made the sky's but cannot save them properly....plzzzzz help

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sandy
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made the sky's but cannot save them properly....plzzzzz help

Post by sandy »

i hav made some skies with photoshop and i have also saved them in .dds format..(i hav the
dds
Version 2.00 Release 2 (4/2001)
Copyright 2003-2001, NVIDIA Corporation.
All Rights Reserved.

DDS plug-in file format module for Adobe Photoshop®.)

but when i try to replace the dds files in tracks.bin file an erroe message shows up which is......{Texture has a format error! (Make sure P8 textures are in ?8R8B8G8 format.)}

are there any fine tunning need to b done while saving the images in dds format..(cos the nvidia plugins save file dialog shows lots of options thats quite complicated)

so help me any of u guys :cry:
thank you in advance
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toineed
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Post by toineed »

If u save the document save it as a palette ARGB (256colors) It will be asked in a little menu. Hope this helps
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Pelado
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Post by Pelado »

No.If you are making skys , save the dds as 8:8:8:8 ARGB (32 bit).
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Post by exonn »

dont think so. if its asket to be in 8R8B8G8 format it shuld be in 8R8B8G8 format. isnt it? =) and that meens you need to select 8:8:8 RGB (24 bit). thats it. hope it helps you. btw here is my skys. check it here: http://www.nfsunlimited.net/?go=nfs7tracks&id=3

anyway as i see you have allready uploaded your sky. good work ;)
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EmptyWords
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Post by EmptyWords »

im preety sure its 32bit
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Post by exonn »

well... maybe you sre right. cant remember it right now... i have made my skys long time ago ;)
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Pelado
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Post by Pelado »

Exonn: yes,it´s 32 bits.Thanks for your comments on my new skys.It has a lot of work an look beautiful in game.
BTW to all of you guys check my new skys in the custom tracks section.
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sandy
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Post by sandy »

thanks pelado it helps
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ZellTKCro
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Post by ZellTKCro »

Nice skys.Keep up the good work
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