Search found 77 matches

by Bytesss
29 Aug 2008, 23:47
Forum: Editing
Topic: BinTex and UG2
Replies: 15
Views: 14234

Re: Slight problem with BinTex editing

RedCar,
I just looked and there are DXT1, DXT3 and a few A8R8G8B8 textures in UG2's cars/textures.bin with all sorts of height/width combos. If you're sure that you're importing the correct size & format and still get a corrupted textures.bin try using mwtex to import instead.
by Bytesss
18 Aug 2008, 23:05
Forum: Editing
Topic: NFS Trainers
Replies: 3
Views: 5008

NFS Trainers

Here's a trainer that I put together for Most Wanted (version 1.3 only), it needs testing. I have the same physics, camera and tire adjust trainers for ProStreet & Carbon almost finished that will need testing too, will post when done. ftp://64.89.144.81/public/upload/NFSMW/NFSMW_ADVANCE_CONTROL...
by Bytesss
17 Jul 2008, 11:37
Forum: Editing
Topic: NFSUG2 Camera Controller
Replies: 5
Views: 5999

NFSUG2 Camera Controller

NFSUG2 Camera Controller. See README for more info.

ftp://64.89.144.81/public/upload/UG2/NF ... ONTROL.ZIP
by Bytesss
20 Jun 2008, 18:50
Forum: Editing
Topic: Hidden Pro Street Vinyls
Replies: 61
Views: 127219

Re: Hidden Pro Street Vinyls

Racing M3 GTR wrote: And how did you get SMAIL26's vinyl to fit the 350Z anyway? I'm thinking of sticking an actual Ravenwest car into the game.
That was a very sloppy crop/resize/paste using his skin texture. You can import/export GRID textures using the PSSG utility (gridjoint.com).
by Bytesss
19 Jun 2008, 16:55
Forum: Editing
Topic: Hidden Pro Street Vinyls
Replies: 61
Views: 127219

Re: Hidden Pro Street Vinyls

Certain vinyl codes are unique to the car. Ryo's Evo is an example of such. So until we can find where this vinyl is stored and discover how to re-import it into the RX-7's vinyl storage, I don't think what you're asking for is possible. Doing a byte search using some code from one of the unique vi...
by Bytesss
18 Jun 2008, 18:11
Forum: Editing
Topic: Hidden Pro Street Vinyls
Replies: 61
Views: 127219

Re: Hidden Pro Street Vinyls

The camo vinyls seem to be the best templates, they get exported as DDS files without Mip Maps so they can be imported without Mip Maps.Here's a vinyl that SMAIL26 made for Grid that I just pasted on a camo vinyl and exported as a DDS, notice that the windows didn't get painted. http://i289.photobuc...
by Bytesss
18 Jun 2008, 15:54
Forum: Editing
Topic: Hidden Pro Street Vinyls
Replies: 61
Views: 127219

Re: Hidden Pro Street Vinyls

Woah, hold up... If I'm getting things right, are you saying you guys have managed to figure out how to make textures in photoshop? So I can add some extra shapes and stuff? or make a layout, combine the layers, then add another lot? Using Texmod and Photoshop you can do something like this in a fe...
by Bytesss
17 Jun 2008, 23:30
Forum: Editing
Topic: Hidden Pro Street Vinyls
Replies: 61
Views: 127219

Re: Hidden Pro Street Vinyls

I've used some vinyls from Carbon in PS, to do it I had to export them as DDS files then make my own 1024x1024 DDS and import it. If you want the car color to stay the same (transparency) you have to use DDS. To put a one piece 1024x1024 vinyl on a stock car I've been using the first camouflage viny...
by Bytesss
11 Jun 2008, 22:21
Forum: Editing
Topic: Hidden Pro Street Vinyls
Replies: 61
Views: 127219

Re: Hidden Pro Street Vinyls

Texmod works great, you can change just about any texture in the game. I just replaced all of the Progressive billboards with my own textures. Engine bay textures can be swapped but the car's body size needs to be simular for it to look right. Menu art, track objects, even the textures for the girls...
by Bytesss
06 Jun 2008, 16:13
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

Re: NFS ProStreet Gravity & CAM MODs

PM me your email address or email me (bytesss@live.com) and I'll send the one for UG2.
by Bytesss
05 Jun 2008, 18:50
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

Re: NFS ProStreet Gravity & CAM MODs

I didn't go through a barrier, I was using a edited gameplay.bin file which warped me behind the barrier when I pressed reset. If you find a barrier that you can go over (I haven't found one yet) you can use the gravity mod to get over it. EDIT: I found that you can go over some of the barriers that...
by Bytesss
16 May 2008, 04:09
Forum: Editing
Topic: Need for Speed ProStreetv1.1 Camera Controller
Replies: 8
Views: 7561

Need for Speed ProStreetv1.1 Camera Controller

Need for Speed ProStreetv1.1 Camera Controller

Fixed some issues from v1.0 also added E = Kill Camera Pullback

ftp://64.89.144.81/public/upload/NFSPS/ ... ROLv11.zip
by Bytesss
10 May 2008, 07:04
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

Re: NFS ProStreet Gravity & CAM MODs

Here's a few captures showing camera movement. The camera movement is a bit choppy because of the capture software, it's smoother during actual gameplay. Right click and do "save as" instead of trying to play them from the FTP server. ftp://81.177.8.194/upload/NFSPS/NFSPS_CAM1.wmv ftp://81...
by Bytesss
08 May 2008, 06:02
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

Re: NFS ProStreet Gravity & CAM MODs

What he did was stumble upon an unused camera mode and replace a used camera mode with that one. I don't think it's possible to modify camera modes. I didn't "stumble" upon an unused camera mode. I analyzed the code carefully and did alot of testing to figure out how the cameras work. I c...
by Bytesss
22 Mar 2008, 03:53
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

Re: NFS ProStreet Gravity & CAM MODs

I uploaded them to another pub. The +4 trainer that I put together does both camera mods, never totaled and gravity adjust (gravity adjust is fixed and now works on all machines). If you use the trainer you won't need to use some of the mods. ftp://81.177.8.194/upload/NFSPS/NFSPS_Plus4_Trainer.ZIP f...
by Bytesss
03 Mar 2008, 06:50
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

Re: NFS ProStreet Gravity & CAM MODs

deleted
by Bytesss
24 Feb 2008, 21:24
Forum: Editing
Topic: NFS PS: Make all cars (189) available
Replies: 152
Views: 245114

Re: NFS PS: Make all cars (189) available

Try using: majinunlock&
That's what I use to unlock cars and stage 4 parts with v1.1
There's one more that unlocks something (never really looked into what): majin&&
by Bytesss
17 Feb 2008, 10:21
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

Re: NFS ProStreet Gravity & CAM MODs

Here's a trainer that'll allow you to trigger and drive with the CinemaCam. See the .txt file for more info. Since it's a trainer some virus scanners will misinterpret it as a virus but it's clean.

ftp://89.252.0.104/upload/NFSPS_CinemaCam_Trainer.zip
by Bytesss
13 Feb 2008, 18:50
Forum: Editing
Topic: NFS ProStreet Tire MODs
Replies: 4
Views: 10665

NFS ProStreet Tire MODs

10 different tire size combos (fat tires) for NFS Prostreet.

ftp://89.252.0.104/upload/NFSPS_TIRE_MODS.ZIP
by Bytesss
13 Feb 2008, 00:09
Forum: Editing
Topic: NFSPS TRACK HACK
Replies: 5
Views: 6834

Re: NFSPS TRACK HACK

TOGGLEDEMOCAMERAS is a debug console command and I know of no way to enable it. To enable "pull camera back" you can replace one of the functions that you don't use. I don't use individual shift buttons so I replaced 'shift sixth". Here's a patch that'll do that, do a file compare to ...
by Bytesss
10 Feb 2008, 22:18
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

Re: NFS ProStreet Gravity & CAM MODs

Use the base converter within the hexeditor that you're using, it's usually under the tools menu. Set it to "intel" and "float32".
by Bytesss
08 Feb 2008, 10:47
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

Re: NFS ProStreet Gravity MOD

The default gravity value for passenger vechicles in MW, Carbon and Prostreet is -9.8128 (Float32 which is 3B011DC1 hex). There are 8 locations, some are for player cars and others for AI/police. The mods I posted change all values evenly. If you do a hex search in GlobalMemoryFile.bin for 3B011DC1 ...
by Bytesss
07 Feb 2008, 10:35
Forum: Editing
Topic: NFS ProStreet Gravity & CAM MODs
Replies: 27
Views: 24992

NFS ProStreet Gravity & CAM MODs

Here's a Mod that'll improve handling on all cars in NFSPS (will also work with MW & Carbon) by increasing the global world gravity. There are two patches, one doubles the gravity and the other triples it. Some cars don't like 3x gravity so use 2x on them. Included is a "undo" patch to...
by Bytesss
04 Feb 2008, 00:21
Forum: Editing
Topic: How to swap car bodies in Need for Speed
Replies: 2
Views: 6532

How to swap car bodies in Need for Speed

Here's a quick tutorial on how to swap car bodies in Need for Speed Most Wanted, Carbon or ProStreet by HexEditing your game's GlobalMemoryFile.bin Although you can swap any car body with another the wheel base & ride height should be similar for the car to look right. Before swapping car bodies...
by Bytesss
04 Feb 2008, 00:21
Forum: Editing
Topic: How to swap car bodies in Need for Speed
Replies: 1
Views: 3874

How to swap car bodies in Need for Speed

Here's a quick tutorial on how to swap car bodies in Need for Speed Most Wanted, Carbon or ProStreet by HexEditing your game's GlobalMemoryFile.bin Although you can swap any car body with another the wheel base & ride height should be similar for the car to look right. Before swapping car bodies...

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