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demo(360)

PostPosted: 23 Oct 2007, 13:04
by prez1989
demo is out on the need for speed website but not up on market place? anyone know anything? and whos oging to be puttin react on theyre car first thing!????

Re: demo(360)

PostPosted: 23 Oct 2007, 13:27
by Kyezee
neeever mind its out!!!

Re: demo(360)

PostPosted: 23 Oct 2007, 15:29
by prez1989
prez1989 wrote:demo is out on the need for speed website but not up on market place? anyone know anything? and whos oging to be puttin react on theyre car first thing!????



ITS OUTTTTTTTT :D false alarm

Re: demo(360)

PostPosted: 23 Oct 2007, 15:38
by Lan.Evo.III
-Succesfully completed the pituful two race demo-

Re: demo(360)

PostPosted: 23 Oct 2007, 17:07
by Kyezee
Lan.Evo.III wrote:-Succesfully completed the pituful two race demo-


lol true could do with a drift or another track but still better then nothing pretty good i reckon :D bit easy on king tho :roll:

Re: demo(360)

PostPosted: 23 Oct 2007, 17:14
by Lan.Evo.III
And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).

Re: demo(360)

PostPosted: 23 Oct 2007, 17:58
by Tyrant
Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).


A.k.a the Catch-up a.k.a. the Ketchup mode.

Yeah that sucked.

Re: demo(360)

PostPosted: 23 Oct 2007, 18:13
by Lan.Evo.III
Tyrant wrote:
Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).


A.k.a the Catch-up a.k.a. the Ketchup mode.

Yeah that sucked.


The only game I have ever played that didnt have this, Forza(1&2).

Re: demo(360)

PostPosted: 23 Oct 2007, 18:37
by Kyezee
i suppose though the game is a 3+ so if a 3 year old was behind he could catch up :D n e ways whats your guys fastest time and speed on the two tracks (<should be in competition but what the heck its about the demo :P )

Re: demo(360)

PostPosted: 23 Oct 2007, 18:42
by Lan.Evo.III
Kyezee wrote:i suppose though the game is a 3+ so if a 3 year old was behind he could catch up


That's not how it works. It's only the opponents who catch up, and besides, I wouldnt let a three year old near any of my electronics.

Re: demo(360)

PostPosted: 23 Oct 2007, 18:48
by Kyezee
haha ok then it makes the game more challenging and if they made the opponents cars much faster to match your car and made the ai actually human like then if a kid wanted to do king it would be too hard so then they make the games cars catch up to you so it is suitable for all people :D :D :D

Re: demo(360)

PostPosted: 23 Oct 2007, 18:50
by wasabi!
umm....i click on the link but it just sends me back to the homepage....
am i the only one with this problem??? ](*,)

Re: demo(360)

PostPosted: 23 Oct 2007, 18:54
by Kyezee
erm what link?? :? :?

Re: demo(360)

PostPosted: 23 Oct 2007, 20:20
by wasabi!
hehehe.
disreguard wat i said.

Re: demo(360)

PostPosted: 24 Oct 2007, 23:50
by drftkng
Lan.Evo.III wrote:
Tyrant wrote:
Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).


A.k.a the Catch-up a.k.a. the Ketchup mode.

Yeah that sucked.


The only game I have ever played that didnt have this, Forza(1&2).


I wonder if they will give you the option to turn cath-up off like in the previous NFS's.

Re: demo(360)

PostPosted: 25 Oct 2007, 01:20
by The_Rick_14
To the person who said it was easy on King, it looked like King doesn't refer to the AI skill of the opponents but rather just to the assists that are on or off. Like all other Need for Speed's there is no way to change the difficulty level, it just gets harder as you get further along. I'm sure the final game will be much more challenging compared to the demo.

Re: demo(360)

PostPosted: 25 Oct 2007, 05:25
by prez1989
it most definitly will

Re: demo(360)

PostPosted: 25 Oct 2007, 06:15
by Lan.Evo.III
It better. I'm sick of all the non-challenging games that have come out this year.

Re: demo(360)

PostPosted: 25 Oct 2007, 13:30
by Kyezee
Lan.Evo.III wrote:It better. I'm sick of all the non-challenging games that have come out this year.

HERE HERE =D>

Re: demo(360)

PostPosted: 25 Oct 2007, 15:28
by eyelids
yeah... let's hope that these backup cars WILL be needed in the game.
I just want some hardcore racing. if u fail - your out! :twisted:

Re: demo(360)

PostPosted: 01 Nov 2007, 23:14
by Lancer_kid
Lan.Evo.III wrote:
Tyrant wrote:
Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).


A.k.a the Catch-up a.k.a. the Ketchup mode.

Yeah that sucked.


The only game I have ever played that didnt have this, Forza(1&2).


Grant Tourismo didnt have Ketchup mode either

Re: demo(360)

PostPosted: 02 Nov 2007, 12:37
by donaldgladden
PC demo supposed to release today..... Where is it!?