First Gameplay Video for NFS Undercover !
Re: First Gameplay Video for NFS Undercover !
Demo? now?
Wait till early November, maybe late october if you're lucky.
Wait till early November, maybe late october if you're lucky.
Re: First Gameplay Video for NFS Undercover !
EA will release the demo version 2 weeks before the full version,like they did last year.
Re: First Gameplay Video for NFS Undercover !
What do you think what game has the most advanced damage model?
I think real life.
I think real life.
- prince1142003
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Re: First Gameplay Video for NFS Undercover !
The damage model looks much like ProStreet's. Without further info about the game, it's hard to say if EA improved the damage model any. ProStreet's damage model was pretty good, but it wasn't real life in the least.Kimba wrote:What do you think what game has the most advanced damage model?
I think real life.
- Carcrazy
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Re: First Gameplay Video for NFS Undercover !
Yeah, I mean after all, EA love's to recycle content. Just look at Carbon's police chases, as a (very) obvious one.
Also the fact that it's impossible to replicate real-life in a way that's more realistic, since it's a replica. So Kinda' a weak comeback there, Kimba.
Also the fact that it's impossible to replicate real-life in a way that's more realistic, since it's a replica. So Kinda' a weak comeback there, Kimba.
Re: First Gameplay Video for NFS Undercover !
A damage model is hard to make, but PS was anything but realistic. I mean at worst your hood and front fenders fell off and you got a VERY simple interior of the engine bay. it was just a big black block with on top the same details as Underground 2 had.
A front bumper falling of is realistic, but sides... in general they stay on the car.
The main structure was always completely intact in PS, if I'm not mistaken if you flip the car, the roof doesn't even get scratched (did the game even have scratches... can't remember really)
IMO one of the best damage models EA made in the past was NFS Porsche, while racing it was pretty simple but back in the garage every panel you hit had big and small dents in it, windows where damaged etc.
EA should put in more details under the bodypanels, then it would already look more realistic.
A front bumper falling of is realistic, but sides... in general they stay on the car.
The main structure was always completely intact in PS, if I'm not mistaken if you flip the car, the roof doesn't even get scratched (did the game even have scratches... can't remember really)
IMO one of the best damage models EA made in the past was NFS Porsche, while racing it was pretty simple but back in the garage every panel you hit had big and small dents in it, windows where damaged etc.
EA should put in more details under the bodypanels, then it would already look more realistic.
Re: First Gameplay Video for NFS Undercover !
Just to remind you TheStig PS had scratches. At least mine had. Don't know if it depends on graphics card.
And the poor damage model is a result of licencing issue like Bojan said.
And the poor damage model is a result of licencing issue like Bojan said.
Re: First Gameplay Video for NFS Undercover !
I use a 360 so don't have to worry about a GFX card, reason why I don't know it anymore is because I haven't played it for over half a year (if not longer)Kimba wrote:Just to remind you TheStig PS had scratches. At least mine had. Don't know if it depends on graphics card.
And the poor damage model is a result of licencing issue like Bojan said.
Licencing issues? imo more like lameness issues at EA.
Sure I can imagine manufacturers don't want their cars to be as flat/crusched as real cars sometimes do in craches.
But it should/ can be alot better.
Re: First Gameplay Video for NFS Undercover !
But I still don't understand how did the manufacturers allow Codemasters in GRiD to make such realistic damage on their cars. Manufacturers like Pagani, BMW, Chevrolet, Dodge, Porsche, Aston Martin and so on.
- kostis1993
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Re: First Gameplay Video for NFS Undercover !
Because it is used in real tracks. I think that they don't want their cars to be smashed during an ILLEGAL race. This is why Underground,MW,Carbon did NOT have damage and prostreet had.
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Re: First Gameplay Video for NFS Undercover !
Grid has Pagani in the game?? I never knew..Kimba wrote:But I still don't understand how did the manufacturers allow Codemasters in GRiD to make such realistic damage on their cars. Manufacturers like Pagani, BMW, Chevrolet, Dodge, Porsche, Aston Martin and so on.
I just hope that EA will have such damage effect realistic as Grid does, because after playing Grid, ProStreet's damage doesn't stand a chance. I want it to be more catastrophic.
And EA jolly well do some correction with the cops when running over the spikes. As far as I know, the cops are immune to the strips in Carbon, and I really hate it that they had an unfair advantage.