Questions about the next NFS game
Questions about the next NFS game
We were given an opportunity to get a list of questions about the next Need for Speed game answered. So come up with questions and the best will be sent to EA.
Last edited by Bojan on 26 Apr 2004, 19:23, edited 1 time in total.
- Grez~Supra_RZ-S
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I'd like to know :
-whether we'll have weather effects like rain/sun/cloudy/fog.
-If there will be a damage model preventing us to survive a full frontal with a 2 ton truck ...
-if the performances will be more realistic ...
-if the handling will be more simulative than NFSU, or more arcade (if possible)
-whether we'll have weather effects like rain/sun/cloudy/fog.
-If there will be a damage model preventing us to survive a full frontal with a 2 ton truck ...
-if the performances will be more realistic ...
-if the handling will be more simulative than NFSU, or more arcade (if possible)
Hmm...
- Will there be a replay mode?
Will there be a visible/performance affecting damage model?
Will online cheating be better addressed?
Will multiple platform online support be continued?
How will car customisation be extended/enhanced?
Will there be new game modes, eg free roam, added?
Will there be new game elements, eg cops, added?
How will career mode be extended/enhanced?
...and plenty more...
I completely agree with orvnahum_ with the need of a sdk.
Look at NFS:HS, more than 2700 NFS4 Cars are available.
Furthermore, building our own track will help adjusting cars performance (is the car understeer, oversteer, speed, acceleration, etc) more easily to match real perfs.
My 1st question go to the computer generated traffic. Will it be as worst as in NFS 7? there's nothing more frustrating that having a car apearing at the same place every lap. NFS Porshe is better in this than NFS:U and NFS:HP2.
Will it be restricted to night racing?
Will it be restricted to one town?
Will they keep the drag and drift modes? I think these events were good ideas.
Will we be able to have ghost/replays and the ability to save them? The video were very useful to learn techniques and paths others used.
Replays in online/networked game would be a plus.
Does adding a front bumper/Rear wing change the car driving style?
Does adding paints and decals will change the car's weight? )
Did the developers considerate the survey's answers?
Look at NFS:HS, more than 2700 NFS4 Cars are available.
Furthermore, building our own track will help adjusting cars performance (is the car understeer, oversteer, speed, acceleration, etc) more easily to match real perfs.
My 1st question go to the computer generated traffic. Will it be as worst as in NFS 7? there's nothing more frustrating that having a car apearing at the same place every lap. NFS Porshe is better in this than NFS:U and NFS:HP2.
Will it be restricted to night racing?
Will it be restricted to one town?
Will they keep the drag and drift modes? I think these events were good ideas.
Will we be able to have ghost/replays and the ability to save them? The video were very useful to learn techniques and paths others used.
Replays in online/networked game would be a plus.
Does adding a front bumper/Rear wing change the car driving style?
Does adding paints and decals will change the car's weight? )
Did the developers considerate the survey's answers?
Yep gt, same things i want to know.GT3x24x7 wrote:Hmm...
- Will there be a replay mode?
Will there be a visible/performance affecting damage model?
Will online cheating be better addressed?
Will multiple platform online support be continued?
How will car customisation be extended/enhanced?
Will there be new game modes, eg free roam, added?
Will there be new game elements, eg cops, added?
How will career mode be extended/enhanced?
...and plenty more...
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- Ricer
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