Undercover issues - what a patch should include

2008 Need for Speed Undercover
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Nitrodemon McLaren
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Re: Undercover issues - what a patch should include

Post by Nitrodemon McLaren »

How could I forget?

PC:

*Speedbreaker. Fix it. Whenever you use it to steer or something, it slows down your car thus letting the AI speed past you.
*Traffic. The traffic actually steers to crash into you. #-o I have found that to prove annoying in races...
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Re: Undercover issues - what a patch should include

Post by Andre_online »

Nitrodemon McLaren wrote:*Traffic. The traffic actually steers to crash into you. #-o I have found that to prove annoying in races...
This happened in Carbon too.. Stupid traffic, honestly. Only one word comes to mind: kamikaze.
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Re: Undercover issues - what a patch should include

Post by Nitrodemon McLaren »

Really? I should play Carbon more often sometime...
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Re: Undercover issues - what a patch should include

Post by korge »

Also I noticed that at intersections, the traffic would take the widest turn possible, Always pulling into my lane. Kind of annoying when Im trying to take a leisure drive....
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Re: Undercover issues - what a patch should include

Post by Andre_online »

So wide, they often topple upside down.. It's quite a hilarious scene actually. As I've said, kamikaze. It would have been more eye-catching if the car catches fire upon toppling, like how EA did for High Stakes. :P

For that effect, I wouldn't mind seeing some crashes. It'll make one heck of an in-game movie. :)
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Re: Undercover issues - what a patch should include

Post by 2fast4all »

Fix:
car coming from the sky (see it before....very odd)
refresh faster to load building quicker, not seeing it appear as you race
optimize for quad core or such
optimize for ati cards
dont lock fps to 30
TURN THE DAMNNNN CATCH UP SYSTEM OFF
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Re: Undercover issues - what a patch should include

Post by ravx »

Hydro_PT wrote:
Kimba wrote:And some black line that is following me by the road especially in Gold Mountains.
You have the black line too? Thank god, I though that was MY problem :D...
That black line is the shadow of the wire cables connected to the posts. It gets more noticeable when your car runs fast because of the blur. I think the shadow effect wasn't programmed properly.
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Re: Undercover issues - what a patch should include

Post by t3ice »

Nope..its not the shadow. It comes at the edge of the 3d surface..in this case the mountains. Tbh it looks like an issue of level of scenery pop-up being to slow. ;)
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Re: Undercover issues - what a patch should include

Post by heh »

Well have been playing the PC version of the game quite a bit (and completed it) and i noticed a few things that really need fixing:

1.Terrible framerates. I don't think i will ever get tired of saying this over and over again.

2. Add a GPS tracker with the arrow on the top and allow it to be used during the chases in order to track the pursuit breakers. Sometimes while speeding down the highways, i have no clue where the nearest pursuit breaker is, so i have to keep switching between the map and the chase which makes it painfully slow at times.

3. Fix the shadows and weird textures.

4. Weird traffic behaviors. Aren't the civilian vehicles supposed to steer away from you, not towards you? And not spin around in circles (happened to me once)? Slightly more traffic in the cities to make it more lively as well.

5. Have lower level cars in lower level races? You need at least a little realism right?

6. Any possible way to show how the increase in stats improve the performance of the cars.

7. Turn down the saturation. Its way too bright and yellow

8. Maybe a minor game engine change: Less catch up but more difficult races (eg. opponents that are more consistent)
An additional setting to increase difficulty?

By the way, does domination in events get you more wheelman rep or cash? I can't really tell.
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Re: Undercover issues - what a patch should include

Post by KammyworldRacerGT4 »

Andre_online wrote:So wide, they often topple upside down.. It's quite a hilarious scene actually. As I've said, kamikaze. It would have been more eye-catching if the car catches fire upon toppling, like how EA did for High Stakes. :P

For that effect, I wouldn't mind seeing some crashes. It'll make one heck of an in-game movie. :)
The car catching fire upon toppling? I've experienced that in the original Hot Pursuit too.
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Re: Undercover issues - what a patch should include

Post by xturbo »

Bojan wrote:All platforms (probably, x360 specific)
* cars should not be so close together when starting a multiplayer race. There's a lot of people who start up front and either don't move or hit reverse making everybody behind lose a lot of time (and nerves).
Ok, wait...
You saying that you don't have problems like bugs, glitches, stuttering (PC), load in front of your car, low framerate problems, pixelated shadows or something like that? uh...then my Xbox360 is maybe dead ...

1 ) Low framerate on Xbox360, Ps3 and PC. Game at sometimes turns unplayable.

2 ) Pixelated shadows, especially when you are closing to buildings and others casted shadows.

3 ) Sound problems --> Sometimes in my Xbox360 I can barely hear the music or other sounds effects even if the engine volume is set to -6db and the rest is maxed out. Oh and 5.1 sound should be enabled on PC.

4 ) Car wheels almost flying over the road.

5 ) Just a few of smoke compared to Pro Street

6 ) Fix the stuttering, some ugly glitches and bugs. I can even see when the game loads just in front of me the world (PC especific it seems)

7 ) I don't know if you have noticed when the time is sunset and then you look back quickly and when you return to front view the sky turns to a clear sky and shiny? Like a sudden change in weather with no transition? I have noticed this on PC and Xbox360

8 ) Well, as bojan was saying, a more stable net code and that buggy thing about cars too close at the start line.

9 ) Wonder why the map has to load whrn in other games the map never loaded during pauses. That should be corrected.

The rest is fine imho. If they really fix those things, I'll get a 2nd copy (PC) for my brother.
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Re: Undercover issues - what a patch should include

Post by Unlimited R8 »

Nitrodemon McLaren wrote:PC:
*Frame rate issues
*The game constantly freezes
Agree totally, I am getting frustrated that I can't make an awesome 240SX I had in mind, and I even took a week drawing it, on a large sheet of paper :x It was based on primary vinyls.
And this is what caught my eye, Cars flying out of the sky after its loading buildings!
and One time i was driving in a stight lane traveling 300+km and all of a sudden a civilian minivan powerslides to the right, right in front of me(it was like he used speedbreaker or something [-X )
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Re: Undercover issues - what a patch should include

Post by Bojan »

Xbox360:
- online when in lobby or going from lobby to the game, the xbox occasionally freezes
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Re: Undercover issues - what a patch should include

Post by The Flash »

2fast4all wrote:Fix:
car coming from the sky (see it before....very odd)
refresh faster to load building quicker, not seeing it appear as you race
optimize for quad core or such
optimize for ati cards
dont lock fps to 30
TURN THE DAMNNNN CATCH UP SYSTEM OFF
V-sync lock your FPS at 30, try disable it.
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Re: Undercover issues - what a patch should include

Post by FrankieGthang »

add mirror mod for decals come on!!!!
and put vinyl limit at least like pro street and not like this!
i can not believe they reduced a limit for both vinyls and decals from 20 to 10 instead of raising it from 20 to even 30 :x :x :x :x :x that pisses me off a big time!!!!
i don't know whats the deal about it??!

and body kits and stuff are just the same as pro street(boring,there are no new ones) and there are just few of them :x :x !!!!!!
hope there will be add-on later for that stuff too [-o<
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Re: Undercover issues - what a patch should include

Post by TheStig »

Hmmm maybe a undate that fixes the fact that I can't even play UC for 5 minutes on my 360 without CRASHING!!!
It manages to crash at startup, but mostly when loading, but also in races and the garage.
In general I can't bloody play the game at all. (both the german and english version crash so it's not the DVD itself)
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Re: Undercover issues - what a patch should include

Post by GT3x24x7 »

Vent much? :lol:
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Re: Undercover issues - what a patch should include

Post by Andre_online »

Who can blame him for doing so? Haha! I would too! :P
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Re: Undercover issues - what a patch should include

Post by Nitrodemon McLaren »

Same with me, in fact mine sometimes crashes even more often. XD
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Re: Undercover issues - what a patch should include

Post by mean2u »

  • Lock the global lighting. Having the entire world's shadows spin to follow your direction of travel is really silly.
  • Fix the pop-up issues. This is the first game I've seen in a while where you can actually see buildings and traffic just suddenly appear ahead.
  • Toggle mouse cursor on the PC version.
  • FPS optimizations, etc.
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Re: Undercover issues - what a patch should include

Post by MasertizGT »

Whoa, i had never gotten so many problems while playing undercover, i know the frame rate should be increased, and the brightness has to be toned down sometimes i cant even see my car, also more customization like most wanted. The autosculpt is good but it could be better.
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Re: Undercover issues - what a patch should include

Post by Carcrazy »

You think MW had alot of customization? :|
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Re: Undercover issues - what a patch should include

Post by KammyworldRacerGT4 »

If he meant UG2, that would be a bit more understandable. And also, (@ MasertizGT) that's an addon, smart guy.
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Re: Undercover issues - what a patch should include

Post by MasertizGT »

Kammy, what is the addon? oh i have another question what resoultion are you runing your game on mine is 1440x900
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Re: Undercover issues - what a patch should include

Post by KammyworldRacerGT4 »

I'm on PS2 FYI.
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