ProStreet Preview Part 4: Customization
Details on visual customization and the rest not covered by previous articles
[img=http://media.nfsunlimited.net/upload/1d073531df.jpg]
Autosculpting a spoiler
The vinyl and decal placement system has improved a bit since last year, but is still limited to more or less the same basic categories as before: stripes, flags, tribal, unique... There are no basic shapes or letters and the amount of layers is only a bit greater than in Carbon (30 if I'm correct). So don't expect miracles like in Forza. If you want to place a decal or a vinyl on the other side of the car you don't have to move it through the whole car - there are preset positions which you can select and then move and stretch from there. You'll love that fact that in career all vinyls are available from the start which means you can make a nice little rice rocket right at the beginning. From the customizing garage, as well as from in game, you can always jump to photo mode, which is again the same as before with three commands: rotate, zoom and take picture which then gets uploaded to EA.com instantly. I'd like a bit more, like brightness and contrast settings, shutter speed and focus. But they are promision on publishing car data on EA.com (like total hp, 0-60, top speed). Should be a nice addition to our showroom.
As you know damage has been advertised a lot, but I believe it's impact is not as much visual - visually it's pretty basic more or less limited to parts falling off - but it really makes you think a lot when you race. Now you really have to be careful taking turns and especially on tricky sections of tracks: one little mistake and you can total your car which can also mean race day is over. Smoke is another pretty hyped up feature, but it is also a feature I didn't pay much attention to at all. Since I use the hood/bumper car, I didn't notice it much except at starts. It will however be noticeable in online drift especially if you start in second place. Drifting in a cloud of smoke behind your opponent can be a bit more difficult.
[img=http://media.nfsunlimited.net/upload/71abd88e81.jpg]
ProStreet has a large car list with euro an japanese tuners, american muscles and quite a few supercars
The game has its flaws and it has it's advantages but overall I think it is a big improvement over the previous series. Sure it's not perfect (can't remember any NFS game that was perfect), but the good features definitely outweigh the bad ones especially because the main point of the game - the racing - is actually done superbly and is almost without flaws (I did notice some fps drops in the dev version, but I'm sure they will fix that with the full version). The driving really rocks and that counts the most in a Need for Speed game.
Previous: ProStreet Preview Part 3: Racing
Author: Bojan
Created on on 7. November 2007 07:15
Comments
by Tardax
on 7. November 2007 08:12
Cool
by steve30x
on 7. November 2007 08:36
I cant wait for this game. Unfortunately I have to wait 2 more weeks because im in Ireland. (it gives me a chance to watercool my CPU though)
by ccrst92
on 7. November 2007 08:48
I have to wait to get a new graphics card that supports Dx9 hardware, not software. And that is because of that smoke effect which isn't such a big deal honestly. I don't find it so real. Seems like it is made of plastic in my opinion.
by elie8
on 7. November 2007 11:03
really awsome !!!! i can't wait to play it but plz i want to know if there is anymore cars in PS or there is only 71 cars ????? if anyone knows plz answer
by ChZ^^
on 7. November 2007 13:11
Like the article, just sad its only 30 vinyls Post comment
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Comments posted: 18
Date joined: October 2007
Last active: 512 days ago