demo(360)

Official react hangout for all react racing organization related and any other discussions.

demo(360)

Postby prez1989 on 23 Oct 2007, 13:04

demo is out on the need for speed website but not up on market place? anyone know anything? and whos oging to be puttin react on theyre car first thing!????
prez1989
Ricer
Ricer
 
Posts: 32
Joined: 03 Oct 2007, 02:06

Re: demo(360)

Postby Kyezee on 23 Oct 2007, 13:27

neeever mind its out!!!
User avatar
Kyezee
Ricer
Ricer
 
Posts: 29
Joined: 23 Oct 2007, 12:08
Location: England

Re: demo(360)

Postby prez1989 on 23 Oct 2007, 15:29

prez1989 wrote:demo is out on the need for speed website but not up on market place? anyone know anything? and whos oging to be puttin react on theyre car first thing!????



ITS OUTTTTTTTT :D false alarm
prez1989
Ricer
Ricer
 
Posts: 32
Joined: 03 Oct 2007, 02:06

Re: demo(360)

Postby Lan.Evo.III on 23 Oct 2007, 15:38

-Succesfully completed the pituful two race demo-
Image
User avatar
Lan.Evo.III
Drift King
Drift King
 
Posts: 496
Joined: 30 Jan 2007, 15:21
Location: Good ol' franga, Aussie

Re: demo(360)

Postby Kyezee on 23 Oct 2007, 17:07

Lan.Evo.III wrote:-Succesfully completed the pituful two race demo-


lol true could do with a drift or another track but still better then nothing pretty good i reckon :D bit easy on king tho :roll:
Image
User avatar
Kyezee
Ricer
Ricer
 
Posts: 29
Joined: 23 Oct 2007, 12:08
Location: England

Re: demo(360)

Postby Lan.Evo.III on 23 Oct 2007, 17:14

And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).
Image
User avatar
Lan.Evo.III
Drift King
Drift King
 
Posts: 496
Joined: 30 Jan 2007, 15:21
Location: Good ol' franga, Aussie

Re: demo(360)

Postby Tyrant on 23 Oct 2007, 17:58

Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).


A.k.a the Catch-up a.k.a. the Ketchup mode.

Yeah that sucked.
User avatar
Tyrant
Professional
Professional
 
Posts: 1333
Joined: 27 Jul 2004, 17:07
Location: The Netherlands

Re: demo(360)

Postby Lan.Evo.III on 23 Oct 2007, 18:13

Tyrant wrote:
Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).


A.k.a the Catch-up a.k.a. the Ketchup mode.

Yeah that sucked.


The only game I have ever played that didnt have this, Forza(1&2).
Image
User avatar
Lan.Evo.III
Drift King
Drift King
 
Posts: 496
Joined: 30 Jan 2007, 15:21
Location: Good ol' franga, Aussie

Re: demo(360)

Postby Kyezee on 23 Oct 2007, 18:37

i suppose though the game is a 3+ so if a 3 year old was behind he could catch up :D n e ways whats your guys fastest time and speed on the two tracks (<should be in competition but what the heck its about the demo :P )
Image
User avatar
Kyezee
Ricer
Ricer
 
Posts: 29
Joined: 23 Oct 2007, 12:08
Location: England

Re: demo(360)

Postby Lan.Evo.III on 23 Oct 2007, 18:42

Kyezee wrote:i suppose though the game is a 3+ so if a 3 year old was behind he could catch up


That's not how it works. It's only the opponents who catch up, and besides, I wouldnt let a three year old near any of my electronics.
Image
User avatar
Lan.Evo.III
Drift King
Drift King
 
Posts: 496
Joined: 30 Jan 2007, 15:21
Location: Good ol' franga, Aussie

Re: demo(360)

Postby Kyezee on 23 Oct 2007, 18:48

haha ok then it makes the game more challenging and if they made the opponents cars much faster to match your car and made the ai actually human like then if a kid wanted to do king it would be too hard so then they make the games cars catch up to you so it is suitable for all people :D :D :D
Image
User avatar
Kyezee
Ricer
Ricer
 
Posts: 29
Joined: 23 Oct 2007, 12:08
Location: England

Re: demo(360)

Postby wasabi! on 23 Oct 2007, 18:50

umm....i click on the link but it just sends me back to the homepage....
am i the only one with this problem??? ](*,)
Image
User avatar
wasabi!
Ricer
Ricer
 
Posts: 41
Joined: 23 Oct 2007, 03:44

Re: demo(360)

Postby Kyezee on 23 Oct 2007, 18:54

erm what link?? :? :?
Image
User avatar
Kyezee
Ricer
Ricer
 
Posts: 29
Joined: 23 Oct 2007, 12:08
Location: England

Re: demo(360)

Postby wasabi! on 23 Oct 2007, 20:20

hehehe.
disreguard wat i said.
Image
User avatar
wasabi!
Ricer
Ricer
 
Posts: 41
Joined: 23 Oct 2007, 03:44

Re: demo(360)

Postby drftkng on 24 Oct 2007, 23:50

Lan.Evo.III wrote:
Tyrant wrote:
Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).


A.k.a the Catch-up a.k.a. the Ketchup mode.

Yeah that sucked.


The only game I have ever played that didnt have this, Forza(1&2).


I wonder if they will give you the option to turn cath-up off like in the previous NFS's.
User avatar
drftkng
Turbo Charged
Turbo Charged
 
Posts: 143
Joined: 09 Nov 2006, 03:49
Location: Toronto, Canada

Re: demo(360)

Postby The_Rick_14 on 25 Oct 2007, 01:20

To the person who said it was easy on King, it looked like King doesn't refer to the AI skill of the opponents but rather just to the assists that are on or off. Like all other Need for Speed's there is no way to change the difficulty level, it just gets harder as you get further along. I'm sure the final game will be much more challenging compared to the demo.
The_Rick_14
Stock
Stock
 
Posts: 2
Joined: 24 Oct 2007, 05:16

Re: demo(360)

Postby prez1989 on 25 Oct 2007, 05:25

it most definitly will
prez1989
Ricer
Ricer
 
Posts: 32
Joined: 03 Oct 2007, 02:06

Re: demo(360)

Postby Lan.Evo.III on 25 Oct 2007, 06:15

It better. I'm sick of all the non-challenging games that have come out this year.
Image
User avatar
Lan.Evo.III
Drift King
Drift King
 
Posts: 496
Joined: 30 Jan 2007, 15:21
Location: Good ol' franga, Aussie

Re: demo(360)

Postby Kyezee on 25 Oct 2007, 13:30

Lan.Evo.III wrote:It better. I'm sick of all the non-challenging games that have come out this year.

HERE HERE =D>
Image
User avatar
Kyezee
Ricer
Ricer
 
Posts: 29
Joined: 23 Oct 2007, 12:08
Location: England

Re: demo(360)

Postby eyelids on 25 Oct 2007, 15:28

yeah... let's hope that these backup cars WILL be needed in the game.
I just want some hardcore racing. if u fail - your out! :twisted:
Image
User avatar
eyelids
Ricer
Ricer
 
Posts: 15
Joined: 05 Oct 2004, 20:46
Location: Estonia

Re: demo(360)

Postby Lancer_kid on 01 Nov 2007, 23:14

Lan.Evo.III wrote:
Tyrant wrote:
Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).


A.k.a the Catch-up a.k.a. the Ketchup mode.

Yeah that sucked.


The only game I have ever played that didnt have this, Forza(1&2).


Grant Tourismo didnt have Ketchup mode either
Show me a good loser, and I'll show you a loser.
Vince Lombardi
Lancer_kid
Ricer
Ricer
 
Posts: 41
Joined: 26 May 2005, 04:20
Location: Somewhere between the Atlantic and Pacific Ocean

Re: demo(360)

Postby donaldgladden on 02 Nov 2007, 12:37

PC demo supposed to release today..... Where is it!?
Image
User avatar
donaldgladden
Professional
Professional
 
Posts: 1905
Joined: 12 Jun 2004, 21:48
Location: United States


Return to react Headquarters

Who is online

Users browsing this forum: No registered users and 1 guest