NFS Twitter (MW info)

2012 Need for Speed Most Wanted
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Zotic+
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NFS Twitter (MW info)

Post by Zotic+ »

http://twitter.com/#!/NeedforSpeed

Guess will have car classes, seems like they are communicating with the fans:
What car class are you most excited to play as in #MostWanted? SUV? Muscle? GT? Super? Track? Sedan? Let us know!

Also looks like we can get our cars dirty & wash them:
Not only do cars get crushed, but for the first time in NFS-they get dirty from just driving around(you can wash them off too!)
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Re: NFS Twitter (MW info)

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Re: NFS Twitter (MW info)

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Just asked them "Will there be a Toyota Supra? And visual customization?( other than paint, like wheels and aero kits?)"

Lets see what they say.
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viper16
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Re: NFS Twitter (MW info)

Post by viper16 »

hmm I wonder what kind of performance. is it performance packages or is it pick individual parts.
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Re: NFS Twitter (MW info)

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Re: NFS Twitter (MW info)

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Gameplay
The game takes place within the city of Fairhaven and features an upgraded Autolog 2.0 leaderboard system. Players will be able to compete against each other using in both single player and mutliplayer playlist events.
Criterion Games' re-imagining of Need for Speed: Most Wanted focuses on gameplay and the player's progression to become the Most Wanted on their Speedwall rather although the Blacklist will return with ten rivals.[2]. This is a big contrast to the 2005 Most Wanted title as it featured a story.

Players are awarded Speed Points (SP) upon completing events, performing stunts and beating a friend's Autolog record. Players will need to continue earning Speed Points in order to become the Most Wanted racer. Vehicles will also be upgradable with performance parts.[3]

Autolog 2
Autolog is a leaderboard based system designed to create greater amounts of competition between friends, rivals and other players.
Autolog in Need for Speed: Most Wanted (2012) compares each players' completion time for each single player event. It will also track a player's records such as smashed security gates, broken billboards, unlocked cars, unlocked upgrades, jump distance and total number of takedowns.

Autolog was crafted due to the amount of competition between members of the development team at Criterion Games during production and testing.

Freeroam
The city of Fairhaven is set out as an open-world environment that is completely open from the beginning to allow players to drive freely and at their own pace of progression. Players are given a start and finish point for several events without a defined route for them to drive along.
The city of Fairhaven will also feature destructible items that players will be awarded Speed Points for destroying. These items include Security Gates and Billboards. Billboards feature logos of EA's subsidiary game studios such as Visceral Games, DICE and BioWare.

Players will be able to find several exotic cars parked in hidden locations known as Jack Spots. These Jack Spots allow a player to swap their current vehicle for a parked exotic car by nearing the Jack Spot and then choosing to swap vehicles.[4] Players will also be able to set Road Rules which involves players setting their fastest possible time along a road within Fairhaven.

Pursuit
Police pursuits will continue after the player has completed a race. There are 6 Heat Levels that the player will progress through in pursuits with each level bringing a great police presence as well as an increased determination to bust the player.
Players will be instantly busted if their vehicle becomes wrecked. This will only occur if the player's vehicle has sustained a significant amount of damage. Players will also be able to utilise Repair Shops to restore their vehicle's condition but each Repair Shop can only be used once in a single pursuit.

Players can evade the police by keeping any and all engaged units outside of a Pursuit Radius circle indicated on the mini-map. Players will enter Cooldown upon leaving the Pursuit Radius circle and will have to stay out of range of all police units for a certain amount of time in order to completely evade.

Players will also be able to enter Cooldown Spots which are located in distinct locations. Entering one will decrease the amount of time required for a player to evade a pursuit. Players will need to explore Fairhaven and locate a Cooldown Spot before they are highlighted on the map.[5]

Multiplayer
Online gameplay will feature intense competition, team games, massive variety, persistent scoring, deep ranking, endless rewards and modifications. Each multiplayer instance features the option of a Playlist that will randomly switch between each game mode in order to create a varied gameplay experience.
Players are able to join and leave a mutliplayer environment seamlessly without having to leave the single player experience. Up to 12 players will be able to join the same multiplayer environment.[6]

Multiplayer events require each player to drive to a "Meet Up" location in order for the event to begin. Players will be able to wreck another player's car in the form of a "Takedown" although they will respawn moments later. The Meet Up location is changed to either a finish line for a race gamemode or a location for a challenge gamemode.

Each event first requires all players to reach the Meet Up locations before the event will begin.

Race - Each player will battle against the other through a series of checkpoints leading towards the finish line.
Speed Test - Versus objectives that pushes players against each other to see which of them can post the highest score for a given task. Players are rewarded a greater amount of Speed Points based on what position their score is placed in a leaderboard.
Challenge - Co-operative objectives that feature a target each player must meet in order for it to be completed. Players are rewarded a greater amount of Speed Points based on how well they performed in the challenge.
Team Race - Competing players are split into two opposing teams. Players earn points for their team based on their finishing position with the winning team being the one with highest total amount of points.
License PlatesEdit
Players will also be able to create a custom License Plate that will appear within mutliplayer gameplay. The License Plate will also display any Upgrades that the player has equipped to their car.
Each player's License Plate can be customised to some degree but it will also display some of the player's statistics such as number of takedowns.

Upgrades
Upgrades appear in Need for Speed: Most Wanted (2012) as a form of performance enhancer for a players vehicle. It is unknown if they are only bound to multiplayer events.
Players will earn upgrades and modifications for an individual vehicle by meeting specific targets regarding that vehicle. These targets include takedowns & driving a certain distance.

These unlocks include modifications for each vehicle's tyres, suspension, engines, durability, nitrous, weight reductions and body work.

some info about the game.. source..http://nfs.wikia.com
Phantom_pain33
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Re: NFS Twitter (MW info)

Post by Phantom_pain33 »

This guys they literally are pissing me off man,they just release a video today the same damn gameplay video of E3 with a walkthrough stuff that we already know and im tired of hearing already..I don't know what are they waiting for all i see is the same video popping up and no new detail , i wanna know more in depth about the environments we goona race in , i wanna know more about customization or whatever they have *personalized rollouts" ..they are using psychology to really keep people on the edge but im getting mad,nothing theres nothing new since E3 its the same rehash of the same footage all the time.

FACEPALM/
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Re: NFS Twitter (MW info)

Post by drifterzzz »

http://www.youtube.com/watch?v=kK0XMaU1UUw

this the video look like more police chase..hmmm hp+run gameplay ..
look like the custumization simmilar to the run..
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Re: NFS Twitter (MW info)

Post by Phantom_pain33 »

drifterzzz wrote:http://www.youtube.com/watch?v=kK0XMaU1UUw

this the video look like more police chase..hmmm hp+run gameplay ..
look like the custumization simmilar to the run..
The same gameplay being rehashed over and over man..this is the depressing. :x
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Re: NFS Twitter (MW info)

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