NFSU1: How to edit Vinyls
NFSU1: How to edit Vinyls
1. Programs needed:
You will need the BinTex which you will get in our utils section and a graphics editing program that has support for DDS files (Photoshop, Paint Shop Pro).
For further infor how to get dds editing work in Photoshop visit this website:
http://developer.nvidia.com/object/nv_t ... tools.html
Make sure you download and install the Photoshop DDS plugin AND the required DLLs.
2. Exporting vinyls
Launch BinTex, open the VINYLS.BIN file from NFS Underground/Cars/ "Car of your choice" folder. First sort by name, then export the vinyl you want to edit. You MUST export both vinyl and vinyl_mask file.
3. Editing
When opening a dds file make sure you open without displaying mipmaps.
You will have to edit both dds files, the vinyl and the mask.
The mask is always 2 colored, black background and some white area. The black area appears transparent on the car, whereas the white area will be used by the vinyl. In case of one colored and manufacturer vinyls, the mask and the vinyl must be the same.
There are various techniques available in editing vinyls, depends on the program you use. You must be careful only about this: Only use the colors that were in the dds file before you edited it. If you use any other colors, the game will crash when you load the vinyl.
When you finish editing, save it back to dds using ARGB 8bit pallete.
4. Importing back to the game
Go to BinTex again, select the vinyl you exported before, click on Texutres - Import. Do the same for mask vinyl. Then click on save. The vinyl should be ready in the game.
Note that the names of vinyls are not the same as in game. So be sure to check all vinyls in the game from the group you edited.
If you experience a crash of the game when you select your vinyl in game, go back to step 3 and try to fix the dds images.
5. Most frequent issues
* BinTex gives you the following error: "An error occured while trying to decompress texture data"
The jdlzdll.dll should be in the same dir as bintex.exe (they were both in the zip file).
* BinTex gives you the following error when importing a dds file: "Texture format has an error!".
You must save the dds as ARGB 8bit.
There is little info about importing and use of edited vinyls in this thread:
http://forum.nfsunlimited.net/viewtopic.php?t=1139
You will need the BinTex which you will get in our utils section and a graphics editing program that has support for DDS files (Photoshop, Paint Shop Pro).
For further infor how to get dds editing work in Photoshop visit this website:
http://developer.nvidia.com/object/nv_t ... tools.html
Make sure you download and install the Photoshop DDS plugin AND the required DLLs.
2. Exporting vinyls
Launch BinTex, open the VINYLS.BIN file from NFS Underground/Cars/ "Car of your choice" folder. First sort by name, then export the vinyl you want to edit. You MUST export both vinyl and vinyl_mask file.
3. Editing
When opening a dds file make sure you open without displaying mipmaps.
You will have to edit both dds files, the vinyl and the mask.
The mask is always 2 colored, black background and some white area. The black area appears transparent on the car, whereas the white area will be used by the vinyl. In case of one colored and manufacturer vinyls, the mask and the vinyl must be the same.
There are various techniques available in editing vinyls, depends on the program you use. You must be careful only about this: Only use the colors that were in the dds file before you edited it. If you use any other colors, the game will crash when you load the vinyl.
When you finish editing, save it back to dds using ARGB 8bit pallete.
4. Importing back to the game
Go to BinTex again, select the vinyl you exported before, click on Texutres - Import. Do the same for mask vinyl. Then click on save. The vinyl should be ready in the game.
Note that the names of vinyls are not the same as in game. So be sure to check all vinyls in the game from the group you edited.
If you experience a crash of the game when you select your vinyl in game, go back to step 3 and try to fix the dds images.
5. Most frequent issues
* BinTex gives you the following error: "An error occured while trying to decompress texture data"
The jdlzdll.dll should be in the same dir as bintex.exe (they were both in the zip file).
* BinTex gives you the following error when importing a dds file: "Texture format has an error!".
You must save the dds as ARGB 8bit.
There is little info about importing and use of edited vinyls in this thread:
http://forum.nfsunlimited.net/viewtopic.php?t=1139
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- Stock
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- Dragon-of-Rune
- Unbeatable
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- Stock
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anyway thanx for all of ya clues..haha u know wut..yesterday night i played then i finally found out how to change color for the vinyl
oh yea..how to gain alotz of points on drifting mode ar guys? i saw from others forum that some guys managed to get 50k+ in one shot..u guys can give me any guides on how to master drifting mode?
oh yea..how to gain alotz of points on drifting mode ar guys? i saw from others forum that some guys managed to get 50k+ in one shot..u guys can give me any guides on how to master drifting mode?
- SuperRacer
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- Sheep <Nl>
- Turbo Charged
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- Stock
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help
thanx bobyx for the vinyl editing, but could you please post a tutorial on how to make your own vinyls?? thanx
- John T, Herder
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