ProStreet Preview: Racing (Part 3)

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ProStreet Preview: Racing (Part 3)

Postby Bojan » 06 Nov 2007, 17:26

The third Need for Speed ProStreet preview is up and this time I talk about racing and deeply explain all the race modes in the game.

Drift it the mode which will take the most practice to master and is also the game mode that changed the most compared to previous games. This year drift is all point to point and like drag you will have 3 attempts with the best score being counted. Physics in the drift are pretty much like in the rest of the game except with all assists off and a little less traction on the tyres. Also there are no bonus areas and only the length and the speed of the drift will count.


Read the whole article here.
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Re: ProStreet Preview: Racing (Part 3)

Postby RVD » 06 Nov 2007, 18:33

wow, nice article, very detailed. It gives you a good idea of what ProStreet looks like!! =D>

The other tricky thing will be the fact that the cars aren't attached to a lane but drive the same as in other game modes.


Finally, I have been waiting for that, but, as you say, it will make it more difficult.
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Re: ProStreet Preview: Racing (Part 3)

Postby Sweet-16 » 06 Nov 2007, 20:00

RVD wrote:wow, nice article, very detailed. It gives you a good idea of what ProStreet looks like!! =D>

The other tricky thing will be the fact that the cars aren't attached to a lane but drive the same as in other game modes.


Finally, I have been waiting for that, but, as you say, it will make it more difficult.


nah, cars that aren't on "rails" aren't that hard to navigate around. this probably means that they'll do anything they can to slow you down. so you can just tail gate them, PIT them, maybe even sideswipe them. since they're not on rails, they should be just as easy to push as you are. the problem could be pushing them first though :P
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Re: ProStreet Preview: Racing (Part 3)

Postby RVD » 06 Nov 2007, 20:27

Sweet-16 wrote:nah, cars that aren't on "rails" aren't that hard to navigate around.


Well, just try to keep your 60's american muscle car, tuned to 1000hp, in a straight line without spinning like a maniac because of the sheer overload of power.....let alone controlling your car in a wheelie.... :roll:
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Re: ProStreet Preview: Racing (Part 3)

Postby shengfeng » 06 Nov 2007, 20:35

I wonder how will drag racing feel on a force feedback racing wheel =)
I like the feeling of wrestling a steering wheel.
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Re: ProStreet Preview: Racing (Part 3)

Postby Bojan » 06 Nov 2007, 21:01

In a 1/4 mile drag race, especially if your car is fast, you'll have no time to deal with the opponent ;)
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Re: ProStreet Preview: Racing (Part 3)

Postby sthibo » 06 Nov 2007, 23:01

does this mean the will be split screen :-s.well i hope the new skyline sedan will be in the game :roll:
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Re: ProStreet Preview: Racing (Part 3)

Postby sthibo » 06 Nov 2007, 23:11

200xhope all the new skyline will be in the game [-o<
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Re: ProStreet Preview: Racing (Part 3)

Postby Fishwhiz » 07 Nov 2007, 00:35

that aint no new skyline, the new skyline is in there ever heard of the gtr r35? or the gtr proto?
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Re: ProStreet Preview: Racing (Part 3)

Postby Glopaticki » 07 Nov 2007, 01:38

That pic is crap...its just a chop. We know the R34 skyline and the Skyline GTR will be in the game, don't know about the other ones. Wait isn't the one sthibo posted just an Infiniti?
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Re: ProStreet Preview: Racing (Part 3)

Postby Zero260 » 07 Nov 2007, 03:38

Not in Japan. Infinity G35 = Nissan Skyline in Japan.
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Re: ProStreet Preview: Racing (Part 3)

Postby sthibo » 07 Nov 2007, 06:34

ow.he he :oops: :roll: :(
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Re: ProStreet Preview: Racing (Part 3)

Postby sthibo » 07 Nov 2007, 06:46

do you know about the r36
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Re: ProStreet Preview: Racing (Part 3)

Postby Glopaticki » 07 Nov 2007, 08:02

That just looks like some chop that someone does. The R36 is the GTR skyline that is in the Demo
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Re: ProStreet Preview: Racing (Part 3)

Postby Cipher » 07 Nov 2007, 08:03

lmao^^he likes skylines,but knows nuthing of them^^
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Re: ProStreet Preview: Racing (Part 3)

Postby Strafer » 07 Nov 2007, 08:18

Drift looks cool
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Re: ProStreet Preview: Racing (Part 3)

Postby Danyutz » 07 Nov 2007, 09:19

sthibo wrote:200xhope all the new skyline will be in the game [-o<


sthibo wrote:do you know about the r36


rofl mate, any more chops and brushed cars?
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Re: ProStreet Preview: Racing (Part 3)

Postby shengfeng » 07 Nov 2007, 10:49

There ain't no R36, the newest is GTR R35 a.k.a GTR Proto

@sthibo : Do you even notice that your R36 picture is just a concept drawn by just someone else? It's drawn and painted.
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Re: ProStreet Preview: Racing (Part 3)

Postby jacoja06 » 07 Nov 2007, 13:18

Wtf... please, we don't need another skyline topic.

About the grip mode: I noticed in a number of prostreet videos that there are guidelines on the road so that inexperienced drivers are able to learn how to use a proper racing line. Is there an option to switch this off, or are they just completely removed at a higher level of the game?
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Re: ProStreet Preview: Racing (Part 3)

Postby Glopaticki » 07 Nov 2007, 14:04

U can turn em off in the game settings
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Re: ProStreet Preview: Racing (Part 3)

Postby Fishwhiz » 07 Nov 2007, 14:19

shengfeng wrote:There ain't no R36, the newest is GTR R35 a.k.a GTR Proto


but now theres the new official gt-r too, not just the proto
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Re: ProStreet Preview: Racing (Part 3)

Postby Kimba » 07 Nov 2007, 15:27

Glopaticki wrote:U can turn em off in the game settings

Yaaaaaaaay!! I really thought that these arrows are in the new system of higher reality. :D Anyway, it'll be great game when it gets out!!!
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Re: ProStreet Preview: Racing (Part 3)

Postby Glopaticki » 07 Nov 2007, 23:30

Fishwhiz wrote:
shengfeng wrote:There ain't no R36, the newest is GTR R35 a.k.a GTR Proto


but now theres the new official gt-r too, not just the proto


New the GTR has replaced the PROTO in the game, I think.....If they havn't it'll seem pretty pointless to have both of them.
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Re: ProStreet Preview: Racing (Part 3)

Postby peterfaj » 07 Nov 2007, 23:37

Bojan wrote:but there is a huge difference between them. In the first the handling will be very unsensitive, cars hardly turn. On the other race the controls are extremely sensitive, tap the control a little bit to the right and you end up off the road possibly in a tree.

This sucks. EA was so proud to say there will be one set of physics for all modes (no drift physics), but then they make control sensitivity or steering different... lame
Like every nfs it gets better and better with more info you get until about a month before release, then it gets worse and worse.
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