Increasing weight of car in nfsmw

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Increasing weight of car in nfsmw

Postby lol123 » 21 Jan 2008, 17:37

Is it possible to make your car as heavy as one of those tankers?
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Re: Increasing weight of car in nfsmw

Postby Andreaz1 » 21 Jan 2008, 19:44

I don't think so, and I couldn't see why you want to do it? :shock:
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Re: Increasing weight of car in nfsmw

Postby powerof1000 » 22 Jan 2008, 01:21

I think it's possible to do it by editing globalmemoryfile.bin. I don't know how to edit it though.
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Re: Increasing weight of car in nfsmw

Postby lol123 » 22 Jan 2008, 06:45

Andreaz1 wrote:I don't think so, and I couldn't see why you want to do it? :shock:

Ram through the roadblocks more easily haha :mrgreen:
powerof1000 wrote:I think it's possible to do it by editing globalmemoryfile.bin. I don't know how to edit it though.

I see. I'll have to figure out then. Thanks :D
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Re: Increasing weight of car in nfsmw

Postby Andre_online » 22 Jan 2008, 12:16

lol123 wrote:
Andreaz1 wrote:I don't think so, and I couldn't see why you want to do it? :shock:

Ram through the roadblocks more easily haha :mrgreen:

Use the dump truck then.
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Re: Increasing weight of car in nfsmw

Postby Andreaz1 » 22 Jan 2008, 19:55

I think I have missed something, loong time since I played, is there a dumptruck too? :shock:
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Re: Increasing weight of car in nfsmw

Postby RedCarDriver » 17 Feb 2008, 20:58

Actually, it's easy if you have Arushan's Mod Loader and VLTEdit. Open VLTEdit, load DB.VLT, and look for the mass of the car you want to edit. Make a new folder in ADDONS / CARS with the same internal (folder) name as the car you are editing, copy and paste the BIN files from the original ones, and make the rest using Arushan's Ferrari or another car, as a base. You only need the two or three lines at the top, and the values you are changing, as well as the full Car.INI. Look at my MillenWorks Eclipse as a base (I knew there was another use for that!). Once you have found the mass value for the car you are editing, make a new line that looks something like

patch float (name of address, including 0x. should be there in VLTEdit) (new value)

and you're done. It's fairly straightforward once you know how to do that. You can edit just about everything about the cars. However, once you edit the mass, you may want to increase engine power as well or your car will be as slow as a tanker as well.

EDIT: your changes will only work when you load the mod loader version of the game.
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Re: Increasing weight of car in nfsmw

Postby EnzoMan » 25 Sep 2008, 11:05

I guess heavier cars give you pro and contra. Pro: you can ram police cars, even the rhinos, and your opponents. Contra: your car becomes more uncontrollable. So decide it wisely. My suggestion if there really is a way to make the car becomes heavier: do it only for the cars which are not used to race. In other words, don't race using the heavy cars.
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Re: Increasing weight of car in nfsmw

Postby Silas Renner » 23 May 2016, 14:19

Hope it works with Cross Corvette C6.R I've installed AI Cars Patch for Cops Cars, and Cross' Car, but Cross Car is too fast, and keep crashing in the wall. The another Cops Cars are Okay. Except Cross Corvette and the Federal Undercover Pursuit Vehicle. I think can fix it changing the mass of both cars.
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