SHIFT 2 Dangerous Corners Trailer
- [T][U][N][3][R]
- Drift King
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Re: SHIFT 2 Dangerous Corners Trailer
So a track's design fail now becomes a game feature? Please.
Well at least the crashes should be nice...
Well at least the crashes should be nice...
Re: SHIFT 2 Dangerous Corners Trailer
i think it looks great, dont really get your point of a fail track design. It is a race track, what can you expect ?
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- ElvenAvenger
- Drift King
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Re: SHIFT 2 Dangerous Corners Trailer
Awesome im going to drive AWD cars anyway
Re: SHIFT 2 Dangerous Corners Trailer
What do you mean with that? I honestly didn't understand...[T][U][N][3][R] wrote:So a track's design fail now becomes a game feature? Please.
- ElvenAvenger
- Drift King
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Re: SHIFT 2 Dangerous Corners Trailer
i just assumed he meant that a dangerous track=fail track.
Re: SHIFT 2 Dangerous Corners Trailer
Then all tracks fail because all of them are dangerous when you go over the limits of the car. Eau Rouge / Raidillon is not a dangerous corner at 280 km/h for a F1, but it is a certain crash for a GT1. Just an example.
The most "active" tracks in the world today were carefully designed to prevent deaths by accident in corners. You have run-off areas with gravel to stop the car, you have special walls to absorb impact and many other things. The corners are designed to be correctly banked and with the necessary curbs on the right place.
The most "active" tracks in the world today were carefully designed to prevent deaths by accident in corners. You have run-off areas with gravel to stop the car, you have special walls to absorb impact and many other things. The corners are designed to be correctly banked and with the necessary curbs on the right place.
- [T][U][N][3][R]
- Drift King
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Re: SHIFT 2 Dangerous Corners Trailer
The point of a track is to kill off the drivers? Unless it's a public road in Romania I don't think so...Hydro_PT wrote:What do you mean with that? I honestly didn't understand...[T][U][N][3][R] wrote:So a track's design fail now becomes a game feature? Please.
You'd think that all of these *dramatic voice* Corners of Death *end of voice* would be re-designed by now...
I'm not making any sense am I?
Re: SHIFT 2 Dangerous Corners Trailer
Tracks don't kill people. High speeds in them does. So...[T][U][N][3][R] wrote:The point of a track is to kill off the drivers? Unless it's a public road in Romania I don't think so...
No.[T][U][N][3][R] wrote:I'm not making any sense am I?
- [T][U][N][3][R]
- Drift King
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Re: SHIFT 2 Dangerous Corners Trailer
Ok I'm going back to my mom's basement then...AJ_Lethal wrote:Tracks don't kill people. High speeds in them does. So...[T][U][N][3][R] wrote:The point of a track is to kill off the drivers? Unless it's a public road in Romania I don't think so...
No.[T][U][N][3][R] wrote:I'm not making any sense am I?
- KammyworldRacerGT4
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Re: SHIFT 2 Dangerous Corners Trailer
I honestly cant' name a time where you have, so yeah...[T][U][N][3][R] wrote:The point of a track is to kill off the drivers? Unless it's a public road in Romania I don't think so...Hydro_PT wrote:What do you mean with that? I honestly didn't understand...[T][U][N][3][R] wrote:So a track's design fail now becomes a game feature? Please.
You'd think that all of these *dramatic voice* Corners of Death *end of voice* would be re-designed by now...
I'm not making any sense am I?
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- ElvenAvenger
- Drift King
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Re: SHIFT 2 Dangerous Corners Trailer
a bad driver will be able to kill himself on a completely flat, no curbs road without ANY obstacles in the way.
- [T][U][N][3][R]
- Drift King
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- Joined: 30 Sep 2010, 20:40
Re: SHIFT 2 Dangerous Corners Trailer
Point takenElvenAvenger wrote:a bad driver will be able to kill himself on a completely flat, no curbs road without ANY obstacles in the way.