*PROJECT SLAM!!! released*

Discuss editing Need for Speed.
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viper_gts
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*PROJECT SLAM!!! released*

Post by viper_gts »

in the hope of attracting new registers to this site i'm gonna start posting all my projects here :D

this is a modified version of my astra 3dr, the kit i'm putting on it is sort of like a cross between a DTM style and some JAP styking, it will slammed as low as possible to the ground, 3d lights and realistic performance. i'm not sure what the exact performance will be yet. next update coming soon :)

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Last edited by viper_gts on 16 Jul 2003, 00:47, edited 2 times in total.
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Bojan
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Post by Bojan »

This is for NFSHP2 right?


You really are good to modify an existing model to this point, where you can't even find out which model did you modify.
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Post by viper_gts »

oops, sorry. it's for nfs 4 :oops: , scratch built.
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Post by viper_gts »

here r the wheels i plan to have on the car, but there gonna have to go through some heavy poly reduction :? they r BK Racing BK 530's

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Post by Bojan »

What's the max number of polys for today's machines?
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Post by viper_gts »

for nfs4, i think people r deeming 8k-9k as respectful, so i try to keep my cars under this, but due to the detail on this car it's gonna be hard, expecially with the 3d wheels. just now there 1699 per wheel :? , so it's either heavy poly reduction or i'm goin to have to redo them from scratch which will be a bit if a pain :cry:

when were able to build scratch made cars for HP2, i think the max poly count would be 20k atleast(or i hope anyway). this will give us aload more flexiblity to make great cars in every way, also if no one is able to create a dash view for it (i hope they will though), that'll mean even more poly's for the exterior :)
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Post by Koffy »

Nice car. Looks a little like the DTM Calibra.
When will it be ready?
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Post by viper_gts »

thx koffy, hope fully by monday

the body almost fully textured, in game pics coming 2moro and poly count.

should i keep the Carbon Fibre bonnett or just settle for a jet black bonnett?


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Post by viper_gts »

here's some ingame pics. i haven't finished texturing the interior yet and i will probaly add a spoiler to it. the only problem is, as the car is in the pic. the poly count is 9477. i managed to bring the wheels down from 1699 poly's to 847 poly's, but if the offer still stands DSM i'd much rather u done a set for me

and i still need to redo the normals
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Post by viper_gts »

i think the back looks really bad in the other pics, cos the ingame pics were rubbish and the normals weren't fixed. so here's new pics with the normals fixed. let me know what u guys think before i release it also what about the carbon hood? should i keep it or exchange it for a jet black hood?

also i plan to add a spoiler/wing

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Post by viper_gts »

it took alot longer than i expected, but here's the latest. i had to sacrifice 3d rear lights to bring the poly count down, beccause it was sitting at over 13k poly's. but i could only manage to get it down to 9,595 poly's. just a few tweaks with the texturing. then i will do the performance file.

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Post by Bojan »

Looks way better than before! Congrats!

What about the driver?
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Post by viper_gts »

thx bobyx :) , i forgot to add the driver before i took the pics :oops:
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Post by viper_gts »

i'm just tweaking the perfomance in the game then i will upload it.

final poly count: 9715 (sorry about the high poly count )

i decided to give it the performance of the 2001 Opel Astra Extreme Concept

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Post by Bojan »

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Post by viper_gts »

thx bobyx :D
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Your car is good, but I need your help????

Post by RumbleR »

With what programs did you made your car :?: :?: :?:
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Post by viper_gts »

i made the car with the following programs (i've provided links next to the programs):

zmodeler - http://zmodeler.nfscheats.com/services/ ... &cat=files

viv editor - http://www.nd4spdworld.com/?section=uti ... info&id=62

fcefinish2 - http://www.nfscars.net/tools.php?page=details&ID=12

apart from the above programs, you will need a good paint program. something like paint shop pro, ms paint, adobe photoshop, etc. i use adobe photoshop

hope this helps :wink:
Speedster

Program.

Post by Speedster »

What program are you using to modify the car?
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Post by viper_gts »

zmodeler is the program used to create or modify cars, there is also a tutorial to use this program on the home page.
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