computer Render art Topic

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boganbusman
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Post by boganbusman »

Oh . . . the first render I did was in proper daylight.

I'll re-attach it here cos I can't be bothered finding it :oops:
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kenzfirst.jpg
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vellu
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Post by vellu »

thx, looks even better, though the dusk (dawn?) thing has it's "feel" to it aswell.
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bashderq
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Post by bashderq »

hmm not bad bogan, i prefer the 1st render personally though
in u'r 2nd pic, the water's waves look a tad bit phony :wink:
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vellu
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Post by vellu »

Follow up to my previous render post. Basically the same model, just added lids and spouts (well, it's one of the 3DS basic blocks, the teapot, so no real work required by my). Big changes are the colors and the added texture. How about it now?
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Teapots this time around.
Teapots this time around.
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Sir Ibi
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Post by Sir Ibi »

I love the reflections on the teapot, i can't seem to manage it. I've done one tutorial for reflective material, but it's a bit shoddy. What did u do to get thos refelctions
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vellu
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Post by vellu »

To put it shortly: It's a standard material (blinn shader, no specular). In maps section DIFFUSE COLOR holds the texture image. REFLECTION map is set to 66% holding RAYTRACE material (this is the key thing to have). Raytrace settings are default.

Trick is to not the set the Reflection too high. 100% gets you a full mirror surface which usually masks the texture completely with reflections.
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Triskac
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Post by Triskac »

i got a lot of fun with reflections in 3DS :D :D :D
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Sir Ibi
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Post by Sir Ibi »

thanks for the tip vellu, i'll be sure to try it out :D
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Sir Ibi
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Post by Sir Ibi »

Hmm i'm in the modelling of.... well something, and i'm having trouble with some edges which i want to get rid of in 3DS max. I've attached an image so you can see what I'm trying too, the highlighted edges must go, but when i try to remove them the faces get deletead too..... Could someone who knows about 3DS max help me out, please. Thanks.

PS, sorry for sounding like a n00b at 3d, its becuase i am a n00b, lol
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vellu
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Post by vellu »

Mesh smooth will help. Also when you'll eventually add material, the wireframe is usually not visible (you can make it visible if you want to, but default it's not).

But you must have some non-default setting enabled. I never have the wireframe visible in the perspective view. Not to mention the actual finished render.

EDIT: Check your viewport configuration (customize->viewport configuration). In Rendering Method -> Rendering Level you might have "Edged faces" enabled.
Last edited by vellu on 08 Jun 2005, 19:44, edited 1 time in total.
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Sir Ibi
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Post by Sir Ibi »

so the fact i have three point faces, won't avtually affect the shape of the model then? Hmm ok, i guess i'll just leaves those edges then, thanks vellu.
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Post by vellu »

Uhm, what? You're not building the model out of individual surfaces, are you? That's an insane amount of work...

I usually start out of a box shape with atleast 10x10x10 vertices, and use mesh edit (or nurbs editing) to get to shape I want to.

EDIT: Just to give you an idea what MESH SMOOTH modifier does. The dog heads are the EXACT same model, the other just has mesh smooth applied on it. As you can see, the original model can be extremely simple sometimes.
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Wireframe
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Sir Ibi
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Post by Sir Ibi »

Ah yess good old mesh smooth - a dream for 3D artists, a nightmare for game developers :lol:

I started my model from a plane, extruding edges out in the shape of the model, using the blueprints. I managed to get the rough shape of the car in about 10 mins, and now i'm justrefining the model... But I am still learning a lot of stuff in 3DS max....

EDIT: Well i might as well post my WIP of my latest creation. Now bare in mind that this is my first attempt at modelling car, and high poly modelling in general. I've actually started this a while back, but then decided to redo the whole car after Vellu suggested box modelling, which was great help so thanks, Vellu for that tip. Anyway here's two renderes of the car, please don't laugh i have yet to learn..... :D

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Lucas_Pukas
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Post by Lucas_Pukas »

hey, there pretty nice, i wouldnt laugh, cause we've all been there, right?

heres 1 i done years ago, and i mean years ago :o i havent really kept up with my 3d modelling so im starting from scratch again :roll:

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vellu
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Post by vellu »

Excellent start, Ibi. Yours looks good too, Lucas. A booboo to map textures though, I would imagine..
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Lucas_Pukas
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Post by Lucas_Pukas »

yer, i have to do a TGA at 512x512, then invert it lol
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Sir Ibi
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Post by Sir Ibi »

Well, i kinda screwed the Z4 up, and just kinda gave up on it, so I started to create a male character instead, i did one before without any reference images and it just looked wrong. So i started on another character using some blueprints of male "comic book" style character, its still work in progress but I thought i'd show what i've done so far....

This is the first character i ever did a couple of weeks ago without the use of reference images -

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- as you can see this went completetly tits up... :lol:

And these are the pics of my second character with the aid of blueprints..... as you can see that there is a slight improvement.

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- Notice that a certain part of his anatomy is missing.... :lol:

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Here are the blueprints i used... front and side -
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So what is the moral of this story - well for any beginners out there.... for the love of god, use blueprints and reference images....
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Post by ViperJay »

Lucas_Pukas wrote:hey, there pretty nice, i wouldnt laugh, cause we've all been there, right?

heres 1 i done years ago, and i mean years ago :o i havent really kept up with my 3d modelling so im starting from scratch again :roll:

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McLaren? :wink:
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Lucas_Pukas
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Post by Lucas_Pukas »

yup indeedy, its 2004 carset i think? before the low downforce rule
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Post by macdaddy »

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comments? queries?
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Dragon-of-Rune
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Post by Dragon-of-Rune »

Question: What is it?
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Post by korge »

Dragon-of-Rune wrote:Question: What is it?
I think its the first parts of his new girlfriend. :? --- :D
korge
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Lucas_Pukas
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Post by Lucas_Pukas »

haha lol, could it be a butt plug :?

and thats in gmax right :D?
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T-Shine
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Post by T-Shine »

:P To prevent this thread from getting dusty:

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Sir Ibi
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Post by Sir Ibi »

nice!!! Cool render too. What 3d program you used? and btw, whatta ya think of my male character, a few posts above... :D
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