Need for Speed Carbon News (visible on NFSUnlimited.net)
Bojan
NFSUnlimited Staff
Posts: 5182 Joined: 11 Sep 2002, 21:35
Location: Slovenia
Contact:
Post
by Bojan » 03 May 2006, 17:22
Loque has made a tool that allows you to import textures back into Need for Speed Most Wanted (texture exporting naturally works as well), which means you'll be able to create your own vinyls for NFSMW. You can get the tool MWTex in our <a href="
http://www.nfsunlimited.net/mostwanted/utils/">utils section</a>.
Update: Bulletboy reports that the tool can be used for importing vinyls into NFSU2 as well.
We'll have a NFSMW vinyls section up shortly!
Source: NFS-Planet
Last edited by
Bojan on 04 May 2006, 08:33, edited 1 time in total.
Tunerfreak
Professional
Posts: 1771 Joined: 02 Dec 2004, 20:55
Location: New Zealand, in my car
Post
by Tunerfreak » 03 May 2006, 21:32
Just hope nobody starts ricing worse with big flames and stuff.
This mod is going to make the MW showroom more unique as long as theres a section for it.
Bulletboy
Turbo Charged
Posts: 217 Joined: 01 Sep 2005, 21:47
Location: Coventry, England
Contact:
Post
by Bulletboy » 03 May 2006, 23:16
2furio
Valued Member
Posts: 2589 Joined: 04 Jun 2004, 19:41
Location: Romania
Contact:
Post
by 2furio » 03 May 2006, 23:31
Excellent...now I can make a vinyl of the Romanian flag in EA's style and put it on my car...representin'.
BKize_GT
Drift King
Posts: 920 Joined: 30 Jul 2005, 18:49
Location: Behind The Wheel
Post
by BKize_GT » 04 May 2006, 00:50
Bulletboy
Turbo Charged
Posts: 217 Joined: 01 Sep 2005, 21:47
Location: Coventry, England
Contact:
Post
by Bulletboy » 04 May 2006, 01:30
innit
xHaZxMaTx
Unbeatable
Posts: 8940 Joined: 26 Jun 2005, 05:32
Location: Cali-for-ni-a
Post
by xHaZxMaTx » 04 May 2006, 01:41
What the h-e-double hockeysticks does innit mean? Anyway, as I said in the Ferrari thread, this is freakin' sweet!
Bulletboy
Turbo Charged
Posts: 217 Joined: 01 Sep 2005, 21:47
Location: Coventry, England
Contact:
Post
by Bulletboy » 04 May 2006, 01:43
xHaZxMaTx
Unbeatable
Posts: 8940 Joined: 26 Jun 2005, 05:32
Location: Cali-for-ni-a
Post
by xHaZxMaTx » 04 May 2006, 02:06
Does anybody else see the irony in that post?
Bulletboy
Turbo Charged
Posts: 217 Joined: 01 Sep 2005, 21:47
Location: Coventry, England
Contact:
Post
by Bulletboy » 04 May 2006, 02:40
yes, i do.ok sorry then
underoath285
Drift King
Posts: 266 Joined: 26 Aug 2005, 03:36
Location: Cleveland, OH
Post
by underoath285 » 04 May 2006, 04:31
this is sweet, but im still waiting for the damn music importer...has anyone found one yet?
Tunerfreak
Professional
Posts: 1771 Joined: 02 Dec 2004, 20:55
Location: New Zealand, in my car
Post
by Tunerfreak » 04 May 2006, 05:36
I dont think there is one innit
Oh... [/enthusiasm]
M@r!n0
Drift King
Posts: 376 Joined: 24 Jul 2004, 11:25
Location: Craiova > Romania
Contact:
Post
by M@r!n0 » 04 May 2006, 22:06
2furio wrote: Excellent...now I can make a vinyl of the Romanian flag in EA's style and put it on my car...representin'.
i'm looking forword to seeing it
Gene7
Turbo Charged
Posts: 51 Joined: 22 Aug 2005, 19:06
Post
by Gene7 » 05 May 2006, 01:03
how do i load the vynils.bin iton the mwtex program? thx
Aryan
Ricer
Posts: 43 Joined: 03 Jul 2005, 20:16
Location: usa
Post
by Aryan » 05 May 2006, 05:39
how does it work?
TheStig
NFSUnlimited Staff
Posts: 8740 Joined: 30 Jan 2004, 02:40
Location: The Netherlands
Post
by TheStig » 05 May 2006, 07:38
Do you have to ask it 2 times in 2 diffirent topics??
Just be patient someone will explain it in a while
M@r!n0
Drift King
Posts: 376 Joined: 24 Jul 2004, 11:25
Location: Craiova > Romania
Contact:
Post
by M@r!n0 » 05 May 2006, 08:38
i haven't downloaded it yet but i think it's not so diffrent from NFSU
mav47
Ricer
Posts: 6 Joined: 05 May 2006, 10:31
Location: South Africa
Post
by mav47 » 05 May 2006, 10:36
i've tried to get it to work, but everytime i try and import a vinyl into the vinyls.bin file then the mwtex prog just closes by itself
has anybody else found this prob?
GT3x24x7
NFSUnlimited Staff
Posts: 6309 Joined: 23 Jan 2004, 14:15
Location: Australia
Post
by GT3x24x7 » 05 May 2006, 12:20
Only if they have the exact same vinyl in their game as you have on your cars. Otherwise, since a custom vinyl replaces one that's already in the game, they will see the vinyl that you replaced when you're online.
DrTraxx
Ricer
Posts: 20 Joined: 13 Jun 2004, 02:15
Post
by DrTraxx » 05 May 2006, 16:20
I havin so much fun with this tool at the moment, finaly the DTM Audi TT is no longer a dream. Oh and only because of this tool i am back into MW, hopefully there will not be ugly big flame vinyls.
baadmw
Drift King
Posts: 942 Joined: 12 Feb 2005, 18:26
Location: Helsinki Finland
Post
by baadmw » 05 May 2006, 16:33
can anyone explain me how to continue when i have exported the vinyl file. i opened it in ps elements 4 but it says it's in a wrong format
DrTraxx
Ricer
Posts: 20 Joined: 13 Jun 2004, 02:15
Post
by DrTraxx » 05 May 2006, 17:07
The VInyl editing is the same as in NFS U.
1.Download a trial of Adobe Photoshop or buy it
2. Download the DDS Plugins and DLLs
3. Export the Vinyl you want with the tool( dont forget the mask)
4. Edit them with Photoshop(Enable the Plugins first)
5. Import them
6. Have fun
This should help, or look into the NFS U Vinyl Editing Thread
xturbo
Professional
Posts: 2293 Joined: 24 Aug 2005, 19:42
Location: Chile
Post
by xturbo » 06 May 2006, 00:23
that's awesome!!! finally we can REALLY customize cars. i'm studying how to design a good vinyl for my BMW M3. This is getting cool, dude!!