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Posted: 18 Mar 2007, 00:20
by prince1142003
Look for tutorials online. They're everywhere. A quick search on google is sure to help you loads.

Posted: 18 Mar 2007, 01:08
by weedman173
Try theses sites:
Pixel2Life
Tutorialized

Posted: 18 Mar 2007, 14:48
by Vimenze
In Sketchup you can always do 'File / Export / 3D Model / (choose 3ds)' and it is exported

Posted: 18 Mar 2007, 14:58
by BrontoX
Ok i made a LCD Monitor in 3DS Max 7 and i need some texturing and environment rendering and i want to know who can do this?
Just tell me what you need and i will give it to you (if you accept of course) [i am using "you" to refer to the one who accepts].

Here's what i have done (image):

Posted: 18 Mar 2007, 15:59
by Vimenze
Texturing? can't you just open Material Editor and then erh... click some button (i forgot which pfff) and it opens a screenie on the right that shows somewhat like a directory-list and choose bitmap and import bitmap? Atleast thats how i thought it works... hmmm mebbe prince knows hehe

Posted: 18 Mar 2007, 17:13
by BrontoX
I don't need Texturing anymore i just need an Environment.
Also how do you make something reflect cuz i want the frame of the Screen to reflect light or something like that, Or is this step done in Environment Rendering?

Posted: 18 Mar 2007, 20:23
by prince1142003
I don't know how to do it in Sketchup, but in 3DS Max you hike the specular level and glosiness of the material.

Posted: 19 Mar 2007, 22:49
by BrontoX
Ok here's my final result, tell em what you think (it's my first model):

Posted: 19 Mar 2007, 23:11
by YaelDjiel
teh icons X.x

nice model though :P

Posted: 20 Mar 2007, 01:27
by Vimenze
finally done rendering! The bridgestone logo isn't perfectly bend, but it looks quite ok to me =) i rendered it in very high poly but i suck at the innerside of the rim =P if anyone wants to have a 3Ds of it, i can export it in medium poly *nods*

Posted: 20 Mar 2007, 01:37
by korge
Looks gud except the logo is too sharp on such a model. Just looks like you pasted it on in Photoshop.

Posted: 20 Mar 2007, 01:40
by Vimenze
yeah, i expected that reply hehe dunno how to make it less sharp though unless i start adding textures to it... bit 'crackling' or something ... pffff how come i think of that now *sighs* well it's late to do another render =P will do it tomm

Posted: 20 Mar 2007, 10:44
by Sir Ibi
extrude the text and apply chamfer to the edges, or better yet apply a bevel to it.

Posted: 20 Mar 2007, 12:11
by Vimenze
ok.. now in Rhino3D language? *grins*
i have made a small update with texture on it, however.... something went wrong *laughs* so i'm missing the innerpart

Posted: 23 Mar 2007, 22:28
by BrontoX
My second 3D attempt i know it's not great but i am still a begginer

Posted: 23 Mar 2007, 22:30
by McLaren_dude
thats good, looks great too :)

Posted: 23 Mar 2007, 23:21
by prince1142003
oooh, what happened to the reflections? The model is really nice, btw.

Posted: 23 Mar 2007, 23:31
by weedman173
Maybe he didn't set a reflection map.

Posted: 23 Mar 2007, 23:40
by BrontoX
I am still figuring out how to work with it (i am using 3DS Max 7) so if you could tell me how to make a reflaction map i would be grateful.




EDIT: I found out how here is the result:

Posted: 24 Mar 2007, 02:44
by xHaZxMaTx
It still looks weird. :? Mind posting the wireframe?

Posted: 24 Mar 2007, 10:16
by BrontoX
Well i hope this is what you wanted:


Remember i am not an expert.

Posted: 24 Mar 2007, 10:35
by xHaZxMaTx
Ah, your spokes aren't evenly spaced apart. And the geometry on the two top spokes seem s a little smooshed.

Posted: 24 Mar 2007, 11:04
by BrontoX
Here are my other versions:

Posted: 24 Mar 2007, 19:16
by xHaZxMaTx
Try adding meshsmooth once or twice more. It looked really smooth in the wireframe, but it's horrendously low-poly in the render.

Posted: 24 Mar 2007, 20:07
by BrontoX
Hope this solved the problem also i made a wheel: