*PROJECT SLAM!!! released*
*PROJECT SLAM!!! released*
in the hope of attracting new registers to this site i'm gonna start posting all my projects here
this is a modified version of my astra 3dr, the kit i'm putting on it is sort of like a cross between a DTM style and some JAP styking, it will slammed as low as possible to the ground, 3d lights and realistic performance. i'm not sure what the exact performance will be yet. next update coming soon
this is a modified version of my astra 3dr, the kit i'm putting on it is sort of like a cross between a DTM style and some JAP styking, it will slammed as low as possible to the ground, 3d lights and realistic performance. i'm not sure what the exact performance will be yet. next update coming soon
Last edited by viper_gts on 16 Jul 2003, 00:47, edited 2 times in total.
for nfs4, i think people r deeming 8k-9k as respectful, so i try to keep my cars under this, but due to the detail on this car it's gonna be hard, expecially with the 3d wheels. just now there 1699 per wheel , so it's either heavy poly reduction or i'm goin to have to redo them from scratch which will be a bit if a pain
when were able to build scratch made cars for HP2, i think the max poly count would be 20k atleast(or i hope anyway). this will give us aload more flexiblity to make great cars in every way, also if no one is able to create a dash view for it (i hope they will though), that'll mean even more poly's for the exterior
when were able to build scratch made cars for HP2, i think the max poly count would be 20k atleast(or i hope anyway). this will give us aload more flexiblity to make great cars in every way, also if no one is able to create a dash view for it (i hope they will though), that'll mean even more poly's for the exterior
here's some ingame pics. i haven't finished texturing the interior yet and i will probaly add a spoiler to it. the only problem is, as the car is in the pic. the poly count is 9477. i managed to bring the wheels down from 1699 poly's to 847 poly's, but if the offer still stands DSM i'd much rather u done a set for me
and i still need to redo the normals
and i still need to redo the normals
i think the back looks really bad in the other pics, cos the ingame pics were rubbish and the normals weren't fixed. so here's new pics with the normals fixed. let me know what u guys think before i release it also what about the carbon hood? should i keep it or exchange it for a jet black hood?
also i plan to add a spoiler/wing
also i plan to add a spoiler/wing
Your car is good, but I need your help????
With what programs did you made your car
i made the car with the following programs (i've provided links next to the programs):
zmodeler - http://zmodeler.nfscheats.com/services/ ... &cat=files
viv editor - http://www.nd4spdworld.com/?section=uti ... info&id=62
fcefinish2 - http://www.nfscars.net/tools.php?page=details&ID=12
apart from the above programs, you will need a good paint program. something like paint shop pro, ms paint, adobe photoshop, etc. i use adobe photoshop
hope this helps
zmodeler - http://zmodeler.nfscheats.com/services/ ... &cat=files
viv editor - http://www.nd4spdworld.com/?section=uti ... info&id=62
fcefinish2 - http://www.nfscars.net/tools.php?page=details&ID=12
apart from the above programs, you will need a good paint program. something like paint shop pro, ms paint, adobe photoshop, etc. i use adobe photoshop
hope this helps