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mistermister
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Post by mistermister »

i got the same prob in nfsc , i cant solve it .. i have a NVIDIA geforce4 mx 4000 128MG .. can anybody just tell me a direct link for that driver update ? please help me , im dying here !
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Post by mistermister »

sorry for double post but that forceware would help working the game ?
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BrontoX
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Post by BrontoX »

Your card is too old it won't work.
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prince1142003
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Post by prince1142003 »

The GeForce MX series are not supported on NFS Carbon.
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mistermister
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Post by mistermister »

not even in the full version game ????!!!
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prince1142003
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Post by prince1142003 »

Nope. You have to have a GeForce4 Ti or higher. Check out the PC System Requirements for the final version.
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mistermister
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Post by mistermister »

But uh , it runs MW perfectly .. omg im real pissed
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BrontoX
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Post by BrontoX »

MW supported the MX series and sorry to say but that card is not good at all get a new card mate get a GeForce 7600GS
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mistermister
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Post by mistermister »

screw the pc ver of carbon , im gonna get it all on ps2 .. i just dont understand why that ea didnt support my card although it runs alot of games that even got a better graphics than carbon .. gosh im gonna die.
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Post by gjkid »

i think this is the update for geforce fx 5200

http://www.nvidia.co.uk/object/winxp_2k_91.47_uk.html

im installing right now
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Post by gjkid »

yep i updated and it looks great but i just hope that in the real game the characters look as good as the cars
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Post by darknight788 »

all the updates are for all cards, that same 91.47 build is the same one for my 6800 gt. nvidia likes their one driver for all kind of thing
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ScreweD DuDe
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Post by ScreweD DuDe »

hey guys , the whole graphics thing just drive me crazy,can any anybody demonstrate those terms (V-SYNC,ANTI-ALIASING,PARTICLE SYSTEM,(BILINEAR,TRILINEAR,ANISTROPIC) coz this demo is so bugged up that it falls apart everytime i try to change them, so any one know can tell me the changes in the look of the game each does ,coz every year they put this weird words as if we r alll graphics geniuses
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dln
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Post by dln »

this descriptions are taken from a guide to most wanted, but they're applicable to all games:
Full-Screen Anti-Aliasing: Full-Screen Anti-Aliasing (FSAA, or simply AA), is a method of smoothing jagged lines on the screen. The higher the slider is taken here above the far left, the higher the sample rate of antialiasing used, and the smoother jagged lines will appear in the game. You can read more about FSAA and see examples in my Gamer's Graphics & Display Settings Guide. In NFS:MW moving the slider one notch to the right from the far left provides an instant reduction in the jaggedness of lines, however it also brings with it a major performance hit. Further moving the slider to the right doesn't noticeably improve image quality, but further reduces performance. I recommend that if you need the FPS, you set the slider to the far left (disable AA). If you really want to smooth out jagged lines, only move the slider one notch to the right, as any higher will severely drain performance for little or no visible image quality gain. Also make sure to set your Antialiasing settings in your graphics card's control panel to 'Application Preference' to minimize conflicts with this setting.

Texture Filtering: This setting affects the way textures (the 2D surfaces of all 3D objects) appear in the game. Once again refer to my Gamer's Graphics & Display Settings Guide for more details and graphical examples. This setting does not change the actual texture resolution or overall texture quality as such, it only implements texture filtering which affects the crispness of textures as they fade into the distance. For an animated screenshot comparison which demonstrates the impact of the various levels of the slider, click this link: Texture_Filtering.gif (432KB). Look closely at the cracks in the road in the far distance, the edges of the sidewalk and the white lines on the road - at higher settings they appear much sharper in the distance. However as you can see by the brick wall to the left, the actual texture quality remains the same throughout. The performance impact of Texture Filtering is not as dramatic as that of antialiasing, however at the Highest level it can reduce FPS noticeably on older/slower graphics cards. Once again, make sure to set your Anisotropic Filtering settings in your graphics card's control panel to 'Application Preference' to minimize conflicts with this setting.

VSync: Vertical Synchronization (VSync) is the synchronization of your monitor and graphics card's abilities to draw a certain number of frames per second (or FPS) on the screen. This is referred to as the Refresh Rate, and is measured in frequency per second (Hz). If this option is enabled (i.e. set to Yes), your maximum FPS cannot exceed your current refresh rate at your chosen resolution, and more importantly your overall FPS will be reduced. For this reason it is strongly recommended that you set this option to No. The only down side is that if VSync is disabled, you may notice some image 'tearing' - that is the bottom and top halves of the screen may appear to tear apart slightly at times. This causes no damage to your monitor, but if it really annoys you enable VSync. Once again, I want you to understand that with VSync enabled, not only is your maximum FPS capped, but your average FPS will also fall. For example, with VSync disabled, if you get 37FPS in a particular section, with VSync enabled you will get 30, as VSync rounds down the FPS. Verify this for yourself using FRAPS and you'll see what I mean. Once again, refer to my Gamer's Graphics & Display Settings Guide for details.

Particle System: This setting controls the particle system in the game, and if set to on particle effects (such as smoke from spinning wheels) will be enabled. Particle effects can be particularly punishing on some systems, and if you notice that your FPS falls noticeably in situations where there is lots of visible smoke, dirt or explosions, setting this to 0 will switch off such effects in return for a performance boost.
http://www.tweakguides.com for more info,
the guide for most wanted is: http://www.tweakguides.com/NFSMW_1.html
and i wouldn't be surprised if they made one for carbon sometime after its released.
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becke
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Post by becke »

Really nice explanation about some of the graphic effects...
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