In the Spotlight: Bojan Puschner
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In the Spotlight: Bojan Puschner
The second part of EA's community spotlight is up on the official site, and guess who's the next guest...our webmaster Bojan.
So if you want to know more about Bojan's history with the NFS series, i suggest you take a look at the interview by clicking here.
So if you want to know more about Bojan's history with the NFS series, i suggest you take a look at the interview by clicking here.
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there you go“In the driver’s seat†Community Spotlight (interview with Bojan Puschner )
For a new taste of what goes on in the NFS community, we are highlighting a new community spotlight piece where members of the NFS world will be introduced. Next up: Bojan Puschner of NFSunlimited.net
EA: Tell us a little bit about yourself.
Bojan: I'm a freshly employed 22 year old computer addict from Slovenia who has been playing computer games all his life.
EA: What do you do in the NFS community?(explain)
Bojan: I run a Need for Speed fansite called NFSUnlimited.net. I'm not as much involved on the news posting - forum managing side as on the programming side. I usually put the best ideas our visitors and staff members suggest into programming code. This cooperation gave us some pretty awesome results, like the Carbon shadow leaderboards, Showroom competitions and more. I'm also the dude who originally thought of the Showroom concept - an online gallery for pictures of cars made in the Need for Speed games.
EA: Did you start the fansite? How has your experience been so far?
Bojan: I started the fansite back in the year 2000 which was the age of Need for Speed Porsche. The community was thriving back then as NFS3 and NFS4 were openly moddable and everybody was designing cars and tracks. As a newcomer to the community it was pretty hard to keep up as back then the average age was pretty high. Everything changed when the first Underground was released - the Showroom related era began. The effort required to keep the website up to date increased dramatically. We started with these so called Showroom Challenges, a simple vote for the best designed car contests which ended in two huge competitions, one for each Udnerground game, with really cool real life prizes donated by sponsors. Organizing these competitions definetly required a lot of time and effort as it happened a few times that I had to wake up at 3am and fix fix bugs to keep the competition running. I even had to postpone my vacation for a few days once. But the best NFS related experience was definetly the community day event for Most Wanted - an all expenses paid 3 day trip to Vancouver, Canada. That was really a once in a lifetime experince, definetly the best time I had in the long history of Need for Speed.
EA: How long have you been playing the NFS franchise?
Bojan: I started with The Need for Speed Special Edition, which was actually the first game I ever bought. From then on I didn't miss a single game in the series. I also have to say that I don't like the latest games as much as the good old TNFS, NFS2, Porsche and the first Underground which are my favourite titles in the series.
EA: How do you feel about the current state of the NFS community? What would you do different?
Bojan: The NFS community has degraded quite a bit lately. I would say that it's mostly because there hasn't been much innovation in the latest titles in the series. Underground was a huge change to its predecessor Hot Pursuit 2, but U2, Most Wanted and Carbon featured only minor changes in gameplay - U2 massive amount of visual styling, Most Wanted cops and Carbon... What was new in Carbon? Me and quite a few others are silently hoping for another classic exotic locations, exotic cars game, but with the standards the previous NFS titles made (free roam, visual styling) I know it's highly unlikely we'll be getting such a game.
EA: What is your favorite car class?
Bojan: I've always been an exotics fan - Ferraris, Porsches, Lambos and the likes. But I must say that I really enjoyed the little rice rockets from the first Underground. Just please don't put them side by side with exotics!
EA: What is the best ride you have ever built? (pictures?)
Bojan: I did a little digging around and I found this Mitsubishi Lancer ES. It's from the first Underground and I picked it because it was selected as the best black car on a themed competition. I also like the Carrera GT shot because I managed to get a really good ingame picture of the stock car (which is one of my favourite cars).
EA: Anything else?
Bojan: Thanks for inviting me to this interview and I hope the next game in the series will be announced soon so that news can start flowing again!
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Good job Bojan!! Tell those EA representatives off! But I agree about the fact that they paid no attention to you; I think that they had the questions pre-made and agreed not to side-track from THEIR topics. But good on you to tell what you (And what the majority of many of us think here on nfsunlimited.net) think about these mediocre games that EA has been releasing in recent years.
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Geez guys, I meant it as an introduction to the NFS community. I want the entire community to meet Bojan and witness what he is doing for the community. He said his piece, and people saw it. They are pre-made questions asked by yours truly, but I never intended them to be "question and respond." Sorry to disappoint guys
we know how it works
just wouldve been nice if EA/you gave some nice and clever responses to what many think of the last games like Bojan
just makes it look more personal and gives a bit of a 'we care' attitude (which has been lacking for a while now... imho)
i do understand however, that everyone at EA is always busy and writing personal questions for all of the community people like Bojan will be a bit troublesome and take time etc
ah well
just wouldve been nice if EA/you gave some nice and clever responses to what many think of the last games like Bojan
just makes it look more personal and gives a bit of a 'we care' attitude (which has been lacking for a while now... imho)
i do understand however, that everyone at EA is always busy and writing personal questions for all of the community people like Bojan will be a bit troublesome and take time etc
ah well
Correct, it's a normal interview. They sent me questions, I sent them answers. It's the same deal as the questions we sent to EA a while ago.TheStig wrote:Nice one Bojan,
I think the reason why EA does not reply to his answers is simple:
EA send Bojan a list of questions by mail and he answers them and sends the whole package back, EA puts it on the site. done.
Correct me if I am wrong bojan.
And the answers were published in full, nothing was censored.
Oh ok, I thought they in someway changed words to give different "point of view".Bojan wrote:And the answers were published in full, nothing was censored.
Nice interview Bojan.
I hope this time EA can hear the community. But I noticed that after Carbon, they started a massive campaign of questioning and opinions about actual NFS series.
EAmstephenson can you confirm this to me, please?
I feel that EA IS taking care of the situation at last...
Xturbo.
Last edited by xturbo on 12 Mar 2007, 01:56, edited 1 time in total.