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Re: Official Shift Discussion Thread (Half-Life 2)
Posted: 09 Aug 2009, 03:34
by korge
Re: Official Shift Discussion Thread (Half-Life 2)
Posted: 09 Aug 2009, 04:38
by boganbusman
Nice progress, but it seems like you still have a very long way to go. Visuals don't matter that much, but the car handling in particular needs a lot of work, as well as the track design.
Anyway, keep it up
Re: Official Shift Discussion Thread (Half-Life 2)
Posted: 09 Aug 2009, 05:02
by korge
the physics are stock from hl2. This vid is to demonstrate the track.
The track itself is enjoyable, it just needs some hills which are such a pain to implement.
Re: Official Shift Discussion Thread (Half-Life 2)
Posted: 09 Aug 2009, 05:03
by boganbusman
Yeah that's what I was hoping for, some undulations.
Re: Official Shift Discussion Thread (Half-Life 2)
Posted: 10 Aug 2009, 07:29
by korge
Thank Bogan.
The difference is night and day really.
The changes in elevation not only look better, but are more interesting to drive on now.
http://www.youtube.com/watch?v=ziyRQAQX9SI
Re: Official Shift Discussion Thread (Half-Life 2)
Posted: 10 Aug 2009, 10:07
by boganbusman
lol @ the jump
Good stuff, it looks ten times better now. Would it be hard to tilt/curve the track sideways? A few mild bankings and off-camber corners would really top it off. Just to make it feel it bit more dynamic and "real."
Oh, and bumps would be cool too.
Re: Official Shift Discussion Thread (Half-Life 2)
Posted: 10 Aug 2009, 13:41
by korge
I can do bumpy roads or add imperfections but banking the road would not be possible at all. I tried. When the map compiles, the geometry acts goofy.
Re: Official Shift Discussion Thread (Half-Life 2)
Posted: 12 Aug 2009, 23:17
by boganbusman
Nice! lol the banking is a little extreme for suburan streets but that is pretty sweet
Cool carmodel too.
Re: Official Shift Discussion Thread (Half-Life 2)
Posted: 09 Dec 2009, 03:41
by RedCarDriver
Sweet!
Thanks for putting the forum back up. I was wondering where it went >_>