NFS Pro Street: Official Discussion Thread

2007 Need for Speed ProStreet
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YaelDjiel
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Re: NFS Pro Street: Official Discussion Thread

Post by YaelDjiel »

Fishwhiz wrote:well, the newbies can just learn to drive better.
/signed -.-
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Danyutz
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

the latest trailer doesn't show anything new that we haven't seen before.
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Re: NFS Pro Street: Official Discussion Thread

Post by SP4RCO »

xturbo wrote:Ok let's think this: What happens if there's FULL damage and not by "phases"? At the first crash you will have, you'll be complaining :"Damn EA.." and so on. If there's full damage at the first crash, all the "newbies" will say: "NFS sucks and blablabla..." and there will be no more $ for EA...less "fans"...less money for EA. They're trying to do it easy for the n00bs and newbies who are new to the NFS games, EA never point to the TRUE fan base like us.

BUT, all this can change to a good way for us IF EA creates an option (at this time I doubt it) to allow realistic damage just at the first crash or any accident. Then we can stop complaining about the "light - med and heavy damage thing". I still insist: WE HAVE DAMAGE AT LEAST IN THIS NFS..think of that...maybe not too much developed as you guys say...but it's there.

Xturbo.
Problem is not stages... in fact its logical to get stages depending on the gravity of the accident, or the amount of hits during the race. But there should be more variety of damage models. Like stablishing about 30-40 zones for each car, and making 3 damaged models for each zone (light, medium, full). Those are 90 models (30x3), but I guess its not too complicated, just take the 3D program and spoil the car model for each one :lol: easy and fast.

Then when the player crashes his car in the game, it must recognize what of those 30 parts is/are involved in the accident and reveal their damaged versions (light, medium or full) according to the speed when crashing, etc.

Finally some details like wheels off, broken windows (3 or 4 models), scratched paint (2-3 models per zone), loss of speed, messed out engine sounds, dark smoke, etc.


Result: an awesome damage system, by spending how much, 1 additional month of development? I think its worth.
Still rolling my eyes :roll:
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Re: NFS Pro Street: Official Discussion Thread

Post by DodgeRULES »

Hey just wondering if any of you guys no when the NFSP demo comes out on XBL or in a Magazine(or something).
I just Can't WAIT!

Also if this game is gonna be good it is already a league above carbon!
Last edited by DodgeRULES on 16 Jul 2007, 13:58, edited 1 time in total.
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YaelDjiel
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Re: NFS Pro Street: Official Discussion Thread

Post by YaelDjiel »

my guess would be some time in october
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Glopaticki
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Re: NFS Pro Street: Official Discussion Thread

Post by Glopaticki »

Well in the Gamespot interview it says that a demo will be released sometime in October
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Re: NFS Pro Street: Official Discussion Thread

Post by DodgeRULES »

What's this i hear about supercars? do they mean lamborghini's and koenigsegg and the mercedes SLR mclaren, or do they mean the F1 mclaren GTR (race prep), or is this even tru?
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Re: NFS Pro Street: Official Discussion Thread

Post by ahmad0410 »

Supercars in the game is true, but they still havent said anything about the cars under the "supercars" category.
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

about the falling wheels ... in the 1st trailer, the wheels fell off
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Re: NFS Pro Street: Official Discussion Thread

Post by ahmad0410 »

And? What about it?
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Re: NFS Pro Street: Official Discussion Thread

Post by 2furio »

danyutz wrote:about the falling wheels ... in the 1st trailer, the wheels fell off
That was in the CGI portion of the video. Actual in-game footage never showed wheels falling off.
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

yeah, but in what we've seen so far, from the latest trailers. there was no hard impacts, that would cause the wheels to fall off ... at least i didn't saw one.
ahmad0410 wrote:And? What about it?
PSZeta said something about falling off wheels .. i just making an observation :)
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Re: NFS Pro Street: Official Discussion Thread

Post by 2furio »

No but we did see a crash which caused the car to be totalled and it didn't require a lot of damage to be so.
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Re: NFS Pro Street: Official Discussion Thread

Post by DodgeRULES »

apparently though in the full game you can loose your wheels ( as some cars in real life can only drive on 3 of 4 wheels) it has a special suspension management thingo!
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Re: NFS Pro Street: Official Discussion Thread

Post by Glopaticki »

DodgeRULES wrote:apparently though in the full game you can loose your wheels ( as some cars in real life can only drive on 3 of 4 wheels) it has a special suspension management thingo!
Where does it say that?
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Re: NFS Pro Street: Official Discussion Thread

Post by masterx6600 »

good EA..the screen shot very nice... =D>
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Re: NFS Pro Street: Official Discussion Thread

Post by DodgeRULES »

Glopaticki wrote:
Where does it say that?[/quote]
i saw a video with the producer's a while back, and they stated that yes you could actually loose wheels! so if they've changed their mind good for them!
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

oh well, it's not the 1st time or the 1st racing game in which you can loose your wheels.
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Redshift
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Re: NFS Pro Street: Official Discussion Thread

Post by Redshift »

When the demo comes out ?!! :P
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Re: NFS Pro Street: Official Discussion Thread

Post by Carcrazy »

Late October.
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Re: NFS Pro Street: Official Discussion Thread

Post by Redshift »

I just hope that the control of the car will be different from the one in Juiced ! Otherwise, it's like driving a soap on a water floor...
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Ceano
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Re: NFS Pro Street: Official Discussion Thread

Post by Ceano »

Is somewhat disappointed in that there is no cops in Pro Street and i couldn't get any info from the videos if you can free roam in the game.
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Re: NFS Pro Street: Official Discussion Thread

Post by prince1142003 »

Sorry Ceano, no Free Roam, and no cops. Just pure racing (hey, one can hope, right?)
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Re: NFS Pro Street: Official Discussion Thread

Post by xturbo »

Redshift wrote:When the demo comes out ?!! :P
And here we go...same as MW and Carbon annoucement.

"OMFGZ! where's the demo!!!??"
"Is the demo available??"
"where i can download the demo?!?!?!?! OMG!!!"


DEMO IS GOING TO BE AVAILABLE ONLY IN OCTOBER, and PROBABLY AT THE END OF IT OR 2-3 WEEKS BEFORE THE FULL RELEASE OF THE GAME AS ALWAYS.
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Re: NFS Pro Street: Official Discussion Thread

Post by 2furio »

Thank you xturbo but unfortunately...we shall expect more of these "where'z zee demo??!" questions in the upcoming weeks. Maybe NFSUnlimited should implement a new rule about it. :P
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