Act Labs Force Feedback Wheel No Go with NFS High Stakes...

Need for Speed Hot Pursuit 2, Need for Speed Porsche, Need for Speed High Stakes and older
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DOH2003
Stock
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Posts: 2
Joined: 13 Aug 2003, 10:30

Act Labs Force Feedback Wheel No Go with NFS High Stakes...

Post by DOH2003 »

It doesn't seem to be aware that this fine FF wheel even exists. Not only isn't it an option for use with force feedback, it doesn't seem to work with the game at all.

Any help would be greatly appreciated.
Rogue
Drift King
Drift King
Posts: 348
Joined: 29 Jan 2003, 06:01
Location: Australia

Post by Rogue »

Sorry DOH2003, but don't think I can be of too much help here as don't have the Act Labs Force Feedback Wheel. I would suggest though to go to the companies site and update drivers for the wheel. See if the wheel works with other race simulation games to ensure that it is installed correctly.

From the games readme file it states:

CONFIGURING PROGRAMMABLE CONTROLLERS
====================================
Some controller devices allow you to program them to produce output that
is customized for a particular game. If you use a device with NFS:HS that
is custom programmed for another game, you may see unexpected results
when setting the controller configuration in NFS:HS.
For example, if button "A" on a joystick has been programmed to behave
as if it were the "H" key on the keyboard, and you try to assign the
Accelerate function to this button in the NFS:HS CONTROLLERS screen, the
button will be interpreted by NFS:HS as "Keyboard H" instead of
"Joystick Button A". This would cause a conflict only if you tried
to assign some other function to the actual keyboard "H".

FORCE FEEDBACK SUPPORT
======================
Ensure all cables are properly attached and your Force Feedback device
is configured properly under Windows, and run NFS:HS. From the Main menu,
select OPTIONS, then CONTROLLERS, and then FORCE FEEDBACK. If the
FORCE FEEDBACK option is grayed-out, your device was not detected;
double-check that your device configuration in Windows is correct, and
try again. If your device configuration appears to be correct, your
device drivers may need to be updated; contact the manufacturer of your
device to obtain the latest drivers.

If the device is detected, the Force Feedback sensitivity menu will
appear. Use your mouse to select the various force levels you desire;
maximum force is exerted when a bar is all the way to the right, and
all force is disabled when a bar is all the way to the left (select
this level for all forces if you want to use your force feedback
controller as a normal device without any forces).
NOTE: Some forces are mutually exclusive (i.e., body roll and road
grip).


CONTROLLER CONFIGURATION
========================
If you attempt to configure your controller (i.e., joystick, wheel,
pedals) on the CONTROLLERS screen, it is important that you keep the
joystick or wheel centered and not depress the pedals; doing so can
cause the controller to perform in a reverse manner.

Make sure that you have the pedals in the full up position (off gas)
when you select to map a pedal as a control (i.e., ACCELERATE or BRAKE).
If you have the pedal depressed when you try to map it as either
ACCELERATE or BRAKE and then release the pedal to map it, then the
pedal will have a reverse effect in gameplay: releasing the pedal with
your foot will act as acceleration, and depressing the pedal will let
off the gas.

Make sure that you have the steering wheel in the center position when
you select STEER LEFT on the CONTROLLERS screen, and then move the
steering wheel to the left to map it correctly. If you are holding the
steering wheel to the left when you click on the STEER LEFT selection
and then release the steering wheel, this will result in your steering
wheel being mapped backwards in gameplay: steering left with the
steering wheel in gameplay will result in your car steering more to the
right.

*********************************************************
TROUBLESHOOTING
*********************************************************
FORCE FEEDBACK PROBLEMS
=======================
Microsoft Force Feedback products:
SideWinder Force Feedback devices traditionally connect through
the game port. Both joystick position information and force commands
are transferred through this port. In order to handle the amount of
data being transferred across the game port, Microsoft uses MIDI
compression. This means your game port must have MIDI support which
is usually only found on game ports built into your sound card.
If you do not have a MIDI compatible game port, the joystick may work
but not the force feedback. If you do have a MIDI compatible game
port and the force feedback still does not work, check the MIDI
settings in accordance with the documentation that came with your
Microsoft Force Feedback device.

Immersion Force Feedback products:
(including but not limited to the following mfg.:
Logitech, SC&T, ThrustMaster, Act Labs, CH Products)
Immersion force feedback devices traditionally connect through the
serial port and/or the game port or just a USB port. The force
commands are transferred through the serial or USB ports, but never
through the game port.
Guest

Post by Guest »

Thank you for the reply, that actually gives me some ideas to try.
Rogue
Drift King
Drift King
Posts: 348
Joined: 29 Jan 2003, 06:01
Location: Australia

Post by Rogue »

No probs, glad to be able to offer some help.
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