If you are using 3DS Max then when you render it there is a save button if you don't know where it is just press Print Screen go in Photoshop make a new thing and press CTRL+V save it in JPG and post it.
@my models: What do you think of them, did i make the wheel well?
@BrontoX - There's a few techniques you can use to get a good quality model of a rim, I'm sure a quick search on google will come up with a few results. As for the rendering, you'd be best of using a three-point lighting, the most common form of lighting an object. Again a quick search on google should come up with plenty of info.
Check out Evomotion.org
Anyhoo... I've been playing with this today
EDIT: sorry that'd be Evermotion
Last edited by Sir Ibi on 27 Mar 2007, 17:00, edited 1 time in total.
Is it possible to request for a rendering of my Live for Speed car? Coz I don't have the software. I just wanna white background with the car, and some shiny surfaces on the car.
If yes, then tell me what u need for the render. Thanks!
I've got a cmx importer for Max, so just PM me the model file and I'll see what I can do. Can't give you a ETA mainly because I have quite a few other projects I need to work on.
EDIT
Never mind. The cmx import filter isn't working with my version of Max (Max8).
Looks good for a try, but do realize that in real life something like that would never happen. The reflection would be more pronounced towards the edges than the center, and it would be blended with the object's surface. Try using a blend material and falloff maps.
BTW, anyone know any quick and RAM efficient way of creating tons of grass in 3DS Max? The method I've been using the the Rezin Grass Technique, and it really does suck up processor and RAM very fast, especially if you're rendering scenes with lots of grass.
BTW, anyone know any quick and RAM efficient way of creating tons of grass in 3DS Max? The method I've been using the the Rezin Grass Technique, and it really does suck up processor and RAM very fast, especially if you're rendering scenes with lots of grass.
Any help is appreciated.
Have you used displacement maps? That doesn't use any polygons, in fact its a texture on a flat plane. The rendering engine then creates the appropriate shape of polys depending on the texture you used. Have a look at VRay Displacement. Rendering them also takes a long time.
Your other option is to use the Hair modifier available in 3DS Max 8. I havn't used that myself, but i'm sure there's plenty of vid tutorials on the net, in fact I'm pretty sure you can find them on the autodesk website.
I've tried using displacement maps, but I can never seem to get it to look like there's a bunch of strands all over the place.
I've used the Hair modifier, but haven't yet found a suitable material for it. The material used in the rezin grass tutorial doesn't do the har-grass justice.