computer Render art Topic

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prince1142003
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Post by prince1142003 »

Look for tutorials online. They're everywhere. A quick search on google is sure to help you loads.
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weedman173
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Post by weedman173 »

Try theses sites:
Pixel2Life
Tutorialized
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Vimenze
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Post by Vimenze »

In Sketchup you can always do 'File / Export / 3D Model / (choose 3ds)' and it is exported
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Post by BrontoX »

Ok i made a LCD Monitor in 3DS Max 7 and i need some texturing and environment rendering and i want to know who can do this?
Just tell me what you need and i will give it to you (if you accept of course) [i am using "you" to refer to the one who accepts].

Here's what i have done (image):
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LCD With Desktop.jpg
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Post by Vimenze »

Texturing? can't you just open Material Editor and then erh... click some button (i forgot which pfff) and it opens a screenie on the right that shows somewhat like a directory-list and choose bitmap and import bitmap? Atleast thats how i thought it works... hmmm mebbe prince knows hehe
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Post by BrontoX »

I don't need Texturing anymore i just need an Environment.
Also how do you make something reflect cuz i want the frame of the Screen to reflect light or something like that, Or is this step done in Environment Rendering?
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prince1142003
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Post by prince1142003 »

I don't know how to do it in Sketchup, but in 3DS Max you hike the specular level and glosiness of the material.
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Post by BrontoX »

Ok here's my final result, tell em what you think (it's my first model):
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LCD Screen Rendered 2.jpg
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Post by YaelDjiel »

teh icons X.x

nice model though :P
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Post by Vimenze »

finally done rendering! The bridgestone logo isn't perfectly bend, but it looks quite ok to me =) i rendered it in very high poly but i suck at the innerside of the rim =P if anyone wants to have a 3Ds of it, i can export it in medium poly *nods*
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bridgestone-highres-poly.jpg
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Post by korge »

Looks gud except the logo is too sharp on such a model. Just looks like you pasted it on in Photoshop.
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Post by Vimenze »

yeah, i expected that reply hehe dunno how to make it less sharp though unless i start adding textures to it... bit 'crackling' or something ... pffff how come i think of that now *sighs* well it's late to do another render =P will do it tomm
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Post by Sir Ibi »

extrude the text and apply chamfer to the edges, or better yet apply a bevel to it.
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Post by Vimenze »

ok.. now in Rhino3D language? *grins*
i have made a small update with texture on it, however.... something went wrong *laughs* so i'm missing the innerpart
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Post by BrontoX »

My second 3D attempt i know it's not great but i am still a begginer
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Rims.jpg
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Post by McLaren_dude »

thats good, looks great too :)
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prince1142003
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Post by prince1142003 »

oooh, what happened to the reflections? The model is really nice, btw.
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Post by weedman173 »

Maybe he didn't set a reflection map.
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Post by BrontoX »

I am still figuring out how to work with it (i am using 3DS Max 7) so if you could tell me how to make a reflaction map i would be grateful.




EDIT: I found out how here is the result:
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Rims2.jpg
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xHaZxMaTx
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Post by xHaZxMaTx »

It still looks weird. :? Mind posting the wireframe?
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Post by BrontoX »

Well i hope this is what you wanted:


Remember i am not an expert.
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Wireframe Rims.jpg
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xHaZxMaTx
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Post by xHaZxMaTx »

Ah, your spokes aren't evenly spaced apart. And the geometry on the two top spokes seem s a little smooshed.
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Post by BrontoX »

Here are my other versions:
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Rims v2.jpg
Rims v3 BETA.jpg
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Post by xHaZxMaTx »

Try adding meshsmooth once or twice more. It looked really smooth in the wireframe, but it's horrendously low-poly in the render.
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Post by BrontoX »

Hope this solved the problem also i made a wheel:
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Rim v4.jpg
Wheel.jpg
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