Physics And Maneuvers in Undercover
- Zotic+
- Drift King
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- Joined: 10 Oct 2008, 05:08
- Location: Southern California in the desert where it gets 130 degrees
Re: Physics And Maneuvers in Undercover
all i hope for is this game to have better handling then carbon cuz in carbon i can barely turn exotics, tuners were ok, and muscle cars slid around every corner(it was fun but in races i lost)
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Re: Physics And Maneuvers in Undercover
That's exactly my point. Nobody knows how their body would cope with it. They can't fairly say the handling is too fake if they haven't even tried it.steve30x wrote:Wonder how the human body would cope with the handling in that video? We dont want total realism but I would like the handling to not be like the car is on railsDunko wrote:You know, you do have to wonder how many people here can honestly say the physics are too arcade. I doubt anyone has ever gone ripping through their city streets at 120+ mph.
Not saying that wouldn't be fun, though...
Wow. We're getting off on a tangent here.
eat, sleep, race
Re: Physics And Maneuvers in Undercover
for the Human body to be able to cope with the way those cars handle you would need to wear a g-suit and neck brace. I hope the handling is more realistic than what is shown in that video. I am not asking for simulation handling but im also not looking for a game with cars that handle like theyre glued to the road. If they are going to talk physics then they should do it right.Dunko wrote: That's exactly my point. Nobody knows how their body would cope with it. They can't fairly say the handling is too fake if they haven't even tried it.
Wow. We're getting off on a tangent here.
Re: Physics And Maneuvers in Undercover
Yeah and the manoeuvres and crashes in NFS and racing games in general are deadly to the human body
- Carcrazy
- Unbeatable
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Re: Physics And Maneuvers in Undercover
Haha, imagine in Burnout...