computer Render art Topic

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McLaren_dude
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Post by McLaren_dude »

just a question, how do i get the picture of my model to put it here
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BrontoX
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Post by BrontoX »

If you are using 3DS Max then when you render it there is a save button if you don't know where it is just press Print Screen go in Photoshop make a new thing and press CTRL+V save it in JPG and post it.


@my models: What do you think of them, did i make the wheel well?
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weedman173
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Post by weedman173 »

Looks ok, but as Hazmat mentioned, the spokes aren't all spaced equally apart.
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Sir Ibi
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Post by Sir Ibi »

@BrontoX - There's a few techniques you can use to get a good quality model of a rim, I'm sure a quick search on google will come up with a few results. As for the rendering, you'd be best of using a three-point lighting, the most common form of lighting an object. Again a quick search on google should come up with plenty of info.

Check out Evomotion.org

Anyhoo... I've been playing with this today :D

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EDIT: sorry that'd be Evermotion
Last edited by Sir Ibi on 27 Mar 2007, 17:00, edited 1 time in total.
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BrontoX
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Post by BrontoX »

Thx Sir Ibi for the tips.
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NFSBLUECIVIC
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Post by NFSBLUECIVIC »

haha looks pretty sweet IBI, but are you using the highest settings for your render? theres lots of jaggies and it looks kinda medium quality.
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Sir Ibi
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Post by Sir Ibi »

the image might have resized to fit your screen, try clicking on it for full reso
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Post by NFSBLUECIVIC »

oooooo ahhhhh, looks great now! thats pretty cool! how long it take u to make? u using 3dsmax?

we are working on our movies for 3d animation and here is what myne kinda looks like (maya8.5 btw)
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TR2.jpg
ZipOne166.jpg
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ahmad0410
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Post by ahmad0410 »

Is it possible to request for a rendering of my Live for Speed car? Coz I don't have the software. I just wanna white background with the car, and some shiny surfaces on the car.

If yes, then tell me what u need for the render. Thanks!
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prince1142003
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Post by prince1142003 »

First thing would be a model of the car. Then we'd need textures.
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ahmad0410
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Post by ahmad0410 »

Model.. hmm.. what format is it on? .cmx?
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prince1142003
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Post by prince1142003 »

I've got a cmx importer for Max, so just PM me the model file and I'll see what I can do. Can't give you a ETA mainly because I have quite a few other projects I need to work on.

EDIT
Never mind. The cmx import filter isn't working with my version of Max (Max8).
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Sir Ibi
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Post by Sir Ibi »

Most 3d packages should allow you to export and import .obj files
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BrontoX
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Post by BrontoX »

OK i tried to reflect something for the first time here is the result (the light is just to make it more artistic)
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Reflection try 2.jpg
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prince1142003
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Post by prince1142003 »

Looks good for a try, but do realize that in real life something like that would never happen. The reflection would be more pronounced towards the edges than the center, and it would be blended with the object's surface. Try using a blend material and falloff maps.
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Vimenze
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Post by Vimenze »

it's not super yet, i'm working on it =)
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Just a head, not super-huge pic, just small =)
Just a head, not super-huge pic, just small =)
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Post by t3ice »

Nice work dude... :)

Anyways..i got a lil busy and heres the end result....there are 2 pics, on in Daytime and one at night time lighting. All done in 3dsmax using vray :P

Day
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Night
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BrontoX
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Post by BrontoX »

Post some higher quality pics and loose the yellow rims.
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Vimenze
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Post by Vimenze »

i quite like the yellow rims, great modelling t3ice!
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Post by xHaZxMaTx »

Wow, very nice, t3ice! :o How long did it take you to make that?
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prince1142003
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Post by prince1142003 »

That is pretty amazing there.

BTW, anyone know any quick and RAM efficient way of creating tons of grass in 3DS Max? The method I've been using the the Rezin Grass Technique, and it really does suck up processor and RAM very fast, especially if you're rendering scenes with lots of grass.

Any help is appreciated.
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t3ice
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Post by t3ice »

Thanx :mrgreen: took quite a bit of concentrated hard work there,
The car is about 40k polys or more..without tyres

@ prince : The only way imo is to search for another rendering engine.. and some arent free.
BTW which rendering engine are u using?!
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xHaZxMaTx
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Post by xHaZxMaTx »

That's only 40,000 polys? :|
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Sir Ibi
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Post by Sir Ibi »

prince1142003 wrote:That is pretty amazing there.

BTW, anyone know any quick and RAM efficient way of creating tons of grass in 3DS Max? The method I've been using the the Rezin Grass Technique, and it really does suck up processor and RAM very fast, especially if you're rendering scenes with lots of grass.

Any help is appreciated.
Have you used displacement maps? That doesn't use any polygons, in fact its a texture on a flat plane. The rendering engine then creates the appropriate shape of polys depending on the texture you used. Have a look at VRay Displacement. Rendering them also takes a long time.

Your other option is to use the Hair modifier available in 3DS Max 8. I havn't used that myself, but i'm sure there's plenty of vid tutorials on the net, in fact I'm pretty sure you can find them on the autodesk website.
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prince1142003
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Post by prince1142003 »

I've tried using displacement maps, but I can never seem to get it to look like there's a bunch of strands all over the place.

I've used the Hair modifier, but haven't yet found a suitable material for it. The material used in the rezin grass tutorial doesn't do the har-grass justice.
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