how to drift in nfsu2 and nfsmw
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how to drift in nfsu2 and nfsmw
nfsu2 on pc and nfsmw on xbox , please teach me teh 1337 skillz
- evilmegamonkey
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- evilmegamonkey
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- NFSBLUECIVIC
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tip 1: USE A HIGH-POWERED CAR!!!!
tip 2: (for MW, but it might just work in U2 too) approach a corner in a gear higher then or equal to 3rd , once you steer into the corner, hit the e-brake, shift 1 gear lower, floor it and watch her go!!
3: in U2, GET A GOLF GTI!!! its the best drifter out there...
4: i also heard that when you have the second biggest rim size, your car slides further, though i dont know if its true
tip 2: (for MW, but it might just work in U2 too) approach a corner in a gear higher then or equal to 3rd , once you steer into the corner, hit the e-brake, shift 1 gear lower, floor it and watch her go!!
3: in U2, GET A GOLF GTI!!! its the best drifter out there...
4: i also heard that when you have the second biggest rim size, your car slides further, though i dont know if its true
Who found out you can get milk from a cow, and what the hell was he doing at the moment?
- NFSBLUECIVIC
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lol gt3. they should make it that cars with huge rims handle bad (which is true in real life) and cars with at least some air in their tire handle better.
i.e.
20" rims with 21" tires = bad handling cuz little air and its like the car is running on rims
18" rims with 21" tires = good handling because more air, more grip =D
but im not sure if EA already implemented it in their games or will ever do it.
i.e.
20" rims with 21" tires = bad handling cuz little air and its like the car is running on rims
18" rims with 21" tires = good handling because more air, more grip =D
but im not sure if EA already implemented it in their games or will ever do it.
im 2 lazy to tune and E brake slows u down too much heres wut i do.
get a fast car and start speeding, near a turn shift down 2-4 gears down and turn , u oversteer so steer the other way. then shift up back to wut it was b4 the turn and it shud bring u back in control. takes practice, and u need to be going fast
get a fast car and start speeding, near a turn shift down 2-4 gears down and turn , u oversteer so steer the other way. then shift up back to wut it was b4 the turn and it shud bring u back in control. takes practice, and u need to be going fast
with 'the best drifter out there' i meant in U2...Toshiro wrote:Wrong. GTi is an FF. The only Golf that can drift is the R32, which is 4WD.RVD wrote:3: in U2, GET A GOLF GTI!!! its the best drifter out there...
thats where the whole idea came from!!! and stop laughing, pleaseFlameking wrote:lol gt3. they should make it that cars with huge rims handle bad (which is true in real life) and cars with at least some air in their tire handle better.
i.e.
20" rims with 21" tires = bad handling cuz little air and its like the car is running on rims
18" rims with 21" tires = good handling because more air, more grip =D
.
Who found out you can get milk from a cow, and what the hell was he doing at the moment?
Well... here's a quote from the bottom of this page:Flameking wrote:lol gt3. they should make it that cars with huge rims handle bad (which is true in real life) and cars with at least some air in their tire handle better.
i.e.
20" rims with 21" tires = bad handling cuz little air and its like the car is running on rims
18" rims with 21" tires = good handling because more air, more grip =D
but im not sure if EA already implemented it in their games or will ever do it.
Tires with high sidewalls and smaller rims are better only for real-life drag, where you can drop the air-pressure for faster launch from the line!Why a low profile tire?
A lower profile tire is more precise because its sidewall, being shorter and stiffer, will flex less in cornering and transition maneuvers. This higher rigidity also causes the tire to be less comfortable, because tire sidewalls act like springs whenever they hit pavement irregularities. A stiffer sidewall will allow the impact to be felt more acutely by the occupants and a shorter one will make the wheel more likely to be damaged in the event of such an impact.