ProStreet: First Reviews

Need for Speed ProStreet News (visible on NFSUnlimited.net)
User avatar
skyliker
Ricer
Ricer
Posts: 15
Joined: 03 Dec 2004, 11:04
Location: B3D

Re: ProStreet: First Reviews

Post by skyliker »

who cares about the review???
the most important 2 me is 2 play the game 2 feel how it is about gameplay and everything else... people have different points of view...
i think U2 one of the best games of all series.
In previous series than U1, you picked a car but you couldn't modify 2 your taste...

i'm sure that if the game wouldn't have offer the possibility of customize the cars... they would give a worser score..

... that's what i'm think :roll:
max score drift : 4,049,546 on parkade drift 6 (10 laps)
nfsu2
User avatar
shengfeng
Ricer
Ricer
Posts: 15
Joined: 20 Nov 2006, 12:32
Location: Singapore

Re: ProStreet: First Reviews

Post by shengfeng »

I never care about review scores, its all just personal reference.
A reviewer might give some game a score of lets say 5/10, but someone else might give it a 9/10 because that person like that game, or the other way round.

I think Pro Street is a good game, but EA should really try not to release a NFS game every single year, instead of rushing to release a game, they should rather try to take their time and erm, perfect a game?
Image
User avatar
DarrenR21373
Professional
Professional
Posts: 1102
Joined: 23 Oct 2004, 15:11
Location: Little Britain

Re: ProStreet: First Reviews

Post by DarrenR21373 »

I might be perverse, but to me the things the reviewers were complaining about are bonuses (bonii?) IMHO.

No story - praise the Lord! How lame have the past storylines been. They tended to peeve me instead of anything else, especially with the wooden acting, etc. I also found free roam really really boring after a very little while - I just wanted to jump to the next race and start kicking butt like Michael Schumacher is doing in testing for Ferrari at the moment to all the other supposed best drivers in the world...

As for U2 - I'm sorry, but the only 2 things that were good about that game were the inclusion of the Vauxhall Corsa and SUV's - I enjoyed drifting the SUV's particularly, and kicking the bums of so-called better cars in my Corsa. The mandatory ricing just sucked IMHO.

Porsche 2000 and Most Wanted are my 2 favourites - Porsche for the reality, MW for the fun factor. Carbon was wank due to its constant crashes to desktop and short career mode.

I think bearing the above in mind, and after playing the demo, I'm going to love Pro Street!
Image
zdravkelja
Ricer
Ricer
Posts: 20
Joined: 27 Oct 2006, 19:23

Re: ProStreet: First Reviews

Post by zdravkelja »

Just turn them of 8)
There's probably the option in the sound menu.
User avatar
Kimba
Turbo Charged
Turbo Charged
Posts: 100
Joined: 09 Aug 2007, 09:41
Location: Croatia

Re: ProStreet: First Reviews

Post by Kimba »

DarrenR21373 wrote: Porsche 2000 and Most Wanted are my 2 favourites - Porsche for the reality, MW for the fun factor. Carbon was wank due to its constant crashes to desktop and short career mode.

I think bearing the above in mind, and after playing the demo, I'm going to love Pro Street!
I agree with you. I think that ProStreet will be better than any of previous NFS games. But thats only what I think cuz I haven't tried demo yet! :mrgreen:
User avatar
Skyline_man
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 3077
Joined: 15 Jan 2004, 11:54
Location: Egypt

Re: ProStreet: First Reviews

Post by Skyline_man »

2 new reviews added.

TeamXbox FTW ! :)
Image
peterfaj
Drift King
Drift King
Posts: 526
Joined: 01 Apr 2006, 19:34

Re: ProStreet: First Reviews

Post by peterfaj »

I'm glad there's no storyline in ProStreet (@SchuMito chicks washing your windscreen with their curves is nice, but was never in NFS)

Warming tires before drag racing is lame, but I don't think the game gets boring soon.

The music in the game sucks 100% will there be any chance of having your own music.

And for the announcers, I just ignored them in the demo...I didn't ever listen to them.

EA never makes a perfect NFS (and they are probably supposed to get boring), them and their clever marketing. They took one big thing from last year's game out,then replace it with something else in the next game. Then the next game brings back the thing taken out of the first one, but then takes out another part of the previous game. It seems that EA adds and removes content just to keep people interested in the franchise.
User avatar
TheStig
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 8740
Joined: 30 Jan 2004, 02:40
Location: The Netherlands

Re: ProStreet: First Reviews

Post by TheStig »

ChZ^^ wrote:I dont really care about what they say, IMO it looks very good you actually get the feeling of speed (wich is rare) And about carbon, it is good, only gameplay that sucks. In most wanted you could only choose bodykits and 1 vinyl, which stinks. In carbon we could made 20 vinyls and move them around and change how big they would be and turn them around. And we could choose front bumper, rear bumber etc. and autosculph them + you could still get bodykits.

Prostreet is going to be one of the best nfs games yet, and you shouldnt stop buying it because some guy who played it says it sucks [-X
I personally couldn't care less about most of the customising stuff in Carbon. IMO the vinyl system sucked, even though you could now choose the place and size of the vinyls it was way to much work to get them right, and still not enough choice. and some of the most simple vinyls (wich I wanted to use) wheren't there, like regular racing stripes, they only had 1 type wich had 2 big stripes and 2 thin stripes along side them, wich wasn't what I wanted.
As for the bodykits with autosculp... compared to the MW full kits.
In both games I almost always used stock kits or only if they where decent, ok in Carbon you could use the fairly stock bumperkit on most cars and they looked pretty decent with minor sculpting.
But in both games I hardly did any real custom stuff on the cars. So that is the least important thing in the games for me.
I have NO idea how it will be in PS, I didn't bother looking at the tuning/customising movies cause I don't care about it, same goes for the vinyl stuff. as long as EA doesn't make it was good as in Forza2 I really doubt I will put vinyls on the cars in NFS games, (only vinyl work in the past NFS games for me where a stripe on the side or maybe some racing stripes on certain cars... and that was basicly it)

For me what is important is that the gameplay is nice, and Carbon's gameplay wasn't:
- The tracks where simply put bad, only 1 or 2 tracks where decent.
- The city sucked
- The class system was done wrong.
- And even though I almost only played it on the 360, the PC version was simply a crime, EA should not have published a game that had so many faults in it.

I don't mind if PS will be repetitive, most racing games are, mostly because the only thing you do is, racing, upgrading, buying new cars and well racing.
Forza 2 was quiet repetitive, but I still enjoy it, I still play several career races over and over just to improve my laptimes and my setup.
Image
User avatar
yammer_y2
Turbo Charged
Turbo Charged
Posts: 58
Joined: 02 May 2005, 08:18
Location: Singapore

Re: ProStreet: First Reviews

Post by yammer_y2 »

TheStig wrote:I personally couldn't care less about most of the customising stuff in Carbon. IMO the vinyl system sucked, even though you could now choose the place and size of the vinyls it was way to much work to get them right, and still not enough choice. and some of the most simple vinyls (wich I wanted to use) wheren't there, like regular racing stripes, they only had 1 type wich had 2 big stripes and 2 thin stripes along side them, wich wasn't what I wanted.
Well I have to agree on this. In Carbon, it ended up that most of my cars turned out vinyl-less. I think the tuner/ricer scene has seriously been overmilked by all the video game makers. :(
TheStig wrote:And even though I almost only played it on the 360, the PC version was simply a crime, EA should not have published a game that had so many faults in it.
Yes, the PC version was literally like selling a beta to the public. :evil:

But to give Carbon a little credit, I have to say that the graphics on the PC version were excellent for its time.

However, since the disappointment that Carbon was, I have become more wary of the quality of the NFS series. Frankly, I haven't been closely following all the updates on ProStreet. Perhaps the let-down that Carbon was has already shaken me to my senses and not follow the NFS series in a fanboy-ish way.

Even though a cross-genre comparison may not be apt, IMO NFS is becoming sort of like a B-grade game now that is unable to effectively compete with the likes of big-hitters like Crysis and CoD4. It's kinda of like the Battlefield franchise, which IMO is also getting overmilked. :cry:

I understand that the NFSs from Underground to Carbon have always been in a very niche area - in between an arcade racer and a simulator. Perhaps that is the sole reason for its relative success in the previous years. Now that EA is leaning NFS: PS towards a simulator, that sole advantage may very well be gone, leading to the game's decline. :?

I think a video game series like NFS cant just go on for too long. Perhaps EA has to pause for a couple of years to reinvent the series, because I don't think it's gonna work out very well at this rate. Either that, or they could completely scrap the NFS series.

And BTW, I have been buying all the NFS games since High Stakes. I think ProStreet will be exception though. :|
*sig removed for being too big. limits are 550x120px and 50kb*
User avatar
SliM_880
Professional
Professional
Posts: 1616
Joined: 05 May 2005, 08:44
Location: Abu Dhabi, UAE
Contact:

Re: ProStreet: First Reviews

Post by SliM_880 »

I don't know why people are bitching a lot about PS. I mean, EA did some research about what everyone likes, and made a game based on it. The brought back hardcore performance customization, removed the lame story lines with cheesy convos that everyone was complaining about, put together the best car list I've seen in an NFS in so many years (maybe the best car list ever), increased autosculpt functions, made vinyl customization better and much faster than carbon (you can even set present locations to start in), crazy sense of speed, and hard challenges. I can keep going on and on about the games advantages over other NFS games, but the problem is that you people just don't get enough!
I mean come on EA cannot make a perfect game - every game has to have at least 1 disadvantage. In this game, there is no replay, and maybe the game is just a little bit repetitive (which I don't think is true, with all the customization and with different game modes). And obviously the graphics are great.
I think people are whining too much about the game. I haven't played it yet but I bet it will be a great game, and a great change from the ricer games with ugly bodykits.
Image
User avatar
TheStig
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 8740
Joined: 30 Jan 2004, 02:40
Location: The Netherlands

Re: ProStreet: First Reviews

Post by TheStig »

EA will never make a Perfect game, or to be more specific, EA doesn't even want to make a perfect game, removing simple things like a replay is not done because it was to hard or anything.
If EA makes a "perfect" NFS game it will be very hard for them to top that with the game they pump out the year after that.

I will get PS, no doubt about it, cause till now I got all NFS games ever made for the PC and orig Xbox/360, I even have some of the special PS1 versions of NFS like V-Ralley
So PS will be in my collection with all other NFS games.

I don't think it will be a very bad game, and it might be one of the best NFS games of the last few years.

But I do agree with several people that EA should stop milking the concept till it's completely dry.
NFS can be a very nice game concept, and several NFS games have proven it in the past.
(NFS HS, NFS PU, NFS U, NFS MW)
I think it would be best if EA took some time of with the NFS games and start from the ground up cause till now all models look like they are graphicly improved models from Underground 1.

IMO EA should spend less effort and money on new inovative stuff like autosculp and cheesy storylines (luckely they ditched that one for now) and spend their time on building good tracks with a serious feel to it (I'm sorry but the PS demo scenery felt rather childish IMO) and a good carlist, wich it looks like they did a decent job for PS, there are some cars in the list I really didn't expect to be in the game for instance the Ford Escort Cosworth.

But He I'll just wait and see when I get the game.

Ooh and I only followed the game from a distance I hardly ever watched a movie, think I seen 1 movie of all movies in total, I did watch the carlists topics to see what was new.
Image
peterfaj
Drift King
Drift King
Posts: 526
Joined: 01 Apr 2006, 19:34

Re: ProStreet: First Reviews

Post by peterfaj »

SliM_880 wrote:I mean, EA did some research about what everyone likes, and made a game based on it.
...
I mean come on EA cannot make a perfect game - every game has to have at least 1 disadvantage.
Yeah it's very nice of EA to work with fansites.
And if EA would make a perfect game, the next one wouldn't be sold as good as NFSs are, cuz some ppl buy other games out of hope that it has what previous missed.
It's nice to see there's no story and no videos.
And you forgot about more realistic driving.
But people are still complaining, because it isn't perfect or it's not their style.
And carlist isn't very good, a lot of cars missing (mostly supercars).
User avatar
xturbo
Professional
Professional
Posts: 2293
Joined: 24 Aug 2005, 19:42
Location: Chile

Re: ProStreet: First Reviews

Post by xturbo »

peterfaj wrote:...And carlist isn't very good, a lot of cars missing (mostly supercars).
Well, NFS PS is based on "real" legal things...
I haven't seen a Carrera GT or a Koenisegg CCX competing with Hondas Civics or Toyotas Corolla's on a real circuit....dunno if you get my point :?

Anyways..good point indeed stig, but what you mean with
TheStig wrote:As for the bodykits with autosculp... compared to the MW full kits.
??

Xturbo
Image
User avatar
ChZ^^
Turbo Charged
Turbo Charged
Posts: 74
Joined: 20 Jul 2007, 21:22
Location: Denmark

Re: ProStreet: First Reviews

Post by ChZ^^ »

TheStig wrote:
ChZ^^ wrote:I dont really care about what they say, IMO it looks very good you actually get the feeling of speed (wich is rare) And about carbon, it is good, only gameplay that sucks. In most wanted you could only choose bodykits and 1 vinyl, which stinks. In carbon we could made 20 vinyls and move them around and change how big they would be and turn them around. And we could choose front bumper, rear bumber etc. and autosculph them + you could still get bodykits.

Prostreet is going to be one of the best nfs games yet, and you shouldnt stop buying it because some guy who played it says it sucks [-X
I personally couldn't care less about most of the customising stuff in Carbon. IMO the vinyl system sucked, even though you could now choose the place and size of the vinyls it was way to much work to get them right, and still not enough choice. and some of the most simple vinyls (wich I wanted to use) wheren't there, like regular racing stripes, they only had 1 type wich had 2 big stripes and 2 thin stripes along side them, wich wasn't what I wanted.
As for the bodykits with autosculp... compared to the MW full kits.
In both games I almost always used stock kits or only if they where decent, ok in Carbon you could use the fairly stock bumperkit on most cars and they looked pretty decent with minor sculpting.
But in both games I hardly did any real custom stuff on the cars. So that is the least important thing in the games for me.
I have NO idea how it will be in PS, I didn't bother looking at the tuning/customising movies cause I don't care about it, same goes for the vinyl stuff. as long as EA doesn't make it was good as in Forza2 I really doubt I will put vinyls on the cars in NFS games, (only vinyl work in the past NFS games for me where a stripe on the side or maybe some racing stripes on certain cars... and that was basicly it)

For me what is important is that the gameplay is nice, and Carbon's gameplay wasn't:
- The tracks where simply put bad, only 1 or 2 tracks where decent.
- The city sucked
- The class system was done wrong.
- And even though I almost only played it on the 360, the PC version was simply a crime, EA should not have published a game that had so many faults in it.

I don't mind if PS will be repetitive, most racing games are, mostly because the only thing you do is, racing, upgrading, buying new cars and well racing.
Forza 2 was quiet repetitive, but I still enjoy it, I still play several career races over and over just to improve my laptimes and my setup.
Well about that with the stripes, arent a problem just take the shape 20 take it on the middle of the car and make it go though your car? Arent really their fault you dont like to costimize, and you got to inmit, the vinyl system is alot better than in mw where you could only make 1 vinyl. Making cars is a big deal for us in the showroom (as you might figure :P) But i agree 100% with the gameplay, it sucks, so boring.

IMO 6.5 is a very little score to give ps. But as i said earlier dont really care about what they say, i really am looking forward to play prostreet
Death Must Be Easy Because Life Is Hard?
peterfaj
Drift King
Drift King
Posts: 526
Joined: 01 Apr 2006, 19:34

Re: ProStreet: First Reviews

Post by peterfaj »

xturbo wrote:
peterfaj wrote:...And carlist isn't very good, a lot of cars missing (mostly supercars).
Well, NFS PS is based on "real" legal things...
I haven't seen a Carrera GT or a Koenisegg CCX competing with Hondas Civics or Toyotas Corolla's on a real circuit....dunno if you get my point :?
Xturbo
Well, EA could make racing with classes like in Carbon. But what about Murcielago vs Hondas and Toyotas. What car should Murcielago race with to be fair? Only other Murcielagos are ok.
User avatar
maniksdi
Turbo Charged
Turbo Charged
Posts: 150
Joined: 11 Dec 2005, 17:04
Location: Bangladesh
Contact:

Re: ProStreet: First Reviews

Post by maniksdi »

scr@w the reviews . . the cars in sr5 is driving me crazy . . the vinyls and colors are so good! . . . best car-modifying nfs yet . . no doubt . . now I'm getting mad that I have to wait more to get a copy
User avatar
Summ
Drift King
Drift King
Posts: 859
Joined: 15 Feb 2004, 03:14
Location: Ahead of the rest...

Re: ProStreet: First Reviews

Post by Summ »

[Small greeting] Hey Stiggy and other oldies! Been a while! Thought I'd drop by, since PS caught my attention, and see if this place has 'grown up' =) [/Small greeting]

Personally I lean a lot towards simulation. Arcade has always been fun, but implementing any kind of a storyline in a racing game has always had a label saying LAME stuck to it, where I'm from. That being said, I get excited about racing. Skilled racing. Shaving seconds off my performance is reward in itself, and quite enough to keep me glued for hours on end. With this in mind, Pro Street undoubtedly captured my attention. It's going where NFS hasn't gone in a very long time, closing the circuits and adding a teensy bit of realism to the game. No more city nonsense! It worked in UG2, it worked wonders in MW, but MY GOD, it was horrendous in Carbon! Who the hell enjoys shifting up and down between second and third in a Murcielago on practically every darn track?! Free roam got old really fast in most wanted as well, but at least the city had a more pleasant layout while racing. Fact of the matter is that I mostly just skipped to the various races. The police being taken out of the game does, imo, only improve on things. Where they actually did serve a purpose in MW, in Carbon they were pure annoyance. Something to avoid and get rid of asap, so one could go on to the next race. I typically ended up Alt+F4 as soon as I finished a race, but had picked up a tail.. then fired up the game again and kept going.
I haven't progressed much in PS as of yet - just got the 350z - but so far my only complaint is that the game is too easy. Competitive AI, they say... and yet I win by a stretch every single competition I enter. Sure, I come from sims like LFS, GTR2, RACE and RACE07.. I know how to work the track and time my shifts and all that.. but still! Before anyone gets smart-assy, yes.. running on King, with no assists. Still missing a challenge. I'm hoping the faster cars will become more interesting. That's not to say I'm not having fun! I am! Having a blast over here.
Car handling is undoubtedly more simmy than previous installments, but still a stretch from realistic. Again, hopefully later cars will be more interesting and do more sideslipping, be more soapboxy..
Agreed with all the guys that say the tire-warm up is tiresome and lame.. I guess it makes sense to do it, but I think it's a bothersome implementation they've chosen for it.
As for the graphical aspect.. I like customizing cars, I really do. I think PS has some amazing graphics, and I definitely don't miss Carbon's crappy city graphics! I loved the graphics in MW, and I love the ones in PS. I think the bodykits are great, especially because you can autosculpt them and thereby add a touch of personality, if it's aesthetics you go for. When it comes to performance by autosculpt, I'm a bit sceptical it actually means anything in this game. More likely they added an illusion made with fuzzy little numbers and called it a feature than that it actually changes anything, gameplay-wise. Furthermore, I like the vinyls there are, and I like the placement system. Nothing is more bothersome than Carbon's vinyl system. Sure, 20 layers.. kudos.. but when you have to move every single one of them across the car and then rotate it to get what you now can do simply by turning the 'mirror' function on.. theehee..
There's something there that confuses me, btw.. I've seen plenty of examples of body vinyls on the AI cars, yet none are to be found in my selection of vinyls, nor decals.. has anybody any idea why and how they can be achieved/found?
The carlist is fine, imo.. though I don't really get why a Murcielago is in, but various Ferraris get to sit out.. same with the Carrera GT aso.. right now there's just the Murcielago, various Porshe, Viper and Ford GT, that I can see, that are definable by the term 'supercars'..
Anyway, all in all, NFS seems to be going in a direction most pleasing to guys like me, who really don't mind repetition - it's a racing game, for pete's sake! - and still like little customization on the sidelines :D
zdravkelja
Ricer
Ricer
Posts: 20
Joined: 27 Oct 2006, 19:23

Re: ProStreet: First Reviews

Post by zdravkelja »

That's the point

=D> =D>
GroundZero
Turbo Charged
Turbo Charged
Posts: 52
Joined: 02 Jul 2007, 22:13
Location: Norway

Re: ProStreet: First Reviews

Post by GroundZero »

You do know that before the release of MW, EA said that MW was going to be the last NFs ever. Yeah, right, they just can't stop making me happy :wink: I think ProStreet wil ROCK (and roll :wink: )!!
Image
User avatar
Summ
Drift King
Drift King
Posts: 859
Joined: 15 Feb 2004, 03:14
Location: Ahead of the rest...

Re: ProStreet: First Reviews

Post by Summ »

It does ;)
User avatar
Morty
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 1452
Joined: 30 Dec 2003, 20:02
Location: Trondheim, Norway

Re: ProStreet: First Reviews

Post by Morty »

Omg, Summ! :shock:
User avatar
Abrams
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 1891
Joined: 18 Jan 2004, 12:57
Location: In the shadows

Re: ProStreet: First Reviews

Post by Abrams »

peterfaj wrote:
xturbo wrote:
peterfaj wrote:...And carlist isn't very good, a lot of cars missing (mostly supercars).
Well, NFS PS is based on "real" legal things...
I haven't seen a Carrera GT or a Koenisegg CCX competing with Hondas Civics or Toyotas Corolla's on a real circuit....dunno if you get my point :?
Xturbo
Well, EA could make racing with classes like in Carbon. But what about Murcielago vs Hondas and Toyotas. What car should Murcielago race with to be fair? Only other Murcielagos are ok.

Assuming that some `86 Corolla fanatic would invest murcielago-like-money into his car, there shouldnt be a problem beating any exotic. Tbh, remove all but engine and driver`s seat and only due to power:weight ratio it will fly off the line.
Image
vanyots
Ricer
Ricer
Posts: 39
Joined: 20 Oct 2005, 09:09
Location: Sofia, Bulgaria
Contact:

Re: ProStreet: First Reviews

Post by vanyots »

For those in need of supercars...
A full Dir-list of the CARS folder of NFSPS:

240SX, 350Z, 997GT2, 997GT3, 997GT3RS, 997TT, BMWM3, BMWM3E92, BMWMZ4, CAMARO, CAMARON, CARRERAGT, CAYMANS, CCX, CHALLENGER71, CHALLENGERN, CHARGER69, CHEVELLE, CIVICHB, CIVICSI, COBALTSS, COROLLA, CORVETTE, CORVETTE67, CORVETTEZ06, COSWORTH, CTSV, CUDA, DB9, DBR9, DELTA, ECLIPSE, ELISE, FOCUSST, FORDGT, G35, GALLARDOS, GTI, GTO, GTO65, GTRPROTO, IMPREZAWRXSTI, INTEGRALS, INTEGRATYPER, IS350, LANCEREVO9, LANCEREVOX, LEONCUPRA, MAZDASPEED3, MCLARENF1, MURCIELAGO640, MUSTANG03, MUSTANGGT, MUSTANGSHLBYN, MUSTANGSHLBYO, NSX, R32, R8PROD, ROADRUNNER, RS4, RSX, RX7, RX8, S2000, S3, S4, SEAT, SILVIA, SKYLINE, SKYLINER35, SL65, SOLSTICEGXP, SUPRA, TTN, VEYRON, VIPER, ZONDA

I'm not sure what the Veyron and McLarenF1 are here for... maybe just showcars =D>
User avatar
TheStig
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 8740
Joined: 30 Jan 2004, 02:40
Location: The Netherlands

Re: ProStreet: First Reviews

Post by TheStig »

ChZ^^ wrote:
Well about that with the stripes, arent a problem just take the shape 20 take it on the middle of the car and make it go though your car? Arent really their fault you dont like to costimize, and you got to inmit, the vinyl system is alot better than in mw where you could only make 1 vinyl. Making cars is a big deal for us in the showroom (as you might figure :P) But i agree 100% with the gameplay, it sucks, so boring.

IMO 6.5 is a very little score to give ps. But as i said earlier dont really care about what they say, i really am looking forward to play prostreet
Uuh yeah it is their fault, it is not that I don't like to customise cars, I never said I didn't like it, maybe you should read my post a bit better.
In the early days of the showroom, together with GT3x24x7 I was on of the persons who costomised alot of the cars and won 1 of the challenges, and got pretty high in the finals of the final Underground challenge.

But now I am used to the vinyl system in Forza 2, wich is so much better you can't even compare it with Carbon, I doubt PS will come close.
I made several nice vinyl works for it. so please don't say I don't like to custommise cars.

@Summ, nice to see you around again, good to know you like PS, maybe I'll see you on the track some day.
Image
User avatar
Summ
Drift King
Drift King
Posts: 859
Joined: 15 Feb 2004, 03:14
Location: Ahead of the rest...

Re: ProStreet: First Reviews

Post by Summ »

Let's hope so ;)
Post Reply

Return to “News”