Hidden Pro Street Vinyls

Discuss editing Need for Speed ProStreet.
jethroX
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Re: Hidden Pro Street Vinyls

Post by jethroX »

hello!

im new to this site and im a rookie at tha concept of vinyl editing and such.

is there anyway to transfer edited vinyls from Need for Speed:underground 1 &2 to NFS:Pro Street.i used Texmod to extract tha vinyls and also edited them to make them as compatible to Prostreet as possible.

btw are there any in-game texture editing software other than Texmod which makes tha edited vinyls permanent?
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Re: Hidden Pro Street Vinyls

Post by Racing M3 GTR »

Bytesss wrote:I've used some vinyls from Carbon in PS, to do it I had to export them as DDS files then make my own 1024x1024 DDS and import it. If you want the car color to stay the same (transparency) you have to use DDS. To put a one piece 1024x1024 vinyl on a stock car I've been using the first camouflage vinyl since it seems to have a static address.

powerof1000 wrote:I'm still having a problem - whenever I try to race the cars the vinyls disappear and are replaced by the normal ones :/
There are two vinyls, export the texture while you're on a track, that's the one you want.



Can someone test this Texmod .tpf for the 350z and see if it works:

ftp://81.177.8.194/upload/NFSPS/350z.tpf

To use it get a stock car (fits the 350z though) and put the very first camouflage vinyl (should be 0x71106F99) on it. Then start the game with Texmod & 350z.tpf. When you're in the showroom the camo vinyl will be draw but it should switch to the pre-tuned 350z vinyl when you get on a track. If it works then the camo vinyls have static addresses.
Doesn't work over here. I might be doing something wrong (the tpf may be in the wrong spot), but it isn't switching. I still see the ugly camo vinyl.

Maybe you need to replace both vinyls? The camo texture that can be chosen and the one in the race? Might work for you, but not over here...

EDIT: I managed to do this anyway:

Image

It doesn't work in Race Day though - the car switches from this Ryo car to a plain red one with the third kit. WTF? Also note the different base colour and the fact that the windows are now black. Do we have to colour them white or am i doing something wrong with the paint?

Oh, and sorry for screwing the board up. Screen is huge though.

EDIT 2: Scratch what I said about Race Day - it works now. Was using the wrong car. Different base colour and stuff still stands though. Attachments on my end don't work either, if they did I'd upload the TPF.
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Re: Hidden Pro Street Vinyls

Post by baumaxx1 »

Woah, hold up... If I'm getting things right, are you saying you guys have managed to figure out how to make textures in photoshop? So I can add some extra shapes and stuff? or make a layout, combine the layers, then add another lot?
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Re: Hidden Pro Street Vinyls

Post by Racing M3 GTR »

baumaxx1 wrote:Woah, hold up... If I'm getting things right, are you saying you guys have managed to figure out how to make textures in photoshop? So I can add some extra shapes and stuff? or make a layout, combine the layers, then add another lot?
Scratch-made textures, I/we have yet to figure that out. The furthest we've gone is replacing textures with others. The Ryo Wananbe car up above is just a simple edit with MSPaint.

Back on topic - the AI car vinyls seem to have fixed values, and that makes them easy to replace. However, I haven't exactly cracked player vinyls yet - they tend to jump everywhere and that makes them difficult to make permanent. I did get it to do just that once - hasn't happened again. This coming from a guy who only has MSPaint and has no idea how to hex-edit beyond chaging vinyls in NFS Carbon.

Image

The guy to the right of my Cobalt is an AI in Battle machine, believe it or not. Ravenwest Cobalt... THat's how short of Ideas I was at the time I made this pic. And one of my AI textures is a pile of vinyls combined together.
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Re: Hidden Pro Street Vinyls

Post by Bytesss »

baumaxx1 wrote:Woah, hold up... If I'm getting things right, are you saying you guys have managed to figure out how to make textures in photoshop? So I can add some extra shapes and stuff? or make a layout, combine the layers, then add another lot?
Using Texmod and Photoshop you can do something like this in a few minutes:

Image
That's using a BMP so the windows are painted too, to do it correctly you have to use DDS format w/ alpha channel & Mip Maps. I'm using Photoshop with nVidia's DDS plugin for that. You can export a car's DDS vinyl and edit it or use it for a template to create your own. The biggest problem is that the game uses DMA (dynamic memory allocation) so importing textures using Texmod is hit&miss.
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Re: Hidden Pro Street Vinyls

Post by baumaxx1 »

OMG! :D :D :D :D :D :D :D :D :D :D :D :D :D
Buahahah.... This means I can finish my wildest projects.
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Re: Hidden Pro Street Vinyls

Post by Bytesss »

The camo vinyls seem to be the best templates, they get exported as DDS files without Mip Maps so they can be imported without Mip Maps.Here's a vinyl that SMAIL26 made for Grid that I just pasted on a camo vinyl and exported as a DDS, notice that the windows didn't get painted.

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jethroX
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Re: Hidden Pro Street Vinyls

Post by jethroX »

isnt there any texture extractor other than Texmod.
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Re: Hidden Pro Street Vinyls

Post by RedCarDriver »

jethroX wrote:isnt there any texture extractor other than Texmod.
Not for ProStreet, because Texmod doesn't actually extract the textures; it takes the textures from the memory and you can paste them back in temporarily (again, back into the memory).

Also, @ Racing M3 GTR: "Ryo Wannabe". Nice touch.
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Re: Hidden Pro Street Vinyls

Post by jethroX »

I've used some vinyls from Carbon in PS, to do it I had to export them as DDS files then make my own 1024x1024 DDS and import it. If you want the car color to stay the same (transparency) you have to use DDS. To put a one piece 1024x1024 vinyl on a stock car I've been using the first camouflage vinyl since it seems to have a static address.


powerof1000 wrote:
I'm still having a problem - whenever I try to race the cars the vinyls disappear and are replaced by the normal ones :/

There are two vinyls, export the texture while you're on a track, that's the one you want.



Can someone test this Texmod .tpf for the 350z and see if it works:

ftp://81.177.8.194/upload/NFSPS/350z.tpf

To use it get a stock car (fits the 350z though) and put the very first camouflage vinyl (should be 0x71106F99) on it. Then start the game with Texmod & 350z.tpf. When you're in the showroom the camo vinyl will be draw but it should switch to the pre-tuned 350z vinyl when you get on a track. If it works then the camo vinyls have static addresses.
Last edited by Bytesss on Tue 17 Jun, 2008 4:55 pm, edited 1 time in total. Bytesss
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i tried it on a 350z and other cars and it doesnt seem to work.Cud u plz give sum more details on how u did it??
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Re: Hidden Pro Street Vinyls

Post by baumaxx1 »

So wait, these vinyls... they don't load, you have to mod it every time right?
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Re: Hidden Pro Street Vinyls

Post by Racing M3 GTR »

baumaxx1 wrote:So wait, these vinyls... they don't load, you have to mod it every time right?
You've got to open up TexMod and choose Package Mode, then choose the TPF file containing the textures you wanna load.
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Re: Hidden Pro Street Vinyls

Post by baumaxx1 »

:D
Also, could this open the way for modded parts too? Next problem is making them
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Re: Hidden Pro Street Vinyls

Post by jethroX »

Racing M3 GTR wrote:
You've got to open up TexMod and choose Package Mode, then choose the TPF file containing the textures you wanna load.
where exactly does those textures get loaded?i searched for them evrywhere after loading but i cant find them.
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Re: Hidden Pro Street Vinyls

Post by Racing M3 GTR »

jethroX wrote:
Racing M3 GTR wrote:
You've got to open up TexMod and choose Package Mode, then choose the TPF file containing the textures you wanna load.
where exactly does those textures get loaded?i searched for them evrywhere after loading but i cant find them.
If you want to copy the textures, go into logging Mode, click RUN, and then soon you'll see all the red text, then go to your garage as usual, press + or - for your desired car. once you see a texture layout that looks something like your car, press whatever button it says up the top (mine's F8, yours might be the Enter key), and there you go.

If you want to replace an AI car with your texture, got into your desired Race Day, enter a race, and hopefully your target car should be there. if not, quit and enter the race again. The competitor should be there. To ensure you get the car, drive next to it, pause, go into Photo mode, and press + or -. The desired car's entire body (not just the lower half) should go green after a while (unless you unchecked 'Replace Texture with a green texture' in logging mode) and the car's texture should pop up. Press whatever button that saves the textures, and then exit the game and copy your texture over the AI texture. Delete your player texture, just in case. Now go back to TexMod, click the first one to the right, type in your username and a description, choose a name for the TPF file, and voila.

EG. The checksum texture file for AI Felix Tang (BattleMachine Grip)'s Cobalt is 0xFBA1055C. Use his car as a guinea pig - you should have a CObalt, his is a good one to start with and besides, the AI file you'll be replacing is terrible anyway.

NOTE: Some of the Battle Machine Drag cars do not have AI textures. I already checked with the VW Golfs.
baumaxx1 wrote: :D
Also, could this open the way for modded parts too? Next problem is making them
Not too sure about that one. You could model them in ZModeler or some sort of modelling program, but we don't know as of yet how to get the parts into the game. Although that would be sweet, we don't know how... yet. I'll be the first guy to download a new WBK for the SUpra though.
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Re: Hidden Pro Street Vinyls

Post by Bytesss »

prince1142003 wrote:Certain vinyl codes are unique to the car. Ryo's Evo is an example of such. So until we can find where this vinyl is stored and discover how to re-import it into the RX-7's vinyl storage, I don't think what you're asking for is possible.
Doing a byte search using some code from one of the unique vinyls it looks like they're stored in CARS\VINYLS\LIVERYTEXTURES.BIN (take a look at LIVERYTEXTURES_timestamp.moo) and possibly CARS\VINYLS\VINYLS.BIN
Would make sense. Need a import/export prog written.


BTW, I might have found some more unique vinyls. I don't know them very well, has anyone seen this one before (it's for the SS)?




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Re: Hidden Pro Street Vinyls

Post by jethroX »

it worked :D .i finally managed to export one ofthe vinyls frm undergroung 1 into prostreet.now im gna try to transfer one of my own vinyls.

btw any news of a Bintex for Prostreet.
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Re: Hidden Pro Street Vinyls

Post by Racing M3 GTR »

jethroX wrote:it worked :D .i finally managed to export one ofthe vinyls frm undergroung 1 into prostreet.now im gna try to transfer one of my own vinyls.

btw any news of a Bintex for Prostreet.
Arushan (you might not know of him, but he's the one who made creating cars for NFS MW possible, amongst other things) makes the programs, and this game may have failed his expectations, so until he comes on board, we're stuck doing whatever we can.

@Bytesss: I might have seen that car before... I think it was a drag car in a React raceday. And how did you get SMAIL26's vinyl to fit the 350Z anyway? I'm thinking of sticking an actual Ravenwest car into the game.
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Re: Hidden Pro Street Vinyls

Post by race_invader »

For people who hate selecting the format with DDS settings and mipmaps etc, i would recommend this program 'DXTBmp'. This applies the same settings from original texture DDS settings to edited textures. It also shows the mask to the texture, :) Helps me out so i don't have to save settings or find out what they are i can just click 'save' then update on the program, then do whatever.

Download link: (Scroll all the way down)
http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htm

Edit: Oh this program is meant for Flight simulator for there DDS files etc but it works on every DDS file etc.
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Re: Hidden Pro Street Vinyls

Post by Bytesss »

Racing M3 GTR wrote: And how did you get SMAIL26's vinyl to fit the 350Z anyway? I'm thinking of sticking an actual Ravenwest car into the game.
That was a very sloppy crop/resize/paste using his skin texture. You can import/export GRID textures using the PSSG utility (gridjoint.com).
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Re: Hidden Pro Street Vinyls

Post by Racing M3 GTR »

Bytesss wrote:
Racing M3 GTR wrote: And how did you get SMAIL26's vinyl to fit the 350Z anyway? I'm thinking of sticking an actual Ravenwest car into the game.
That was a very sloppy crop/resize/paste using his skin texture. You can import/export GRID textures using the PSSG utility (gridjoint.com).
I know about the PSSG utility, but the textures are just too jumbled up for me to figure out what's what.
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Re: Hidden Pro Street Vinyls--hex editing

Post by agentwilbur »

ok let me say something if its possible ... i have totally hex edited nfs most wanted and carbon.. i have been able to apply hidden vinyls on my custom created cars.. simply find the targeted Hex - code of the vinyl and replace it with the desired code.. no problems... is there a way to do this on Pro-Street.. there has to be .. i even refered to this Car Codes thread,
(viewtopic.php?f=2&t=15413&st=0&sk=t&sd=a&start=300#p326269)... dint seem to help me out.. i need the vinyl codes exactly..

some codes from cpartys megasavegame (190cars) (why only some codes?)
code car cp190 vinyl
08010000 NSX 4/10 Super Promotion
73000000 RSX 11 full race
74000000 RSX 3 5zigen
B3000000 S3 18 Grip Enemy
07010000 S4 23/24 Super Promotion
C3000000 S4 16 nitrocide(heckfenster)
FD000000 M3 E46 29/32 react
4F000000 M3 E46 - ?
50000000 M3 E46 - M3 GTR from MW
22010000 M3 E46 - ? Super Promo ?
B7000000 M3 E92 27 Grip King
1A000000 Camaro SS 43 blau
05000000 Challenger 46 matt grau #66
F9000000 Chevelle SS 45/48 Battlemachine
0C000000 Chevelle SS 35 #26 chains
F8000000 Cobalt 47 Battlemachine
2A000000 Cobalt 51 #07 white stripes
DE000000 Corvette 54 reifenmuster
04010000 Corvette 37/49/52 Super Promotion
97000000 Corvette 38 Hotchkis/Black Stripes
1F000000 Challenger 61 #80 grey/yellow
E5000000 Challenger 62 hashiriya23
D2000000 Challenger 65 Rogue Speed
9C000000 Charger 65 Charger(8Pack Racing)
E4000000 Charger 67 hashiriya23
CC000000 Viper 56 throttle body
05010000 Viper 59/60 Super Promotion
ED000000 Viper 58 Energizer
32000000 Escort Cosworth 76 hankook blue
B5000000 Escort Cosworth 75 Grip Runners
3D000000 Focus 68 ora/white
3E000000 Focus 71 #23 hankook
F2000000 GT 74 #28 White Stripes
7A000000 Mustang GT 78/82 black stripes
A1000000 Mustang GT 80 Drag King
DB000000 GT500 '67 167 red/black
F7000000 Civic 85 Battlemachine
A5000000 Civic 84 Apex Glide
BD000000 G35 89 #98 matt grau
40000000 G35 88 #21 orablue
FE000000 G35 90 react
7C000000 LP640 93/95 yokohama
FC000000 IS350 98/99 Battlemachine
95000000 Elise 102 whitestripes
80000000 MPS3 111 fishbone
72000000 RX7 105 demo drift
D0000000 RX7 103 Drift King
D5000000 RX7 112 #63 23RO
E1000000 RX8 106/107 #63 23RO
B8000000 RX8 109 noise bomb
3A000000 Eclipse 119 #04 schwarz
B9000000 Eclipse 116 hashiriya23
E0000000 EvoIX 120 togue corporation
A4000000 EvoX 117/123 Showdown King
BC000000 240SX 134 later-fire
12000000 240sx 137 Lost Puppet
FA000000 350Z 125/142 Battlemachine
CD000000 350Z 144 touge union
06010000 R34 132/135 Super Promotion
00010000 Silvia 127/141 react
A2000000 Silvia 143 Apex Glide
BB000000 Silvia 126 #27
C4000000 Skyline 133 #83 limegreen rubberdux
9D000000 Cuda 148 Rogue Speed
FF000000 GTO 149/152 react
C0000000 GTO 155 cyan flames
A8000000 GTO'65 154 Speed King
01010000 Solstice 153 react
C1000000 Cayman 164 raceboy
03010000 cayman 157 Super Promotion
8F000000 Impreza 169/172 toyo
B1000000 Impreza 168 hashiriya23
C6000000 Corolla 176 #04 drift club
2E000000 Corolla 174 white
AD000000 Supra 179 drift club
02010000 Supra 173/175 react
D6000000 Supra 180 green
C9000000 Golf R32 188 camo
FB000000 Golf GTI 184/185/186 Battlemachine
EE000000 Golf GTI 190 cokezero
46000000 Golf GTI 187 #27
75000000 Golf GTI 183 neuspeed


now i want the standard vinyl codes.. which are selectable from the game itself.. for replacement purpose.. f...like i wanna add a standard vinyl. then find the code in the hexeditor then replace it with cpartys codes ie the hidden ones ...say eg like A4000000 EvoX 117/123 Showdown King... can anyone give me the standard vinyl codes???
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Re: Hidden Pro Street Vinyls

Post by CqWeAkY »

Oh yea! i've always wondered about pretuned cars... I look at Aki Kimuras car and look at that black tribal vinyl they have at the rear wheel and look through the vinyls in the stradegy guide over and over and its not their!?!?! so unfair!!!!! :x
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Re: Hidden Pro Street Vinyls

Post by Racing M3 GTR »

CqWeAkY wrote:Oh yea! i've always wondered about pretuned cars... I look at Aki Kimuras car and look at that black tribal vinyl they have at the rear wheel and look through the vinyls in the stradegy guide over and over and its not their!?!?! so unfair!!!!! :x
It IS there, just that it's been skewed to such an extent it's unrecognisable.
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Re: Hidden Pro Street Vinyls

Post by Albtraum »

maybe not... some Vinyls are indeed not selectable ingame, and the AI-texture vinyls maybe have stuff on it which isn't even in the game.
agentwilbur wrote:now i want the standard vinyl codes.. which are selectable from the game itself.. for replacement purpose.. f...like i wanna add a standard vinyl. then find the code in the hexeditor then replace it with cpartys codes ie the hidden ones ...say eg like A4000000 EvoX 117/123 Showdown King... can anyone give me the standard vinyl codes???
That A4000000 Code is a special AI-Vinyl-Code, which goes into another slot (not one of those 20 Vinyl or Decal slots), overriding all other Vinyls on that Car.

That would be the 4bytes highlighted green over there:
me wrote:This is the Vinyl Section: (Offsets refer to the first byte of its Blueprints)
Image

20 Vinyls slots, 26bytes each
Vinyls mirrored (binary)
Vinyl count
20 Decals slots, 14bytes each
Decals mirrored (binary)
Decal Count
Unique Texture Slot

Vinyl Slots are built like this:
2byte Vinylcode, 2byte*2 for Move X & Y, 1byte*4 for Rotation, Scale X & Y, Skew, 4byte*4 for Colors=26bytes
Same for Decals, but with just one Color (=14bytes)
As for 'normal' Vinyls, that would be a helluva long list to make, and naming/finding them all would take years
Just look at those pictures, maybe you'll find the ones you're looking for:
All of them can be put in normal Vinyl slots, regardless of car. Some of the AI-Vinyls can be found there too :wink:

I found Ryos EvoX Skin at 8E01 and 2403
and some others:
8D00 Apex Glide Civic
FC02 Apex Glide Silvia
4F04 Stars&Stripes Corvette (fits C6 or Z06)
5102 Skeleton Body Vinyl from Carbon
7705 Dragon Body Vinyl from Carbon
Grip Runners: 4F02, 2203, 5603, D704, D804
Didn't find Aki Kimuras Skin so far...

Now for the ingame available Vinyls to replace... i'll post the Camo Vinyl codes:
2200, 4603, E203, E403, BC04, BD04, BE04, BF04, C004, C104, C204, C304

If someone sends me a savegame with all available vinyls already applied to a bunch of cars, I could make a list of them.
like say car1 would have Team1-20, car2 Team21-40, car3 Team41-44 and Graphics 1-16 and so on...
That would at least be easier than identifying them through the pictures, but still a lot of work :roll:
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