Cars Textures Edit.

Discuss editing Need for Speed Carbon.
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prince1142003
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Post by prince1142003 »

In Most Wanted, the BMW's vinyl wasn't recolorable. I don't see why things would be any different for the BMW in Carbon.
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Finalmaster2

Post by Finalmaster2 »

I don't actually care is it recolorable or not, I just want to have a possibility to put it back and/or mix with other vinyls. :P
cparty
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Post by cparty »

You should be able to remove it the way I described:
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There is also the possibility to add it again as a vinyl (not a texture).
I currently write on some tutorials, just wait :)

greets
cparty
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spectre01
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Post by spectre01 »

cparty, i don't understand what you said about this:

"Locate the carslot for your new Audi, in my save it's: 8C000000 2C327487 2C327487 02000F00 21010000
The number in red is your customizationslot, go there. It will be at address 00011b70h + 21h * 470h = 0001ade0h"

about that address thing, one of my car's carslot is 31, but i don't know how to calculate it and get the address like you did (what kind of calculation is that?). a little help will be welcome.
Last edited by spectre01 on 13 Dec 2006, 00:26, edited 1 time in total.
Finalmaster2

Post by Finalmaster2 »

cparty, ok, just write your tutorials, I'll wait. :D Try to also make tut about how to keep BMW+ (meaning that it doesn't have spoiler and texture-vinyl removed) on spreaded savegame, ok? ;)

Oh, and one more thing. I do get BMW to tunable, but which TEXTURES.BIN would be good for it? I see that you've chosen a good one. (So really what my problem was, was that I can't get that texture-vinyl back to BWM as vinyl, but I'll wait for tut.)
cparty
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Post by cparty »

spectre01 wrote:"Locate the carslot for your new Audi, in my save it's: 8C000000 2C327487 2C327487 02000F00 21010000
The number in red is your customizationslot, go there. It will be at address 00011b70h + 21h * 470h = 0001ade0h"

about that address thing, one of my car's carslot is 31, but i don't know how to calculate it and get the address like you did (what kind of calculation is that?). a little help will be welcome.
I hope I can describe it better in the tutorial I'm writing. The customization slots start at address 00011b70h in the savegame, all you need now is an offset for customization slot 31. In my example it was slot 21, as each customization slot is 470h bytes in size you have to add 21h x 470h as offset to the start address of the customizations. For your slot (31) the offset would of course be 31h x 470h = d970h. Add this to the start address of the customizations, 00011b70h + d970h = 0001f4e0h.
At this address you can find the link to customization2. Take the first 2 bytes of your customization slot (they are the link to customization2), multiply them with 4h and add it to 00026a48h (this is the start of customization2 in your savegame). Note that the customization2 link number is a 2 byte value, you have to change the byte order if you read it directly from hex view before multiplying (because it's a little endian number).
I hope this helps :)
Finalmaster2 wrote:Oh, and one more thing. I do get BMW to tunable, but which TEXTURES.BIN would be good for it? I see that you've chosen a good one. (So really what my problem was, was that I can't get that texture-vinyl back to BWM as vinyl, but I'll wait for tut.)
There is no need to replace any TEXTURES.BIN, we are going to add the BMW vinyl as a true vinyl (which can be applied on any car), but this needs adding it to the BMW's vinyl slot (because you can't choose that vinyl ingame unlike the stock GT3 vinyl). I'll go into those slots soon with a tutorial.

greets
cparty
Finalmaster2

Post by Finalmaster2 »

Sorry, my bad, I meant VINYLS.BIN.
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