NFS PS: Make all cars (189) available
NFS PS: Make all cars (189) available
Part A : Bonus Packs cars (requires v1.1):
Thanks to Albtraum and prince1142003 I wrote new patch tool to patch the exe file of NFS Pro Street v1.1 so you will have 4 new codes (replacing 4 old ones) to unlock all cars (and tracks I think).
You can download the patch from:
attachment
or
http://www.saam007.com/pages/nfsps.php - Patch homepage.
or
http://www.saam007.com/downloads/NFSPS11patch.zip - Direct link
then you run it to patch your exe file (don't forget to backup it first) and you will have 4 new codes (replacing 4 old ones)
SAAM-CE - open 5 cars - collectors edition (same as COLLECTORSED& v1.0)
SAAM-BP1 - open 7 cars - booster pack 1
SAAM-BP2 - open 7 cars - booster pack 2
SAAM-UNL - same as UNLOCKALLTHINGS v1.0
If you having a problem patching your exe it could be because you using NO-DVD
exe file. read that post:
viewtopic.php?f=2&t=15696&start=25#p322828
Part B : Pre-Tuned cars:
Thanks to cparty I wrote another tool that patch the career mode and adds (113) Pre-Tuned cars to you car lot. This patch doesn't require NFS PS v1.1 it work with v1.0 (as far as I know).
* There are 114 pre-tuned cars but the one I droped is RX-7 that look and got the same parts as the original one.
You can download the patch from:
attachment
or
http://www.saam007.com/pages/nfsps.php - Patch homepage
or
http://www.saam007.com/downloads/NFSPScareer.zip - Direct link
If you got problems with the patch contact me via this site or mine.
OLD WAY (not recommended):
(not recomanded anymore - the patch is much better because the cars_vault.bin fixed some color issues and stuff - just use the patch):
I play around with the files of the game and if you take cars_vault.BIN from version 1.0 and put it in version 1.1 you get 71 cars instead of 57 and you can buy.
(The Collectors Edition Pack (5 cars) still don't available)
so how do you do it ?
After Patching the game to v1.1 replace "Global\cars_vault.BIN" file with the old "global\cars_vault.bin" v1.0.
You can find cars_vault.bin v1.0 at the original DVD in Group6.cab file.
Open Group6.cab with WinRar (for example) and extract "GLOBALCars_vault_BIN" from it. Then rename it to cars_vault.BIN. place that file in NFSPS folder\Global\ instead of the new version file.
don't forget to backup cars_vault.BIN v1.1 file incase that won't work for you and you need to put 1.1 back.
Now need to find a way to make the Collectors Pack cars available as well and remove the lock on the rest of the cars. I am sure one of the hex dudes in this forum will be able to do that easily.
Tell me if that works for you or not please.
Another Tip:
To disable the annoying EA intro movie just rename (or even delete) the file "MOVIES\ea_bumper_english_ntsc.vp6".
You can rename (or delete) the all folder to remove all the movies from the game.
Thanks to Albtraum and prince1142003 I wrote new patch tool to patch the exe file of NFS Pro Street v1.1 so you will have 4 new codes (replacing 4 old ones) to unlock all cars (and tracks I think).
You can download the patch from:
attachment
or
http://www.saam007.com/pages/nfsps.php - Patch homepage.
or
http://www.saam007.com/downloads/NFSPS11patch.zip - Direct link
then you run it to patch your exe file (don't forget to backup it first) and you will have 4 new codes (replacing 4 old ones)
SAAM-CE - open 5 cars - collectors edition (same as COLLECTORSED& v1.0)
SAAM-BP1 - open 7 cars - booster pack 1
SAAM-BP2 - open 7 cars - booster pack 2
SAAM-UNL - same as UNLOCKALLTHINGS v1.0
If you having a problem patching your exe it could be because you using NO-DVD
exe file. read that post:
viewtopic.php?f=2&t=15696&start=25#p322828
Frenzy wrote:Does this conflict with punkbuster?Turbocharger wrote:Well im using this and i was playing online for 2 hours last nght, so i guess not.
FuriousFX wrote:all i had to do was stop the game from connecting to the ea servers, then put in the codes, and it works! 76 cars for the win!!!!
Part B : Pre-Tuned cars:
Thanks to cparty I wrote another tool that patch the career mode and adds (113) Pre-Tuned cars to you car lot. This patch doesn't require NFS PS v1.1 it work with v1.0 (as far as I know).
* There are 114 pre-tuned cars but the one I droped is RX-7 that look and got the same parts as the original one.
You can download the patch from:
attachment
or
http://www.saam007.com/pages/nfsps.php - Patch homepage
or
http://www.saam007.com/downloads/NFSPScareer.zip - Direct link
If you got problems with the patch contact me via this site or mine.
OLD WAY (not recommended):
(not recomanded anymore - the patch is much better because the cars_vault.bin fixed some color issues and stuff - just use the patch):
I play around with the files of the game and if you take cars_vault.BIN from version 1.0 and put it in version 1.1 you get 71 cars instead of 57 and you can buy.
(The Collectors Edition Pack (5 cars) still don't available)
so how do you do it ?
After Patching the game to v1.1 replace "Global\cars_vault.BIN" file with the old "global\cars_vault.bin" v1.0.
You can find cars_vault.bin v1.0 at the original DVD in Group6.cab file.
Open Group6.cab with WinRar (for example) and extract "GLOBALCars_vault_BIN" from it. Then rename it to cars_vault.BIN. place that file in NFSPS folder\Global\ instead of the new version file.
don't forget to backup cars_vault.BIN v1.1 file incase that won't work for you and you need to put 1.1 back.
Now need to find a way to make the Collectors Pack cars available as well and remove the lock on the rest of the cars. I am sure one of the hex dudes in this forum will be able to do that easily.
Tell me if that works for you or not please.
Another Tip:
To disable the annoying EA intro movie just rename (or even delete) the file "MOVIES\ea_bumper_english_ntsc.vp6".
You can rename (or delete) the all folder to remove all the movies from the game.
Last edited by SAAM007 on 29 Jan 2008, 12:13, edited 24 times in total.
NFS Pro Street exe patch/ career patch/ 100% career
http://www.saam007.com/pages/nfsps.php
http://www.saam007.com/pages/nfsps.php
-
SAAM007 - Ricer
- Posts: 13
- Joined: 31 Dec 2007, 12:33
Re: NFS PS: Make all(most) cars available (Game v1.1)
Wow, that's great thanks!! 

www.soundcloud.com/spyre
-
powerof1000 - Drift King
- Posts: 521
- Joined: 22 Mar 2007, 09:21
- Location: New Z Land
Re: NFS PS: Make all(most) cars available (Game v1.1)
Another good tip:
To stop the movies in the game just rename the folder "Movies" to another name (or delete it).
The reason I did that is to stop the annoying EA movie that take time to see every run of the game - for that you can just rename "ea_bumper_english_ntsc.vp6" (or delete).
To stop the movies in the game just rename the folder "Movies" to another name (or delete it).
The reason I did that is to stop the annoying EA movie that take time to see every run of the game - for that you can just rename "ea_bumper_english_ntsc.vp6" (or delete).
NFS Pro Street exe patch/ career patch/ 100% career
http://www.saam007.com/pages/nfsps.php
http://www.saam007.com/pages/nfsps.php
-
SAAM007 - Ricer
- Posts: 13
- Joined: 31 Dec 2007, 12:33
Re: NFS PS: Make all(most) cars available (Game v1.1)
Yeah I hate it how you can't skip it 

www.soundcloud.com/spyre
-
powerof1000 - Drift King
- Posts: 521
- Joined: 22 Mar 2007, 09:21
- Location: New Z Land
Re: NFS PS: Make all(most) cars available (Game v1.1)
If you use that trick plus the 1.0 exe file then you can indeed get the collectorsed ones using the original code. After buying all the cars you want use the 1.1 exe and original vault.bin
-
Kaerar - Drift King
- Posts: 393
- Joined: 03 Mar 2004, 10:14
Re: NFS PS: Make all(most) cars available (Game v1.1)
didn't work for me
game crashed just after starting
game crashed just after starting
- slimsh4d3
- Stock
- Posts: 1
- Joined: 02 Jan 2008, 19:55
Re: NFS PS: Make all(most) cars available (Game v1.1)
I got bored and made this. It should ease anyone in replacing the correct files.
- Attachments
-
cars_vault.zip
- (2.51 KiB) Downloaded 2607 times

-
prince1142003 - Valued Member
- Posts: 3862
- Joined: 23 Feb 2005, 06:03
- Location: Enjoying college life.
Re: NFS PS: Make all(most) cars available (Game v1.1)
Doesn't work for me eather, Try with just replacing the bin crashed straight away and then tried with the old exe file and it crashed before the videos start.
Maby it doesn't work with NZ retail copy.
Maby it doesn't work with NZ retail copy.
- bmgjet
- Ricer
- Posts: 6
- Joined: 27 Dec 2007, 09:33
Re: NFS PS: Make all(most) cars available (Game v1.1)
Worked for me, great job!
When the game crashes after changing cars_vault.bin:
Doublecheck that the file extension is ".bin"
If you have file extensions turned off in windows and just name the cars_vault like the one displayed in Global\, it wont work, cause there is no .bin extension displayed.
Maybe it's case sensitive too, so try it with lower case "cars_vault.bin" ...
Dunno, worked for me at first try. But with the old exe my game crashed too, until i renamed the profile folder. Profiles aren't backwards compatible anyway...
@Someone familiar with writing memory tools
I found something while searching for changes in memory when entering the codes in 1.0:
way too much changes, but found this:
http://img236.imageshack.us/img236/163/ ... eatza5.jpg
Note the marked bytes after the boosterpack codes.
If you change that to 01, the booster cars get unlocked
Didn't work with unlockallthings and collectorsed, though...
So, if someone could write a tool that changes these bytes...
When the game crashes after changing cars_vault.bin:
Doublecheck that the file extension is ".bin"
If you have file extensions turned off in windows and just name the cars_vault like the one displayed in Global\, it wont work, cause there is no .bin extension displayed.
Maybe it's case sensitive too, so try it with lower case "cars_vault.bin" ...
Dunno, worked for me at first try. But with the old exe my game crashed too, until i renamed the profile folder. Profiles aren't backwards compatible anyway...
@Someone familiar with writing memory tools
I found something while searching for changes in memory when entering the codes in 1.0:
way too much changes, but found this:
http://img236.imageshack.us/img236/163/ ... eatza5.jpg
Note the marked bytes after the boosterpack codes.
If you change that to 01, the booster cars get unlocked

Didn't work with unlockallthings and collectorsed, though...
So, if someone could write a tool that changes these bytes...
- Albtraum
- Turbo Charged
- Posts: 60
- Joined: 18 Dec 2007, 16:13
- Location: Behind the Screen.
Re: NFS PS: Make all(most) cars available (Game v1.1)
Albtraum wrote:When the game crashes after changing cars_vault.bin:
Doublecheck that the file extension is ".bin"
If you have file extensions turned off in windows and just name the cars_vault like the one displayed in Global\, it wont work, cause there is no .bin extension displayed.
Maybe it's case sensitive too, so try it with lower case "cars_vault.bin" ...
For anyone experiencing a crashing game, download and use the little tool I posted. It'll do things correctly so you won't have to worry about it.
PS - Vista users need to run the script with elevated priviledges.
Albtraum wrote:@Someone familiar with writing memory tools
I found something while searching for changes in memory when entering the codes in 1.0:
way too much changes, but found this:
http://img236.imageshack.us/img236/163/ ... eatza5.jpg
Note the marked bytes after the boosterpack codes.
If you change that to 01, the booster cars get unlocked![]()
Didn't work with unlockallthings and collectorsed, though...
I'm still a little confused on what that does. Does it make the codes usable?

-
prince1142003 - Valued Member
- Posts: 3862
- Joined: 23 Feb 2005, 06:03
- Location: Enjoying college life.
Re: NFS PS: Make all(most) cars available (Game v1.1)
No, the codes don't get accepted with this. But it does just what entering the codes would do - unlocking the booster cars.Prince1142003 wrote:I'm still a little confused on what that does. Does it make the codes usable?
It's the byte that changed from 00 to 01 when the codes were entered in v1.0
So it's basically making the game think that you had entered the code.
Had that idea a while ago - just look what bytes get changed when entering the codes.
But the memory area of prostreet is huge... about 500megs, so it's not easy to compare memory dumps and so many bytes get changed randomly - glad i found this.
- Albtraum
- Turbo Charged
- Posts: 60
- Joined: 18 Dec 2007, 16:13
- Location: Behind the Screen.
Re: NFS PS: Make all(most) cars available (Game v1.1)
Ah, I see what you mean. It's a pity it won't work with collectorsed& or unlockallthings&. Btw, does this work with the 1.1 exe as well?
EDIT
I just tried it and got interesting results. I did it on collectorsed, bonuscarpack1, bonuscarpack2, and unlockallthings. I now have the collectors edition cars, but no bonus cars.
EDIT 2
It looks like a combination of modifying the EXE and replacing the original cars_vault.bin seems to work. I now have 76 cars in my car lot.
EDIT
I just tried it and got interesting results. I did it on collectorsed, bonuscarpack1, bonuscarpack2, and unlockallthings. I now have the collectors edition cars, but no bonus cars.
EDIT 2
It looks like a combination of modifying the EXE and replacing the original cars_vault.bin seems to work. I now have 76 cars in my car lot.

-
prince1142003 - Valued Member
- Posts: 3862
- Joined: 23 Feb 2005, 06:03
- Location: Enjoying college life.
Re: NFS PS: Make all(most) cars available (Game v1.1)
seems like the bonus car codes get resetted when launching the game, when changed in executable.prince1142003 wrote:I just tried it and got interesting results. I did it on collectorsed, bonuscarpack1, bonuscarpack2, and unlockallthings. I now have the collectors edition cars, but no bonus cars.
But I found another thing

Noticed the increasing values in column 11 on the pic i posted?
This byte says which code does what.
So... they locked the unlock codes ... who cares?
- Just change the number of a working code to that of a locked code.
example: i changed
cz1(0B) to (00)
reggame(0C) to (11)
extracash(0D) to (12)
freerepairs(0E) to (13)
and this is what i got:
zerozerozero now unlocksallthings
reggame unlocks collectorsed
cashmoney unlocks boostercarpack1
safetynet unlocks boostercarpack2
(the codes you have to enter and the text in the executable are a bit different)
how's that?
edit: made a new pic: http://img413.imageshack.us/img413/4457/pschtcdsmd6.jpg
- Albtraum
- Turbo Charged
- Posts: 60
- Joined: 18 Dec 2007, 16:13
- Location: Behind the Screen.
Re: NFS PS: Make all(most) cars available (Game v1.1)
You, sir, are a bona fide genius.
It worked! I've replaced a few codes that are useless to me, and now I have all the effects of the locked codes!
It worked! I've replaced a few codes that are useless to me, and now I have all the effects of the locked codes!

-
prince1142003 - Valued Member
- Posts: 3862
- Joined: 23 Feb 2005, 06:03
- Location: Enjoying college life.
Re: NFS PS: Make all(most) cars available (Game v1.1)
Just wondering about that now.
Did you hex edit the exe file or the bin file?
or did you memeory edit one of those? I would give it a check myself if i where at home what I'm saddly not x.x
Did you hex edit the exe file or the bin file?
or did you memeory edit one of those? I would give it a check myself if i where at home what I'm saddly not x.x
-
Reilsss - Ricer
- Posts: 22
- Joined: 10 Nov 2006, 19:58
- Location: Germany
Re: NFS PS: Make all(most) cars available (Game v1.1)
Reilsss wrote:Just wondering about that now.
Did you hex edit the exe file or the bin file?
or did you memeory edit one of those? I would give it a check myself if i where at home what I'm saddly not x.x
He's editing the .exe file.
www.soundcloud.com/spyre
-
powerof1000 - Drift King
- Posts: 521
- Joined: 22 Mar 2007, 09:21
- Location: New Z Land
Re: NFS PS: Make all(most) cars available (Game v1.1)
what hex editor do you use?
it's quit strange but I can't find none of the codes in my .exe,
maybe I'm using the wrong one.
do this happen to other people? or am I just doing it wrong?
Edit: I tried with another .exe and it works fine
no I can upgrade my sl65 to level 4 parts
congratulation for the find
it's quit strange but I can't find none of the codes in my .exe,
maybe I'm using the wrong one.
do this happen to other people? or am I just doing it wrong?
Edit: I tried with another .exe and it works fine
no I can upgrade my sl65 to level 4 parts
congratulation for the find
Last edited by ntoo on 04 Jan 2008, 22:52, edited 1 time in total.
- ntoo
- Ricer
- Posts: 6
- Joined: 07 Nov 2006, 08:58
Re: NFS PS: Make all(most) cars available (Game v1.1)
Sweet.
So all you need to "mix" the codes using hex editor (nfs.exe) and you can use the other codes to unlock all things.
I can't wait to get home and try it. If you just need to change those bytes in the exe file to make unlock codes to work I will make a small tool that edit the exe and you don't need to get hex editor and such.
But it is just hex editor the exe right ? (no need the memory editor as well)
edit: ok.... I just wait until I get home...
So all you need to "mix" the codes using hex editor (nfs.exe) and you can use the other codes to unlock all things.
I can't wait to get home and try it. If you just need to change those bytes in the exe file to make unlock codes to work I will make a small tool that edit the exe and you don't need to get hex editor and such.
But it is just hex editor the exe right ? (no need the memory editor as well)
edit: ok.... I just wait until I get home...
Last edited by SAAM007 on 04 Jan 2008, 21:11, edited 1 time in total.
NFS Pro Street exe patch/ career patch/ 100% career
http://www.saam007.com/pages/nfsps.php
http://www.saam007.com/pages/nfsps.php
-
SAAM007 - Ricer
- Posts: 13
- Joined: 31 Dec 2007, 12:33
Re: NFS PS: Make all(most) cars available (Game v1.1)
Unfortunately, we can't do that. Sharing game files like this is illegal. Just uninstall, reinstall, then apply the patch again. Just make sure next time you make a backup.

-
prince1142003 - Valued Member
- Posts: 3862
- Joined: 23 Feb 2005, 06:03
- Location: Enjoying college life.
Re: NFS PS: Make all(most) cars available (Game v1.1)
here you go: a tool that patch your exe
(see first post)
download this tool and run it (require v1.1)
and you will have 4 new codes (replacing 4 old ones)
SAAM-CE - open 5 cars - collectors edition
SAAM-BP1 - open 7 cars - booster pack 1
SAAM-BP2 - open 7 cars - booster pack 2
SAAM-UNL - same as UNLOCKALLTHINGS
I hope Albtraum won't mind that I did it (if you do contact me and I will remove it) but I did credit him.
(see first post)
download this tool and run it (require v1.1)
and you will have 4 new codes (replacing 4 old ones)
SAAM-CE - open 5 cars - collectors edition
SAAM-BP1 - open 7 cars - booster pack 1
SAAM-BP2 - open 7 cars - booster pack 2
SAAM-UNL - same as UNLOCKALLTHINGS
I hope Albtraum won't mind that I did it (if you do contact me and I will remove it) but I did credit him.
NFS Pro Street exe patch/ career patch/ 100% career
http://www.saam007.com/pages/nfsps.php
http://www.saam007.com/pages/nfsps.php
-
SAAM007 - Ricer
- Posts: 13
- Joined: 31 Dec 2007, 12:33
Re: NFS PS: Make all cars (76) available (requires v1.1)
nice job
lazy as i am:
but could you implement a marker that changes the cheat 'active' byte of collectorsed?. As Prince1142003 found out, when changed in exe, it permanently activates ce. (other codes won't work, however) that cred goes to him

Why should I? I even asked for itSAAM007 wrote:I hope Albtraum won't mind that I did it

I wrote:So, if someone could write a tool that changes these bytes...
but could you implement a marker that changes the cheat 'active' byte of collectorsed?. As Prince1142003 found out, when changed in exe, it permanently activates ce. (other codes won't work, however) that cred goes to him

- Albtraum
- Turbo Charged
- Posts: 60
- Joined: 18 Dec 2007, 16:13
- Location: Behind the Screen.
Re: NFS PS: Make all cars (76) available (requires v1.1)
Albtraum wrote:nice job
Why should I? I even asked for itSAAM007 wrote:I hope Albtraum won't mind that I did itlazy as i am:
I wrote:So, if someone could write a tool that changes these bytes...
but could you implement a marker that changes the cheat 'active' byte of collectorsed?. As Prince1142003 found out, when changed in exe, it permanently activates ce. (other codes won't work, however) that cred goes to him
O sure... for some reason I skipped his post about the permanently things... I will do it now.
EDIT: now all 3 packs stay after one activation

EDIT2: OOPS... If you put the UNLOCKALLTHINGS permanently it doesn;t work at all. I fixed it just now.
NFS Pro Street exe patch/ career patch/ 100% career
http://www.saam007.com/pages/nfsps.php
http://www.saam007.com/pages/nfsps.php
-
SAAM007 - Ricer
- Posts: 13
- Joined: 31 Dec 2007, 12:33
Re: NFS PS: Make all cars (76) available (requires v1.1)
Sweet.
Thought only the collectorsed was permanent, as the others got resetted to zero at game start as i tried it, but i did that on the original ones.
Now combined with using other/renamed codes, they don't get resetted.
Very Sweet
Thought only the collectorsed was permanent, as the others got resetted to zero at game start as i tried it, but i did that on the original ones.
Now combined with using other/renamed codes, they don't get resetted.
Very Sweet

- Albtraum
- Turbo Charged
- Posts: 60
- Joined: 18 Dec 2007, 16:13
- Location: Behind the Screen.
Re: NFS PS: Make all cars (76) available (requires v1.1)
Lol... right after I got it to use codes I shouldn't ever use. Aww well.
-
baumaxx1 - Professional
- Posts: 2163
- Joined: 14 Dec 2004, 09:26
- Location: Adelaide, Australia mate!
Who is online
Users browsing this forum: No registered users and 1 guest