In the interview he explains the history behind Slightly Mad Studios and reveals several interesting facts about sim games and SHIFT:
He promises SHIFT is generation ahead in the physics area and will deliver a pick-up-and play experience with 3 modes: novice for beginners, default for the masses (who enjoy PGR and GT5) and pro for the hardcore gamers.Until this point, sim equaled hard, and arcade equaled easy on handling. The team felt that this was more a case of the more realistic games not handling properly, as opposed to sims being hard. I drove Forza and Gran Turismo, and real cars don't handle like that. Real cars don't skid at 30MPH and keep skidding at speed. Tyres, when properly interacting with asphalt grip/slip/slide/slip/regrip and so forth, and with driver input, are very controllable, this goes especially for race cars with slicks. Not only have sim games not been compensating for the lack of g forces etc but they've been making the cars spin out too easily.
Turn to page 32 to read the whole article!
Source: NFS-Planet