Bojan wrote:Don't get me wrong, I would be happier if it were available on all systems, but knowing a bit about the background of it simply makes me happy that at least the 360 system got it. I was surprised though that it isn't available for the PC.
By the way, I hope my first post to you didn't sound too harsh. I should have put some smiley in there...
Well, SHIFT isn't a Games for Windows title, so that make things harder I guess. I noticed that games that are labelled GFW (and especially the LIVE ones) have much more support from Microsoft, especially when it comes to extra content.
Microsoft "owns" a big part of PC gaming, that's the truth, and while they want to improve their Games for Windows titles and have more people buying those games, they surely prefer the Xbox 360 when it comes to good sales and exclusive extra content. Piracy is the biggest problem in PC gaming, and it's way better for them to release exclusive content for the console than for the PC. Even if it's just a temporary exclusive, like we recently had with GTA: Episodes From Liberty City. The exclusivity (temporary or not) will boost their sales and leave the competition "behind".
The PS3 belongs to Sony, so things are even more complicated. Microsoft surely doesn't want to let Sony sell well or gain exclusives for the PS3. I'm surprised EFLC, for example, came to the PS3 but I guess that it was because of Rockstar Games, who at least try to give everyone the same content.
@ElvenAvenger: What have trainers, hex editors and moding to do with releasing games for the PC? I mean, if you buy the game, you can do whatever you want with it. I know that when it has an online mode there's always the problem of hacking, but that can happen on the 360 too. And most times, believe it or not, developers use the ideas of moders for the next game in the series, you know? Or they even buy the mod itself and start commercializing it (Counter Strike aynyone?). And of course there are producers who give moders all the tools needed for them to develop new stuff. It's a smart move IMO, you get tons of people to work on your game for free and come with brilliant ideas. CryEngine 2 SDK or Source's SDK are good examples.