Posted: 16 Sep 2004, 00:09
Well, you could use the GTAViceCarEditor or the just modify the handling.cfg-file manually. You could copy the handling from a different car, but don't change the flags at the end. That could make the car go crazy. I'll give an example:
GOLFCART 8000 1.2 1.8 0.4 0.0 0.0 -0.15 10 1.90 0.8 0.48 4 200 35 P E 6.1 0.45 0 30.0 1.0 2 0.38 0.01 15000 0.1 -0.17 0.5 0.0 100810 0 1
This is a really heavy Go Cart, that pretty much push away all other cars. It weighs 8000 kgs. I don't know exactly what each number do, but I'll try my best. But GTA VCE it says what is what:
Dimensions:
1.2, 1.8 and 0.4 are the dimensions (width, length and height).
0.0, 0.0 and -0.15 are the centres of the masses (don't ask, I don't know).
The 10 is how submerged it is (in %, but I don't really know the meaning).
Transmission & Engine:
1.90, 0.8 and 0.48 are the traction numbers (acceleration and speed loss).
4 is the number of gears.
200 is the top speed (in kph).
35 is the acceleration (which is sort of insane on this one).
The P confuses me, because this is the drive type (FWD, RWD and 4WD), so it should say 4 here...
E is for electric engine.
Brakes:
6.1 is the deceleration when you brake.
0.45 is brake-bias, but I don't really know what that is.
0 is for no ABS (ABS is 1)
Handling:
30.0 is how fast the steering is (I think).
1.0 is the forcelevel.
2 is the dampinglevel.
0.38 is the "Ped. Seat Offset" (do they really expect a Norwegian to understand that?).
0.01 is the collision damage multiplayer (0, or really close to 0 means you can have a lot of fun).
15000 is how much the car is worth (15000 isn't a lot).
0.1 is the upper limit for the suspension.
-0.17 is the lower limit.
0.5 is bias between front & rear (I dunno).
0.0 is the anti-dive multiplier (whatever that is).
Flags:
Different codes for what the car is (this one has NO_DOORS, NONPLAYER_STABILISER and NO_EXHAUST), but I don't mess around with this. Unless I have to...
The last 2 digits are for how big the front and taillights should be.
I don't know how helpful this was, but it should give a clue what to do. Try and fail is my method. Just remember to take backups often.
This is the handling info for a Mercedes SLR McLaren I've got installed (replacing the Hotring, but that's not important):
HOTRING 1600.0 2.3 4.5 1.3 0.0 0.2 -0.35 70 1.15 0.89 0.51 5 220.0 36.0 R P 10.0 0.52 0 30.0 1.9 0.13 0.40 0.56 45000 0.29 -0.16 0.5 0.6 208182 1 1
See if you can find something that makes sense out of that.
GOLFCART 8000 1.2 1.8 0.4 0.0 0.0 -0.15 10 1.90 0.8 0.48 4 200 35 P E 6.1 0.45 0 30.0 1.0 2 0.38 0.01 15000 0.1 -0.17 0.5 0.0 100810 0 1
This is a really heavy Go Cart, that pretty much push away all other cars. It weighs 8000 kgs. I don't know exactly what each number do, but I'll try my best. But GTA VCE it says what is what:
Dimensions:
1.2, 1.8 and 0.4 are the dimensions (width, length and height).
0.0, 0.0 and -0.15 are the centres of the masses (don't ask, I don't know).
The 10 is how submerged it is (in %, but I don't really know the meaning).
Transmission & Engine:
1.90, 0.8 and 0.48 are the traction numbers (acceleration and speed loss).
4 is the number of gears.
200 is the top speed (in kph).
35 is the acceleration (which is sort of insane on this one).
The P confuses me, because this is the drive type (FWD, RWD and 4WD), so it should say 4 here...
E is for electric engine.
Brakes:
6.1 is the deceleration when you brake.
0.45 is brake-bias, but I don't really know what that is.
0 is for no ABS (ABS is 1)
Handling:
30.0 is how fast the steering is (I think).
1.0 is the forcelevel.
2 is the dampinglevel.
0.38 is the "Ped. Seat Offset" (do they really expect a Norwegian to understand that?).
0.01 is the collision damage multiplayer (0, or really close to 0 means you can have a lot of fun).
15000 is how much the car is worth (15000 isn't a lot).
0.1 is the upper limit for the suspension.
-0.17 is the lower limit.
0.5 is bias between front & rear (I dunno).
0.0 is the anti-dive multiplier (whatever that is).
Flags:
Different codes for what the car is (this one has NO_DOORS, NONPLAYER_STABILISER and NO_EXHAUST), but I don't mess around with this. Unless I have to...
The last 2 digits are for how big the front and taillights should be.
I don't know how helpful this was, but it should give a clue what to do. Try and fail is my method. Just remember to take backups often.
This is the handling info for a Mercedes SLR McLaren I've got installed (replacing the Hotring, but that's not important):
HOTRING 1600.0 2.3 4.5 1.3 0.0 0.2 -0.35 70 1.15 0.89 0.51 5 220.0 36.0 R P 10.0 0.52 0 30.0 1.9 0.13 0.40 0.56 45000 0.29 -0.16 0.5 0.6 208182 1 1
See if you can find something that makes sense out of that.