Pro Street Q&A Session June 2007
Pro Street Q&A Session June 2007
We've teamed up with EA to bring you the chance to find out more about Need for Speed Pro Street by directly asking the developers. To make sure they answer our questions, the sessions will be limited to topics that have been revealed already. So if you want to get the details on physics, damage or smoke, make sure you send in your questions. Around 10 questions will be sent to EA for answering on June 15th. The answers will be posted on the link below, as soon as we receive them.
Visit <a href="http://www.nfsunlimited.net/article/23">this link</a> for details on how to participate.
Visit <a href="http://www.nfsunlimited.net/article/23">this link</a> for details on how to participate.
- Glopaticki
- Drift King
- Posts: 524
- Joined: 26 May 2007, 07:28
- Location: Sydney, Australia
- weedman173
- Professional
- Posts: 1605
- Joined: 25 Feb 2005, 01:27
- Contact:
Re: Pro Street Q&A Session June 2007
Read the whole thing next timeBojan wrote: Visit <a href="http://www.nfsunlimited.net/article/23">this link</a> for details on how to participate.
- Glopaticki
- Drift King
- Posts: 524
- Joined: 26 May 2007, 07:28
- Location: Sydney, Australia
- Glopaticki
- Drift King
- Posts: 524
- Joined: 26 May 2007, 07:28
- Location: Sydney, Australia
- race_invader
- Professional
- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
feels like the questions are already done by them...For the June 15th Q&A session, the following topics are available:
Physics - including car handling, sense of speed, difficulty of driving,
Damage - how it affects performance, what if you total your car, duct tape repairs,
Smoke - does it really look as good as they say, smoke related game challenges / achievements.
Well here I go:
physics: is this game meant for using a keyboard or a steering wheel? We know it can be played using any one, just tell us which of them is more suitable for NFSPS. i.e. NFSCarbon= keyboard (wheel playing is weird) TDU= wheel (keyboard playing is hard)
Damage: how much must the car be crashed for getting totaled? Is it real or is it like in NFSHP2? (300 collisions = front bumper 5%damaged)
Still rolling my eyes
Email is available on the article page (which is listed at the end of the news post): http://www.nfsunlimited.net/article/23ahmad0410 wrote:Please send your answer to them through the email given. Not here. =D