So does that means that the future NFS titles will be best played on the PS3 ? Discuss it here.Recently Glenn Entis, Vice President and Chief Visual Officer at Electronic Arts discussed his feelings about the PlayStation 3 console.
When asked, how do the PS3 and Xbox 360 match up? Glenn responded:
"The whole industry knows it's been a challenge; the PS3's a very complex piece of equipment. On one hand it's a challenge, on the other hand there's tremendous potential in that box. I think it's going to take developers a little while to figure out how to unlock that power.
We've got games coming out now where we feel we've hit maybe 20 per cent of the potential of PlayStation 3. We know the power's there, but like any new platform it's going to take us a little bit of time to unleash it.
Was it more complex than we were expecting? Yes, probably; there were some challenges that we didn't expect. We've got tremendous confidence long-term that it's going to be a phenomenal games machine."
So to find that EA has only tapped into 20% of the PS3's power, you look at games like Fight Night Round 3 with amazing graphics and realistic facial animations, it makes you wonder what the PS3 will have in store for us in the future. Like Glenn said,"...We know the power's there, but like any new platform it's going to take us a little bit of time to unleash it."
EA only using 20% of PS3 Power
- Skyline_man
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EA only using 20% of PS3 Power
Looking up some Playstation sites, i spotted an interesting article at PSU with the vice president of EA Games talking about the PS3 and how they are handling it.
- Boosted420a
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- Jaster_Mereel
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It's true that when a console is first released, the games aren't taking full advantage of the console because it is a whole new system to make the game for. I HIGHLY doubt that the current PS3 games are only at 20% of the consoles potential. Here is a question for you: "Why doesn't the PS3 support anti-aliasing?" I almost can't stand to watch someone play a PS3 game on anything but a 27 inch HDTV (reason for this is that a 27 inch has the same amount of pixels as most of the really large ones. And since there are so many pixels for the small screen, you don't notice the AA missing as much).
Both Xbox 360 and Playstation 3 use 4x anti-aliasing sampling.Jaster_Mereel wrote:It's true that when a console is first released, the games aren't taking full advantage of the console because it is a whole new system to make the game for. I HIGHLY doubt that the current PS3 games are only at 20% of the consoles potential. Here is a question for you: "Why doesn't the PS3 support anti-aliasing?" I almost can't stand to watch someone play a PS3 game on anything but a 27 inch HDTV (reason for this is that a 27 inch has the same amount of pixels as most of the really large ones. And since there are so many pixels for the small screen, you don't notice the AA missing as much).
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How come the AA looks like **** then on the PS3? has Sony done the same thing as Microsoft did for the Xbox 360 and make the demos not to run anti-aliasing (I don't know anybody with over $600 bucks to burn on a PS3, so I haven't been able to play a full game yet. If they did have $600, I bet they would just upgrade their graphics card on their pc and be happier than if they bought a PS3) ?
that's so true id rather hook up my computer any day...PC is the ultimate gaming platform because its modifiableJaster_Mereel wrote:How come the AA looks like **** then on the PS3? has Sony done the same thing as Microsoft did for the Xbox 360 and make the demos not to run anti-aliasing (I don't know anybody with over $600 bucks to burn on a PS3, so I haven't been able to play a full game yet. If they did have $600, I bet they would just upgrade their graphics card on their pc and be happier than if they bought a PS3) ?
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