
- Posts: 1102
- Joined: 23 Oct 2004, 15:11
- Location: Little Britain
ya. and make them straight. i hated u2s and mw jagged drag races.DarrenR21373 wrote:Agree with Jopuma.
Bring back drift races and make drag races playable (i.e. lose the traffic!), please, EA.
drift please!!!!!!!
and bring back the kinds of races like in hp2 where the cop chases you during races and actually try to chase you unlike in mw where they just sit there, gather up and following you with no technique.......
also, i have an idea for a new mode- where you make your own starting point and finish line....... you have to find the quickest route there to beat your opponent(s) there.
- Skyline_man
- NFSUnlimited Staff
- Posts: 3077
- Joined: 15 Jan 2004, 11:54
- Location: Egypt
Nice suggestions master mmaster m wrote:Check my post (username= XsaraFreak)
http://forums.ea.com/mboards/message.js ... 406#459406
- Skyline_man
- NFSUnlimited Staff
- Posts: 3077
- Joined: 15 Jan 2004, 11:54
- Location: Egypt
- Skyline_man
- NFSUnlimited Staff
- Posts: 3077
- Joined: 15 Jan 2004, 11:54
- Location: Egypt
A few good suggestions there, mainly about drags and drift... how about bringing back the old dyno and the test track, and expanding that a little bit. For instance...
If the player buys new brakes, they can specifically test them on the dyno or a circuit, which could expand onto some sort of mini game. For example, the player has to drive in a straight line and stop in a specific zone, therefore it is important to brake at the right time. These tests could become more complicated as the player adds more expensive parts, but this will always be optional, and maybe the game could offer some sort of simple reward for successfully completeing these tests.
Other tests could include:
- Testing the gear ratio on the dyno (pretty much the same as drage races, but could be used to practice)
- Testing handling could be done on the circuit. The player has to drive the car around a simple circuit set out by cones without braking.
- A mini game on the dyno, which involves the player accelerating and then holding the rev steady for a certain amount of time (if that makes sense)
- Testing some other stuff
I'm pretty sure this kinda stuff has been done in a few other games, one of the being GTA:SA (the driving school)
If the player buys new brakes, they can specifically test them on the dyno or a circuit, which could expand onto some sort of mini game. For example, the player has to drive in a straight line and stop in a specific zone, therefore it is important to brake at the right time. These tests could become more complicated as the player adds more expensive parts, but this will always be optional, and maybe the game could offer some sort of simple reward for successfully completeing these tests.
Other tests could include:
- Testing the gear ratio on the dyno (pretty much the same as drage races, but could be used to practice)
- Testing handling could be done on the circuit. The player has to drive the car around a simple circuit set out by cones without braking.
- A mini game on the dyno, which involves the player accelerating and then holding the rev steady for a certain amount of time (if that makes sense)
- Testing some other stuff
I'm pretty sure this kinda stuff has been done in a few other games, one of the being GTA:SA (the driving school)
well you could do that in gt4 too. the licene testsSir Ibi wrote:
If the player buys new brakes, they can specifically test them on the dyno or a circuit, which could expand onto some sort of mini game. For example, the player has to drive in a straight line and stop in a specific zone, therefore it is important to brake at the right time. These tests could become more complicated as the player adds more expensive parts, but this will always be optional, and maybe the game could offer some sort of simple reward for successfully completeing these tests.
- Skyline_man
- NFSUnlimited Staff
- Posts: 3077
- Joined: 15 Jan 2004, 11:54
- Location: Egypt
- Skyline_man
- NFSUnlimited Staff
- Posts: 3077
- Joined: 15 Jan 2004, 11:54
- Location: Egypt
Maybe, i've havent ever seen this actually.Firestran wrote:Haven't you ever seen japanese street racersuphill drift . I was watching the Discovery channel and they where doing a segment on street racing and they showed Japanese drivers uphill drifting, it was nutsSkyline_man wrote:How is that possible ?Firestran wrote:Up hill drift
Yeah, good one, write it down at EA Forums if you have the time.xturbo wrote:i want that kind of drag race from 2fast2furious where Brian with his Mitsu has to challenge that muscle car, where you have to get to the end to circle a barrel and then return. If you lose the first race, you inmediately take the place of the second car and try to beat the AI. Any suggestions???
- GINIX_2007
- Professional
- Posts: 1113
- Joined: 12 Oct 2005, 03:29
- Location: Its an ENIGMA
- Contact: