Need For Speed: Carbon

2006 Need for Speed Carbon
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trejo818
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Post by trejo818 »

which videos did you see that in?
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Calibra_14
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Post by Calibra_14 »

Prince - That's what i'm talking about
My friend can't have a manual gears car coz his feet and leg have problems and he can't put his feet on clutch pedal.
Dyno isn't very considered tuning,it's more set up your car for each race
We like the tuning of "visuals" and "performances" :D
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Post by xHaZxMaTx »

Calibra_14 wrote:I have a friend who have a Renault clio with automatic gears and he gets problems with it,but he have a feet with a problem and can't put that feet on clutch(i don't know it's right)
In every Underground series it was automatic,cars handle well
In MW is not the case,you wanna lose the cops but you can't coz the car is sliding.
That just pisses me off.
Heres a tip, start off in 2nd gear, or shift to 2nd at like 10-20mph.
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Post by prince1142003 »

the dyno is tuning, i miss that level of it from U2. it really gave a depth to tuning that i've never seen in NFS games. you're basically tweaking around in your car to give it some performance gains. one thing that i somewhat disliked was the fact that you could tune your car differently for different modes. that doesnt happen in real life. your car doesn't magically realize what type of race it's in and changes its performance. i hope if Carbon incorporates Dyno tuning, it at least incorporates that part of it as well.
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Calibra_14
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Post by Calibra_14 »

The car accepts acceleration start at 2nd gear ??
It's a Renault Clio,not a Bmw m3 :P
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Post by xHaZxMaTx »

...I'm talking about in the game. ¬_¬
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trejo818
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Post by trejo818 »

even if MW handling was a little real you got to admit that it wasnt fun...if its real and sucks then it makes no sence and i prefer if its a little arcade and fun
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Post by YaelDjiel »

i would personally love it if NFS:C leaned more towards sim
much more of a challenge than the arcade stuff that can be played by a 5yr old <_<
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Post by Skyline-GTaRt »

Just found another screenshot of an Audi TT.

It's from th Nintendo DS, but it's still a possibility.
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NFSC - Audi TT.jpg
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trejo818
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Post by trejo818 »

that is ugggggglyy!...that looks like something from a game boy
Last edited by trejo818 on 22 Jul 2006, 20:52, edited 1 time in total.
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Post by xturbo »

what an UGLY hud....that occupies the 70% of the screen...
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trejo818
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Post by trejo818 »

What was EA thinking...is that a gas and temp gage i see
Last edited by trejo818 on 22 Jul 2006, 20:52, edited 1 time in total.
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Post by Skyline-GTaRt »

I think the bit at the bottom appears on the second screen. it does look ugly though
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Post by prince1142003 »

yes ugly. but you should expect this kind of thing when EA tries to port a game designed for the nextGen consoles on to a handheld.
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Post by r34-gtr »

The handling in NFSMW was NOT real. eg.. Taking off in 1st gear, or any gear for that matter and then letting go of the gas.....it just brakes byitself? NO that does not happen in real life, the car will slowly slow down and u will see the revs slowly drop giving u that beautiful deacceleration sound. I hope they fix it.
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Post by Skyline-GTaRt »

True, I think they should limit the systems they port the games for. Can't understand why they would put Temperature, oil and fuel level gauges on there for. :?
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Post by xHaZxMaTx »

That HUD reminds me of SimCopter. :lol: BTW, I would much rather see Carbon based more as a sim.
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Post by TheStig »

YEah me to, U2 was lame. there was no diffirence between FWD, RWD or AWD cars in terms of handling. the only thing you noticed with a AWD is that it was alot faster of the line at a start.
U2 was boring when it comes to diffirence between cars.
And sliding with a AWD or RWD car at the start is logical and more realistic. but it was easy not to if you used manual gears, just shift up as soon as you are moving. and on consoles you could choose not to floor it at the start wich it nothing more then logical.

ooh and even in automatic mode you could reduce it.. just don't blow the engine into the rev limiter as soon as the countdown starts start to rev in the last second and you will notice that your car is alot faster of the line and also it will not slide as much.

I really hope that what EA is telling is true, abit more realistic handling for each class but not enough to loose the fun factor. but more sim than MW and alot more then U2 is pretty wanted IMO

It is pretty clear that some people here are well under the legal age to drive a car....
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trejo818
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Post by trejo818 »

i can drive a car its just that i cant get my licence ontill 8 months
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Post by Danyutz »

drive it before u get a license, but be very carefull :)

i hope that each of the 3 car classes will differ in driving, muscle should be fast, and throw their backs into corners, more "rude" drifiting :twisted: , exotics should be very fast with pleasure cornering, and not the alst tuners should be also fast, with better improvements on each tuning part :) ... i think the cars will have nice handling, what i`ve saw on the videos, they can handle preety good the cars, and the movies are filmed from the consoles, we all know that consoles differ from PCs. i really liked the handbrake corners, the handbrake really throwed the back of the cars :)
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Post by xturbo »

the handbrake in carbon seems ultra-xtreme different from MW. Seems handling now is like a mid between MW and U2.
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Post by Danyutz »

i liked the handbrake in HS and Porsche

PS: i`ve finally done the 68 challenge! :mrgreen: :mrgreen:
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trejo818
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Post by trejo818 »

i cant pass challenge 62 :(
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Post by Kid Cro »

danyutz wrote:i liked the handbrake in HS and Porsche

PS: i`ve finally done the 68 challenge! :mrgreen: :mrgreen:
Handbrake in MW totaly sux! :x
But UG2! 8)
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trejo818
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Post by trejo818 »

there hasnt been any new news on NFSC...please EA release something good and new
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