demo(360)
Re: demo(360)
neeever mind its out!!!
Re: demo(360)
prez1989 wrote:demo is out on the need for speed website but not up on market place? anyone know anything? and whos oging to be puttin react on theyre car first thing!????
ITS OUTTTTTTTT
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Lan.Evo.III
- Drift King
- Posts: 496
- Joined: 30 Jan 2007, 15:21
- Location: Good ol' franga, Aussie
Re: demo(360)
lol true could do with a drift or another track but still better then nothing pretty good i reckonLan.Evo.III wrote:-Succesfully completed the pituful two race demo-
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Image](http://i206.photobucket.com/albums/bb122/Jimbox21/Untitled-6.gif)
- Lan.Evo.III
- Drift King
- Posts: 496
- Joined: 30 Jan 2007, 15:21
- Location: Good ol' franga, Aussie
Re: demo(360)
And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).
![Image](http://www.nfsunlimited.net/images/sigpic/dfdc517101a74b784977edea4b250f6f.jpg)
Re: demo(360)
A.k.a the Catch-up a.k.a. the Ketchup mode.Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).
Yeah that sucked.
- Lan.Evo.III
- Drift King
- Posts: 496
- Joined: 30 Jan 2007, 15:21
- Location: Good ol' franga, Aussie
Re: demo(360)
The only game I have ever played that didnt have this, Forza(1&2).Tyrant wrote:A.k.a the Catch-up a.k.a. the Ketchup mode.Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).
Yeah that sucked.
![Image](http://www.nfsunlimited.net/images/sigpic/dfdc517101a74b784977edea4b250f6f.jpg)
Re: demo(360)
i suppose though the game is a 3+ so if a 3 year old was behind he could catch up
n e ways whats your guys fastest time and speed on the two tracks (<should be in competition but what the heck its about the demo
)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Razz :P](./images/smilies/icon_razz.gif)
![Image](http://i206.photobucket.com/albums/bb122/Jimbox21/Untitled-6.gif)
- Lan.Evo.III
- Drift King
- Posts: 496
- Joined: 30 Jan 2007, 15:21
- Location: Good ol' franga, Aussie
Re: demo(360)
That's not how it works. It's only the opponents who catch up, and besides, I wouldnt let a three year old near any of my electronics.Kyezee wrote:i suppose though the game is a 3+ so if a 3 year old was behind he could catch up
![Image](http://www.nfsunlimited.net/images/sigpic/dfdc517101a74b784977edea4b250f6f.jpg)
Re: demo(360)
haha ok then it makes the game more challenging and if they made the opponents cars much faster to match your car and made the ai actually human like then if a kid wanted to do king it would be too hard so then they make the games cars catch up to you so it is suitable for all people
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Image](http://i206.photobucket.com/albums/bb122/Jimbox21/Untitled-6.gif)
Re: demo(360)
umm....i click on the link but it just sends me back to the homepage....
am i the only one with this problem???![Brick wall ](*,)](./images/smilies/eusa_wall.gif)
am i the only one with this problem???
![Brick wall ](*,)](./images/smilies/eusa_wall.gif)
![Image](http://i62.photobucket.com/albums/h101/toy_06/vinylabusecopy-1.jpg)
Re: demo(360)
I wonder if they will give you the option to turn cath-up off like in the previous NFS's.Lan.Evo.III wrote:The only game I have ever played that didnt have this, Forza(1&2).Tyrant wrote:A.k.a the Catch-up a.k.a. the Ketchup mode.Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).
Yeah that sucked.
-
- Stock
- Posts: 2
- Joined: 24 Oct 2007, 05:16
Re: demo(360)
To the person who said it was easy on King, it looked like King doesn't refer to the AI skill of the opponents but rather just to the assists that are on or off. Like all other Need for Speed's there is no way to change the difficulty level, it just gets harder as you get further along. I'm sure the final game will be much more challenging compared to the demo.
- Lan.Evo.III
- Drift King
- Posts: 496
- Joined: 30 Jan 2007, 15:21
- Location: Good ol' franga, Aussie
Re: demo(360)
HERE HERELan.Evo.III wrote:It better. I'm sick of all the non-challenging games that have come out this year.
![Applause =D>](./images/smilies/eusa_clap.gif)
![Image](http://i206.photobucket.com/albums/bb122/Jimbox21/Untitled-6.gif)
Re: demo(360)
yeah... let's hope that these backup cars WILL be needed in the game.
I just want some hardcore racing. if u fail - your out!![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
I just want some hardcore racing. if u fail - your out!
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Image](http://i13.tinypic.com/6ag8rap.jpg)
-
- Ricer
- Posts: 41
- Joined: 26 May 2005, 04:20
- Location: Somewhere between the Atlantic and Pacific Ocean
Re: demo(360)
Grant Tourismo didnt have Ketchup mode eitherLan.Evo.III wrote:The only game I have ever played that didnt have this, Forza(1&2).Tyrant wrote:A.k.a the Catch-up a.k.a. the Ketchup mode.Lan.Evo.III wrote:And unfortunately, the only reason the cars could keep up was due to the rubber-band effect.
(For those who dont know what that is: Rubber-band effect is a system in which, if one player gets too far ahead of the AI players, the AI players will mystically catch up).
Yeah that sucked.
Show me a good loser, and I'll show you a loser.
Vince Lombardi
Vince Lombardi
- donaldgladden
- Professional
- Posts: 1905
- Joined: 12 Jun 2004, 21:48
- Location: United States