Burnout Paradise- island info
Burnout Paradise- island info
1.2 is coming to the playstation 3 today. This update is simply for bug fixes.
"Top 10 problems reported have been fixed, which consists of the following:
- PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
- The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.
- Disconnecting the controller before a race begins can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win
- Repeatedly joining and leaving a game with 8 players can cause the game to hang.
- Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
- East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them offline.
- Audio distortion when using 5.1 / DTS and looking rearwards.
- Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
- Total time driven in player stats would stick at 145 hours
- VoIP connection problems with 8 player games.
Game experience enhancements:
- We're going to be running road rule timers in all events and online challenges.
- Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.
- Increase online race timer timeout so players have a greater chance of finishing the race.
- Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.
- Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.
- Surround sound fix - Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.
- Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.
- Increase the # of search results returned for online games.
- Increase Picture Paradise timer so it doesn't kick in so quickly.
Other high priority issues:
- Some online race start points face the players in the wrong direction
- Instances where Barrel rolls were not registering correctly in Stunt Run
- Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away
- Fixed instances where the counting of Boost Chains would drop out
- Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.
- Some instance where the Host couldn't change the game access if the game was created through an invite.
- Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly
- Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.
- Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues
- Force timeout if the 360 gets stuck on "Connecting to Paradise City Servers" - NAT error
- Rich presence on 360 didn't change correctly when there is a change in the game parameters.
- Instances where Friends were not being displayed on the mini map."
1.3 update:
the date is not yet known, but this will be a big update.
This is definitely going to be in there:
-online marked man
-online road rage
-online stunt run
-multipart and timed challenges
-Game calenders (don't know what they are, but they have something to do with giving people special car liveries in a limited amount of time)
-Other fixes (don't know which ones
-online ranked race changes:
-traffic always on
-only one race
-only paradise drives(some criterion created, some user created)
-creator user liveries
-new liveries for tempesta and gt concept + more cars available for doing special stuff
-hunter olympus - first boostless car (actually a huge, one ton suv)
1.4 (davis)
-bikes
-nightime
-person dissapears when bike wrecks (this is only first version)
-nighttime with less traffic
-first payed for pack (price unnanounced)
-sometime at end of summer
1.5(eastwood)
-island
-fall
-free
rumored stuff and POSSIBILITIES:
-criterion hinted at replays
-airplanes
Criterion announced on 5/9/08 that Burnout paradise will be coming to the pc.
"Top 10 problems reported have been fixed, which consists of the following:
- PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
- The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.
- Disconnecting the controller before a race begins can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win
- Repeatedly joining and leaving a game with 8 players can cause the game to hang.
- Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
- East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them offline.
- Audio distortion when using 5.1 / DTS and looking rearwards.
- Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
- Total time driven in player stats would stick at 145 hours
- VoIP connection problems with 8 player games.
Game experience enhancements:
- We're going to be running road rule timers in all events and online challenges.
- Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.
- Increase online race timer timeout so players have a greater chance of finishing the race.
- Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.
- Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.
- Surround sound fix - Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.
- Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.
- Increase the # of search results returned for online games.
- Increase Picture Paradise timer so it doesn't kick in so quickly.
Other high priority issues:
- Some online race start points face the players in the wrong direction
- Instances where Barrel rolls were not registering correctly in Stunt Run
- Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away
- Fixed instances where the counting of Boost Chains would drop out
- Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.
- Some instance where the Host couldn't change the game access if the game was created through an invite.
- Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly
- Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.
- Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues
- Force timeout if the 360 gets stuck on "Connecting to Paradise City Servers" - NAT error
- Rich presence on 360 didn't change correctly when there is a change in the game parameters.
- Instances where Friends were not being displayed on the mini map."
1.3 update:
the date is not yet known, but this will be a big update.
This is definitely going to be in there:
-online marked man
-online road rage
-online stunt run
-multipart and timed challenges
-Game calenders (don't know what they are, but they have something to do with giving people special car liveries in a limited amount of time)
-Other fixes (don't know which ones
-online ranked race changes:
-traffic always on
-only one race
-only paradise drives(some criterion created, some user created)
-creator user liveries
-new liveries for tempesta and gt concept + more cars available for doing special stuff
-hunter olympus - first boostless car (actually a huge, one ton suv)
1.4 (davis)
-bikes
-nightime
-person dissapears when bike wrecks (this is only first version)
-nighttime with less traffic
-first payed for pack (price unnanounced)
-sometime at end of summer
1.5(eastwood)
-island
-fall
-free
rumored stuff and POSSIBILITIES:
-criterion hinted at replays
-airplanes
Criterion announced on 5/9/08 that Burnout paradise will be coming to the pc.
Last edited by Fishwhiz on 28 Nov 2008, 23:29, edited 14 times in total.
- Black Fire
- Drift King
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I am extremely hyped about Burnout 5, I have been with it since day one and had talked with Criterions Alex Ward a couple of times, here a nice picture of burnout 5 for you all.
Link removed: WAAAAAAAAAAAAY TO LONG.
Could not be bothered to hyperlink it, cause it was even to long to even find the END
Link removed: WAAAAAAAAAAAAY TO LONG.
Could not be bothered to hyperlink it, cause it was even to long to even find the END
- Black Fire
- Drift King
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- weedman173
- Professional
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Man, I can't wait until this game comes out, it looks sick.
And to shorten your link, just use this code:
And to shorten your link, just use this code:
Code: Select all
[url=YOUR LINK HERE]ANY TYPING YOU WANT TO BE THE LINK[/url]
- Black Fire
- Drift King
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Burnout 5
Burnout 5? They havent even released a true screenshot on that game yet. It's the one for PS3 and Xbox 360, not Burnout Dominator. The release date is stilol TBA.
- Skyline_man
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- Black Fire
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- Black Fire
- Drift King
- Posts: 384
- Joined: 04 Dec 2006, 00:33
- Location: Illinois, United States
new article in the april issue of gamepro: http://www.gamepro.com/microsoft/xbox36 ... 9248.shtml
too bad i have to find a magazine for pictures, because noone made scans yet.
too bad i have to find a magazine for pictures, because noone made scans yet.
- Black Fire
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- Tuners Rock
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