RedCar,
I just looked and there are DXT1, DXT3 and a few A8R8G8B8 textures in UG2's cars/textures.bin with all sorts of height/width combos. If you're sure that you're importing the correct size & format and still get a corrupted textures.bin try using mwtex to import instead.
Search found 77 matches
- 29 Aug 2008, 23:47
- Forum: Editing
- Topic: BinTex and UG2
- Replies: 15
- Views: 14234
- 18 Aug 2008, 23:05
- Forum: Editing
- Topic: NFS Trainers
- Replies: 3
- Views: 5008
NFS Trainers
Here's a trainer that I put together for Most Wanted (version 1.3 only), it needs testing. I have the same physics, camera and tire adjust trainers for ProStreet & Carbon almost finished that will need testing too, will post when done. ftp://64.89.144.81/public/upload/NFSMW/NFSMW_ADVANCE_CONTROL...
- 17 Jul 2008, 11:37
- Forum: Editing
- Topic: NFSUG2 Camera Controller
- Replies: 5
- Views: 5999
NFSUG2 Camera Controller
NFSUG2 Camera Controller. See README for more info.
ftp://64.89.144.81/public/upload/UG2/NF ... ONTROL.ZIP
ftp://64.89.144.81/public/upload/UG2/NF ... ONTROL.ZIP
- 20 Jun 2008, 18:50
- Forum: Editing
- Topic: Hidden Pro Street Vinyls
- Replies: 61
- Views: 127219
Re: Hidden Pro Street Vinyls
That was a very sloppy crop/resize/paste using his skin texture. You can import/export GRID textures using the PSSG utility (gridjoint.com).Racing M3 GTR wrote: And how did you get SMAIL26's vinyl to fit the 350Z anyway? I'm thinking of sticking an actual Ravenwest car into the game.
- 19 Jun 2008, 16:55
- Forum: Editing
- Topic: Hidden Pro Street Vinyls
- Replies: 61
- Views: 127219
Re: Hidden Pro Street Vinyls
Certain vinyl codes are unique to the car. Ryo's Evo is an example of such. So until we can find where this vinyl is stored and discover how to re-import it into the RX-7's vinyl storage, I don't think what you're asking for is possible. Doing a byte search using some code from one of the unique vi...
- 18 Jun 2008, 18:11
- Forum: Editing
- Topic: Hidden Pro Street Vinyls
- Replies: 61
- Views: 127219
Re: Hidden Pro Street Vinyls
The camo vinyls seem to be the best templates, they get exported as DDS files without Mip Maps so they can be imported without Mip Maps.Here's a vinyl that SMAIL26 made for Grid that I just pasted on a camo vinyl and exported as a DDS, notice that the windows didn't get painted. http://i289.photobuc...
- 18 Jun 2008, 15:54
- Forum: Editing
- Topic: Hidden Pro Street Vinyls
- Replies: 61
- Views: 127219
Re: Hidden Pro Street Vinyls
Woah, hold up... If I'm getting things right, are you saying you guys have managed to figure out how to make textures in photoshop? So I can add some extra shapes and stuff? or make a layout, combine the layers, then add another lot? Using Texmod and Photoshop you can do something like this in a fe...
- 17 Jun 2008, 23:30
- Forum: Editing
- Topic: Hidden Pro Street Vinyls
- Replies: 61
- Views: 127219
Re: Hidden Pro Street Vinyls
I've used some vinyls from Carbon in PS, to do it I had to export them as DDS files then make my own 1024x1024 DDS and import it. If you want the car color to stay the same (transparency) you have to use DDS. To put a one piece 1024x1024 vinyl on a stock car I've been using the first camouflage viny...
- 11 Jun 2008, 22:21
- Forum: Editing
- Topic: Hidden Pro Street Vinyls
- Replies: 61
- Views: 127219
Re: Hidden Pro Street Vinyls
Texmod works great, you can change just about any texture in the game. I just replaced all of the Progressive billboards with my own textures. Engine bay textures can be swapped but the car's body size needs to be simular for it to look right. Menu art, track objects, even the textures for the girls...
- 06 Jun 2008, 16:13
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
Re: NFS ProStreet Gravity & CAM MODs
PM me your email address or email me (bytesss@live.com) and I'll send the one for UG2.
- 05 Jun 2008, 18:50
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
Re: NFS ProStreet Gravity & CAM MODs
I didn't go through a barrier, I was using a edited gameplay.bin file which warped me behind the barrier when I pressed reset. If you find a barrier that you can go over (I haven't found one yet) you can use the gravity mod to get over it. EDIT: I found that you can go over some of the barriers that...
- 16 May 2008, 04:09
- Forum: Editing
- Topic: Need for Speed ProStreetv1.1 Camera Controller
- Replies: 8
- Views: 7561
Need for Speed ProStreetv1.1 Camera Controller
Need for Speed ProStreetv1.1 Camera Controller
Fixed some issues from v1.0 also added E = Kill Camera Pullback
ftp://64.89.144.81/public/upload/NFSPS/ ... ROLv11.zip
Fixed some issues from v1.0 also added E = Kill Camera Pullback
ftp://64.89.144.81/public/upload/NFSPS/ ... ROLv11.zip
- 10 May 2008, 07:04
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
Re: NFS ProStreet Gravity & CAM MODs
Here's a few captures showing camera movement. The camera movement is a bit choppy because of the capture software, it's smoother during actual gameplay. Right click and do "save as" instead of trying to play them from the FTP server. ftp://81.177.8.194/upload/NFSPS/NFSPS_CAM1.wmv ftp://81...
- 08 May 2008, 06:02
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
Re: NFS ProStreet Gravity & CAM MODs
What he did was stumble upon an unused camera mode and replace a used camera mode with that one. I don't think it's possible to modify camera modes. I didn't "stumble" upon an unused camera mode. I analyzed the code carefully and did alot of testing to figure out how the cameras work. I c...
- 22 Mar 2008, 03:53
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
Re: NFS ProStreet Gravity & CAM MODs
I uploaded them to another pub. The +4 trainer that I put together does both camera mods, never totaled and gravity adjust (gravity adjust is fixed and now works on all machines). If you use the trainer you won't need to use some of the mods. ftp://81.177.8.194/upload/NFSPS/NFSPS_Plus4_Trainer.ZIP f...
- 03 Mar 2008, 06:50
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
- 24 Feb 2008, 21:24
- Forum: Editing
- Topic: NFS PS: Make all cars (189) available
- Replies: 152
- Views: 245114
Re: NFS PS: Make all cars (189) available
Try using: majinunlock&
That's what I use to unlock cars and stage 4 parts with v1.1
There's one more that unlocks something (never really looked into what): majin&&
That's what I use to unlock cars and stage 4 parts with v1.1
There's one more that unlocks something (never really looked into what): majin&&
- 17 Feb 2008, 10:21
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
Re: NFS ProStreet Gravity & CAM MODs
Here's a trainer that'll allow you to trigger and drive with the CinemaCam. See the .txt file for more info. Since it's a trainer some virus scanners will misinterpret it as a virus but it's clean.
ftp://89.252.0.104/upload/NFSPS_CinemaCam_Trainer.zip
ftp://89.252.0.104/upload/NFSPS_CinemaCam_Trainer.zip
- 13 Feb 2008, 18:50
- Forum: Editing
- Topic: NFS ProStreet Tire MODs
- Replies: 4
- Views: 10665
NFS ProStreet Tire MODs
10 different tire size combos (fat tires) for NFS Prostreet.
ftp://89.252.0.104/upload/NFSPS_TIRE_MODS.ZIP
ftp://89.252.0.104/upload/NFSPS_TIRE_MODS.ZIP
- 13 Feb 2008, 00:09
- Forum: Editing
- Topic: NFSPS TRACK HACK
- Replies: 5
- Views: 6834
Re: NFSPS TRACK HACK
TOGGLEDEMOCAMERAS is a debug console command and I know of no way to enable it. To enable "pull camera back" you can replace one of the functions that you don't use. I don't use individual shift buttons so I replaced 'shift sixth". Here's a patch that'll do that, do a file compare to ...
- 10 Feb 2008, 22:18
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
Re: NFS ProStreet Gravity & CAM MODs
Use the base converter within the hexeditor that you're using, it's usually under the tools menu. Set it to "intel" and "float32".
- 08 Feb 2008, 10:47
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
Re: NFS ProStreet Gravity MOD
The default gravity value for passenger vechicles in MW, Carbon and Prostreet is -9.8128 (Float32 which is 3B011DC1 hex). There are 8 locations, some are for player cars and others for AI/police. The mods I posted change all values evenly. If you do a hex search in GlobalMemoryFile.bin for 3B011DC1 ...
- 07 Feb 2008, 10:35
- Forum: Editing
- Topic: NFS ProStreet Gravity & CAM MODs
- Replies: 27
- Views: 24992
NFS ProStreet Gravity & CAM MODs
Here's a Mod that'll improve handling on all cars in NFSPS (will also work with MW & Carbon) by increasing the global world gravity. There are two patches, one doubles the gravity and the other triples it. Some cars don't like 3x gravity so use 2x on them. Included is a "undo" patch to...
- 04 Feb 2008, 00:21
- Forum: Editing
- Topic: How to swap car bodies in Need for Speed
- Replies: 2
- Views: 6532
How to swap car bodies in Need for Speed
Here's a quick tutorial on how to swap car bodies in Need for Speed Most Wanted, Carbon or ProStreet by HexEditing your game's GlobalMemoryFile.bin Although you can swap any car body with another the wheel base & ride height should be similar for the car to look right. Before swapping car bodies...
- 04 Feb 2008, 00:21
- Forum: Editing
- Topic: How to swap car bodies in Need for Speed
- Replies: 1
- Views: 3874
How to swap car bodies in Need for Speed
Here's a quick tutorial on how to swap car bodies in Need for Speed Most Wanted, Carbon or ProStreet by HexEditing your game's GlobalMemoryFile.bin Although you can swap any car body with another the wheel base & ride height should be similar for the car to look right. Before swapping car bodies...