@prince
It isn't just hard work - it's fun for me, too. I'm kinda addicted with that stuff since ProStreet
@deadlok
By replacing every single instance of the TT, you kinda completely took it out of the game
See, the Carlist basically has:
Bonus/AI Cars
CarLot
Garage/My Cars
you just want to edit the Cars in Garage (as CE cars are hidden in CarLot)
If you're using ArtMoney, i recommend to set 'number of value columns' to 28, the size of a single CarSlot.
That way, you have one CarSlot per Line (if adjusted by offset, so the AAAA values are at the end)
should look something like this: (offsets do vary)
Cars in Garage have category of 02 (marked green) - my cars should be 04
Now, to find the correct customization block and model code bytes for that car (240SX here), have a look at the customization/career link bytes (marked yellow). In this example it's 03.
scroll down to the end of the carslots and note the address of the first byte of customization block (28668h here) - this is your customization base address.
now multiply cust.link with the size of a cust.block (2700/A8Ch) and add the result to the base address above.
the model codes are at bytes 2512/9D0h and 2664/A68h, add that too (or just scroll down)
a simpler method would be to just search for model codes - but be careful with multiple instances of a car.
they're ordered just like they appear in carlist/game, 2 results per car. result 3&4 would be the 2nd, 5&6 the 3rd car and so on..
oh, and don't forget to backup the savefile before doing changes, just in case