NFSU1: Help for vinyl editing

Discuss editing Need for Speed Underground.

NFSU1: Help for vinyl editing

Postby Dragon-of-Rune » 26 May 2004, 16:13

Ok i had some private message's off people who don't know wich vinyl they must replace too get them in the game properly so i made a list so you can see wich vinyl belongs with each number in bintex

(*) Best to use when making custom vinyls
(**) Only use when you have this samantha unique vinyl
(***) Only use on the car it belongs two
(****) For beginner cars from online mode

vinyl 37 = Fuel(****)
Vinyl 36 = Autozone(*)
Vinyl 35 = Does not excist i think ea forgot it or something
Vinyl 34 = White
Vinel 33 = NFSU(*****)
Vinyl 32 = Eastriders bird
Vinyl 31 = Eastriders dragon
Vinyl 30 = Eastriders wolf
Vinyl 29 = Mystikal(***)
Vinyl 28 = Petey Pablo(***)
Vinyl 27 = Rob Zombie(***)
Vinyl 26 = Hyroglifiks(sorry bad englisch)(*)
Vinyl 25 = Stuff(*)
Vinyl 24 = Lost Prophets(***)
Vinyl 23 = Xmods(*)
Vinyl 22 = Ninja riding the dragon(*)
Vinyl 21 = Killer dragon(*)
Vinyl 20 = Chinees Tiger(*)
Vinyl 19 = Samantha unique girls(**)
Vinyl 18 = Samantha unique motorwolf stars(**)
Vinyl 17 = Graffity sprayer(*)
Vinyl 16 = Samantha unique Light and Dark angel(**)
Vinyl 15 = Samantha unique S thunderracer flag(**)
Vinyl 14 = Bleu wave attack(*)
Vinyl 13 = Samantha unique fire dragon(**)
Vinyl 12 = Samantha unique Chinees ninja girl(**)
Vinyl 11 = Nismo(***)
Vinyl 10 = Orange boombox guy(*)
Vinyl 9 = Nuclear metal plating(*)
Vinyl 8 = Samantha unique flying fist warrior(**)
Vinyl 7 = Speedball warrior(*)
Vinyl 6 = Rose(*)
Vinyl 5 = Skullflag(*)
Vinyl 4 = Samantha unique snake(**)
Vinyl 3 = Samantha unique blasterengine(**)
Vinyl 2 = Moon ninja's(*)
Vinyl 1 = Samantha unique Thunderboy(**)
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Postby exonn » 27 May 2004, 09:03

i have seen this somewere else... or maybe earlyer... this topic shuld be made as sticky one.... =) its realy helpfull....
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Postby frenk » 05 Jun 2004, 08:10

yes
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Postby ViperJay » 05 Jun 2004, 12:32

Tnx by me too DoR...I was becoming mad opening every custom vynil to chose which one replace. Very useful
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help

Postby Stefano » 06 Aug 2004, 18:17

when i edit vinly custom9 i make it in color and then i use the exactly same thing in color for the mask, and when i change the paintjob the color doesnt change how do i fix this?
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Postby Dragon-of-Rune » 06 Aug 2004, 19:00

This is not the topic to ask that go to a vinyl editing topic m8
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Postby exonn » 06 Aug 2004, 19:35

why not? is int it a "HELP FOR VINYL EDITING" topic?

@stefano: wellcome to the forum, and i didnt understand your problem well but is it that you cant change a colours in mask?
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Postby Dragon-of-Rune » 06 Aug 2004, 22:40

Ok exonn maybe the titel says help but it's to know wich vinyls corrisponts to wich number. For his problem there are other topic's.

And the mask should be complely black and white. Black for the background and white for the parts you want on the car.
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re help

Postby Stefano » 06 Aug 2004, 23:22

well i made this one vinyl that looks like liquid gold for the 350z and i made the mask all white since i used all the vinyl space, and then when i put it in game, it looks all static(like a blank tv channel) and orange, not gold.
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Postby Dragon-of-Rune » 06 Aug 2004, 23:33

The problem is that the game replaces blue for red and red for blue and because you can only use 256 color's you canot make chroom looked or water looked vinyls because they are gona look like shiznit in the game
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Postby Stereo » 06 Sep 2004, 16:14

Hey whwre do you get templates for vinyls?
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Postby exonn » 06 Sep 2004, 18:57

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Postby Dragon-of-Rune » 13 Sep 2004, 11:32

The templates on that site arent't 100% accurate
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Postby nfspeedr » 21 Oct 2004, 23:22

good, now I can edit the vinyls that i want to edit...
I'll try that. Thank you. :)
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Postby trock3125 » 24 Jan 2005, 00:04

hmm can you put in vinyls for nfsu2 yet??
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Postby slammedbseries » 24 Jan 2005, 00:28

i dont get this? whats this about? whats the meaning of all this?
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Postby GT3x24x7 » 24 Jan 2005, 03:44

This thread is about making homegrown, custom vinyls for use in NFSU1. Nobody has managed to discover a way to do this in NFSU2 as yet.
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