computer Render art Topic

Everything that has to do with art goes into this board. Post your creations and hear what other people have to say about it!

Postby Sir Ibi » 14 Apr 2007, 20:21

hmm.. then buy a new computer? :lol:
User avatar
Sir Ibi
Unbeatable
Unbeatable
 
Posts: 3211
Joined: 09 Dec 2004, 06:56
Location: Warm cosy bed

Postby Stereo » 25 Apr 2007, 00:08

I finally understand how to use 3ds max now... I made this weird thingy apart from a level I'm making for Halo CE. I just found out how to use it today so don't be all like U NOOB! on me. Abstract. :lol:
Attachments
3dsmaxtry1.jpg
Image
User avatar
Stereo
Unbeatable
Unbeatable
 
Posts: 3942
Joined: 18 Aug 2003, 19:33
Location: Outside your window

Postby prince1142003 » 25 Apr 2007, 00:11

What is that wierd thingy?
Image
User avatar
prince1142003
Valued Member
Valued Member
 
Posts: 3862
Joined: 23 Feb 2005, 06:03
Location: Enjoying college life.

Postby Stereo » 25 Apr 2007, 00:18

It's abstract so i dunno. I just fooled with 3ds for a little.
Image
User avatar
Stereo
Unbeatable
Unbeatable
 
Posts: 3942
Joined: 18 Aug 2003, 19:33
Location: Outside your window

Postby Carcrazy » 25 Apr 2007, 00:43

It would make a nice damaged teleport pad.
Image
User avatar
Carcrazy
Unbeatable
Unbeatable
 
Posts: 4082
Joined: 28 May 2006, 05:08
Location: /// .Happy in Exile. \\\

Postby Stereo » 25 Apr 2007, 03:26

This is a little part of the level I'm making for Halo CE. I need ideas on what to make tho. All I have is that little room and a hallway =\
Attachments
halolevel001.jpg
Image
User avatar
Stereo
Unbeatable
Unbeatable
 
Posts: 3942
Joined: 18 Aug 2003, 19:33
Location: Outside your window

Postby Carcrazy » 25 Apr 2007, 03:31

I always liked some type of outdoor area with vehicles.
Image
User avatar
Carcrazy
Unbeatable
Unbeatable
 
Posts: 4082
Joined: 28 May 2006, 05:08
Location: /// .Happy in Exile. \\\

Postby Sir Ibi » 25 Apr 2007, 12:41

Maybe you should put together a quick level design plan. Perhaps a "blueprint" of the level, a brief desciption of the visual style, its purpose (wether its a single-player mission, or a multiplayer CTF map). Even if its some scribbles on the back of your porn mag, it will be extremely helpful when creating your map. Hope that helps.
User avatar
Sir Ibi
Unbeatable
Unbeatable
 
Posts: 3211
Joined: 09 Dec 2004, 06:56
Location: Warm cosy bed

Postby Stereo » 25 Apr 2007, 15:50

I have a room and it's floor texture is stretched. How do I make it tiled so it doesn't look so bad in the game? I'm using 3ds Max 8.

EDIT: Here's a pic. In the pathway it's tiled but in the big room it's all... fugly. 2ndedit: I just noticed that my wall textures are stretched too. I really want to fix this. >_<
Attachments
halolevel001.jpg
Image
User avatar
Stereo
Unbeatable
Unbeatable
 
Posts: 3942
Joined: 18 Aug 2003, 19:33
Location: Outside your window

Postby Sir Ibi » 25 Apr 2007, 16:04

add a UVW Map modifier on the object and mess around with some of the settings there. For advanced mapping you can use UVW Unwrap, but that's really for specific types of objects. If an object is flat then UVW Mapping will work just fine.

By the way are you planning on creating the level in 3ds max then exporting into Halo?
User avatar
Sir Ibi
Unbeatable
Unbeatable
 
Posts: 3211
Joined: 09 Dec 2004, 06:56
Location: Warm cosy bed

Postby Stereo » 25 Apr 2007, 16:12

I downloaded a video tutorial on making a level for Halo and the guy used 3ds max so I guess it's gonna work. Thanks about the UVW map thing. Really helped. :)
Image
User avatar
Stereo
Unbeatable
Unbeatable
 
Posts: 3942
Joined: 18 Aug 2003, 19:33
Location: Outside your window

Postby Sir Ibi » 25 Apr 2007, 17:21

well i never worked with the halo level editor, but most 3d games use a thing called BSP (Binary Space Partition). There's basiclly two ways to create geometry -

1) Use a a 3d modelling package, and then export it as a mesh into the engine.
2) Use BSP, which is created in the engine using the game's level editor/world builder

BSP are much better because they produce better lighting, but are limited by the fact that you can't create complex geometry. What level builders do is create the large blocks of the level in BSP (walls, cieling, floors, etc.) The smaller details are then created in a modelling packages (windows, doors, railings, etc).

check out ModDB.COM
User avatar
Sir Ibi
Unbeatable
Unbeatable
 
Posts: 3211
Joined: 09 Dec 2004, 06:56
Location: Warm cosy bed

Postby NFSBLUECIVIC » 25 Apr 2007, 17:21

Do you think it would be possible to do it in Maya 8.5? Do you think you could give me the link to that video?
Image
User avatar
NFSBLUECIVIC
Professional
Professional
 
Posts: 1108
Joined: 16 Nov 2004, 01:38
Location: Smithfield Utah U.S.A.

Postby Stereo » 25 Apr 2007, 18:09

I dunno if you can do it in maya. http://halo2.filefront.com/files/Halo/V ... rials;7366

I used the indoor level tutorial.
Image
User avatar
Stereo
Unbeatable
Unbeatable
 
Posts: 3942
Joined: 18 Aug 2003, 19:33
Location: Outside your window

Postby Vimenze » 26 Apr 2007, 13:32

you can always colaborate with someone. make something in your program, then export it as 3d max file (3ds) for example and let someone work it out for you =)
this is merely a suggestion hehe
atm i am very fascinated by rFactor's way of modelling and putting it in the game. (track or cars). i really lack 3ds max experience nor do i want to start with it since i always get annoyed by it by not having proper tutorials that explains everything (from 1 click to the last click) so i always go back to Rhino, but even these days, i do not have the proper inspiration *shrugs*
Vimenze
Turbo Charged
Turbo Charged
 
Posts: 86
Joined: 15 Jun 2004, 15:17
Location: Netherlands

Postby Sir Ibi » 18 May 2007, 19:52

Been modelling a female character since yesterday... now i've gotta model the.... erm... you know.... *cough*.. the..er.. boobies *giggles like a teenage school boy*


Image Image

Image Image Image

Image Image
User avatar
Sir Ibi
Unbeatable
Unbeatable
 
Posts: 3211
Joined: 09 Dec 2004, 06:56
Location: Warm cosy bed

Postby t3ice » 19 May 2007, 11:25

^ real sweet ^
But why is her mouth open, like as if shes...er...got something poking out :mrgreen:
Image
User avatar
t3ice
Professional
Professional
 
Posts: 1775
Joined: 26 Jun 2006, 18:48
Location: LaZy Town, Ohio

Postby Sir Ibi » 19 May 2007, 14:15

so i can animate it later using morph targets... no other reason... honest.
User avatar
Sir Ibi
Unbeatable
Unbeatable
 
Posts: 3211
Joined: 09 Dec 2004, 06:56
Location: Warm cosy bed

Postby Vimenze » 19 May 2007, 14:48

riiiiiiiiiiiiiiiiiight... open mouth... giggling at boobies... we gotcha :D
Vimenze
Turbo Charged
Turbo Charged
 
Posts: 86
Joined: 15 Jun 2004, 15:17
Location: Netherlands

Postby Stereo » 19 May 2007, 15:14

Ibi's making a 3D porno! =O
Image
User avatar
Stereo
Unbeatable
Unbeatable
 
Posts: 3942
Joined: 18 Aug 2003, 19:33
Location: Outside your window

Postby shu_0036 » 19 May 2007, 18:08

Stereo wrote:Ibi's making a 3D porno! =O

Hahaha, need bigger mouth if he want to do that..
But i think no..
Image
User avatar
shu_0036
Drift King
Drift King
 
Posts: 278
Joined: 18 Feb 2007, 17:46
Location: Jakarta, Indonesia

Postby Vimenze » 08 Jun 2007, 16:47

does anyone can sorta get me an idea where to get blueprints of the Mercedes CLS 63 AMG Version (like the ones they have as pacecar in the F1 too). A certain mod-game community is still looking for one, and you all kinda know how low-skilled i am :P
Vimenze
Turbo Charged
Turbo Charged
 
Posts: 86
Joined: 15 Jun 2004, 15:17
Location: Netherlands

Postby ahmad0410 » 08 Jun 2007, 17:06

Ok.. someone explain to me how this 3D modelling works.. =[
If I got the software what else do I need? and the steps?
Image
User avatar
ahmad0410
Professional
Professional
 
Posts: 1451
Joined: 07 Nov 2005, 10:06
Location: Singapore

Postby prince1142003 » 08 Jun 2007, 17:33

Once you get the software, you need to learn how to use it. There's plenty of tutorials online and elsewhere for the curious. Try pixel2life.com, they generally have a bunch.

Once you've finished the model, you'll probably want textures. GIMP is something good to have since you might need to modify textures you find on the web, or create your own from scratch.
Image
User avatar
prince1142003
Valued Member
Valued Member
 
Posts: 3862
Joined: 23 Feb 2005, 06:03
Location: Enjoying college life.

Postby Carcrazy » 09 Jun 2007, 03:41

shu_0036 wrote:
Stereo wrote:Ibi's making a 3D porno! =O

Hahaha, need bigger mouth if he want to do that..
But i think no..


I was going to say something there, I honestly was... but I don't wanna get banned :lol:

prince1142003 wrote:GIMP is something good to have since you might need to modify textures you find on the web, or create your own from scratch.


OMG, somebody said something about gimp that wasn't trash talk! :lol:

Does anyone know any free 3D-modeling programs? I had one once but I could never figure out how to use it so I deleted it. :?
Last edited by Carcrazy on 09 Jun 2007, 03:43, edited 1 time in total.
Image
User avatar
Carcrazy
Unbeatable
Unbeatable
 
Posts: 4082
Joined: 28 May 2006, 05:08
Location: /// .Happy in Exile. \\\

PreviousNext

Return to Creativity Board

Who is online

Users browsing this forum: No registered users and 3 guests