NFSMW: Ferrari in progress !

Need for Speed Carbon News (visible on NFSUnlimited.net)
User avatar
Flameking
Drift King
Drift King
Posts: 316
Joined: 16 Nov 2004, 00:41
Location: Deerfield, FL

Post by Flameking »

lol. this post made me come back here xD im back lol. anyways this is truely awesome and finally the ferraris will be back. And if he cracks it cleanly, maybe he can create more cars or teach us! then we will have tons o cars that we missed like the (s2000, 350z, bugatti o_O)

=O

ty nfscars!
User avatar
Skyline_man
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 3077
Joined: 15 Jan 2004, 11:54
Location: Egypt

Post by Skyline_man »

99_k wrote:What's the NFS U damage mod?
http://forum.nfsunlimited.net/viewtopic.php?t=1377
Image
User avatar
TheStig
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 8740
Joined: 30 Jan 2004, 02:40
Location: The Netherlands

Post by TheStig »

Could be a good programmer but that doesn't mean it will be a great succes.

Why can the MW code be cracked relatively easy while U1 and U2 where never cracked yet :wink:
While the engine and coding is basicly the same, eighter EA got sloppy or there is something else going on.

I am continueing to be sceptic about the whole project.
cause the 1 thing that made the cars in MW so great is the sound of it. and I don't see them adding a realistic sound for a Ferrari.

other cars would be great IMO like some honda's cause they are relatively easy when it comes to sound. you can choose a existing car that might match.

I like the general Idea if it works, but I think a ferarri would be the last mod I choose if it is only a car model.
Image
User avatar
arabnight
Drift King
Drift King
Posts: 734
Joined: 31 Oct 2004, 04:02
Location: upper darby, PA :P
Contact:

Post by arabnight »

if it comes out really good then i think ill blow off the dust of that disk and play that game again
Image
User avatar
Flameking
Drift King
Drift King
Posts: 316
Joined: 16 Nov 2004, 00:41
Location: Deerfield, FL

Post by Flameking »

im kinda a programmer myself and the underground 1 pc version is very hard to crack. didnt try u2 cuz i thought it was the same. if he gets it to work on mw, i might have to jump into this aswell :D
Image
User avatar
SP4RCO
Valued Member
Valued Member
Posts: 515
Joined: 18 Jan 2006, 19:02
Location: Argentina

Post by SP4RCO »

Shadows are missing or he is just playing with them turned OFF in options?


Anyways great job 8)
Still rolling my eyes :roll:
User avatar
master m
Valued Member
Valued Member
Posts: 3643
Joined: 29 Nov 2004, 12:50
Location: Belgium (Limburg)
Contact:

Post by master m »

Well done arushan for finally cracking the code :)

I play games on my XBOX, so I can't use all those cool mods.
I'd really want to see how that F360 spyder handles, looks and sounds in NFS-MW.

anyone want to make a video :?: :D

ps: Is the 3D-model of the F360 from NFS-Hot Persuit2 ?
Image
User avatar
99k
Professional
Professional
Posts: 1250
Joined: 19 Jun 2005, 16:48
Location: England, leeds

Post by 99k »

Shadows still need to be done like it's been said this IS NOT COMPLETE THERE ARE STILL BUGS!
User avatar
M@r!n0
Drift King
Drift King
Posts: 376
Joined: 24 Jul 2004, 11:25
Location: Craiova > Romania
Contact:

Post by M@r!n0 »

why is writen ND4SPD on the licence plate?
Image
User avatar
99k
Professional
Professional
Posts: 1250
Joined: 19 Jun 2005, 16:48
Location: England, leeds

Post by 99k »

I dunno but NFS-Planet >>> bintex for nfsmw!!!
User avatar
master m
Valued Member
Valued Member
Posts: 3643
Joined: 29 Nov 2004, 12:50
Location: Belgium (Limburg)
Contact:

Post by master m »

M@r!n0 wrote:why is writen ND4SPD on the licence plate?
I think it's because the 3D-model is from NFS-HP2.
Image
User avatar
PSZeTa
Unbeatable
Unbeatable
Posts: 4123
Joined: 07 Feb 2004, 19:26
Location: 30-12-1900

Post by PSZeTa »

SP4RCO wrote:Shadows are missing or he is just playing with them turned OFF in options?


Anyways great job 8)
Why don't your read before you post. -.-

It's nice stuff, can't wait to see further progress.
User avatar
GINIX_2007
Professional
Professional
Posts: 1113
Joined: 12 Oct 2005, 03:29
Location: Its an ENIGMA
Contact:

Post by GINIX_2007 »

arabnight wrote:if it comes out really good then i think ill blow off the dust of that disk and play that game again
Me too!!! :D
Image
User avatar
Ragotech
Drift King
Drift King
Posts: 338
Joined: 01 Mar 2004, 21:35
Location: Egypt

Post by Ragotech »

i dont think that any one still playes MW so we will all blow off the dust of that disk.
Image
User avatar
2furio
Valued Member
Valued Member
Posts: 2589
Joined: 04 Jun 2004, 19:41
Location: Romania
Contact:

Post by 2furio »

Ragotech wrote:i dont think that any one still playes MW so we will all blow off the dust of that disk.
I still do. :oops: I can never get bored of the police chases and the exotics. :) But if this is successful, it will definately lengthen the time MW will stay on my HDD.
Dark Hail
Stock
Stock
Posts: 1
Joined: 28 Apr 2006, 08:27
Location: Parlier, California

Can someone help me

Post by Dark Hail »

can u guys help me down load all of the special thing on here , like what plugs i need to connect the ps2 to the computer and a specific guide to download these things :?: :D :shock: and thanks i would really appreciat this
User avatar
Tunerfreak
Professional
Professional
Posts: 1771
Joined: 02 Dec 2004, 20:55
Location: New Zealand, in my car

Post by Tunerfreak »

Sorry Dark Hail, but modifications can only be carried out on a PC version of the game. You cannot connect your Ps2 to your PC unless its only to share video and audio signals over the av.
This specific modification is still being developed so it will be a while before these options are avalible to even PC users.

This thread made me play MW for a little while not too long ago, but my system is getting a bit outdated and my PSU is losing its grunt, so im currently playing with mods on Vice City until further progress is made here.

...WTF, when did I start acting even slightly formal :lol:
Image
User avatar
xturbo
Professional
Professional
Posts: 2293
Joined: 24 Aug 2005, 19:42
Location: Chile

Post by xturbo »

this is sooo cool!!! i can't wait until those dudes insert a Skyline vs a Ferrari....WOW....and COPS!!!!! what a mod guys!!!! congratulations to everyone!!!!! WOOOOWWWW...!!!!
User avatar
xHaZxMaTx
Unbeatable
Unbeatable
Posts: 8940
Joined: 26 Jun 2005, 05:32
Location: Cali-for-ni-a

Post by xHaZxMaTx »

Maybe I can put in my own cars I've made. :)
Image
User avatar
TheNoobofFerraris
Professional
Professional
Posts: 1071
Joined: 08 Sep 2005, 18:31

Post by TheNoobofFerraris »

:shock: Did I hear Ferrari Man?
Seems like this website is a ghost town. No longer worth a visit or anyone's time.
User avatar
Sweet-16
Drift King
Drift King
Posts: 403
Joined: 12 Aug 2004, 00:40
Location: United States

Post by Sweet-16 »

seems like it's going to be a blast! i hear that Arushan is also working on a new version of Bintex to import/export textures for MW :D
Image
User avatar
BKize_GT
Drift King
Drift King
Posts: 920
Joined: 30 Jul 2005, 18:49
Location: Behind The Wheel

Post by BKize_GT »

HURRAH!!!

:shock: :shock: :D :D :D :D :D :D :D :D :D :D :D :D
w00t!
User avatar
xHaZxMaTx
Unbeatable
Unbeatable
Posts: 8940
Joined: 26 Jun 2005, 05:32
Location: Cali-for-ni-a

Post by xHaZxMaTx »

:shock: In the fabled words of Peter Griffin... "Freakin' sweet!"
Image
User avatar
Tunerfreak
Professional
Professional
Posts: 1771
Joined: 02 Dec 2004, 20:55
Location: New Zealand, in my car

Post by Tunerfreak »

Now im convinced something is fishy about EA's security...
Image
User avatar
xHaZxMaTx
Unbeatable
Unbeatable
Posts: 8940
Joined: 26 Jun 2005, 05:32
Location: Cali-for-ni-a

Post by xHaZxMaTx »

How do you load up the texture files in the program? :(
Image
Post Reply

Return to “News”