I haven't read much about the physics, other than it's not realistic. Looking at vg_speed's videos, it's faster to bounce off wallls than to take corners cleanly.VG_Speed wrote:you can feel perfectly the weight of the car and if its AWD, FWD or RWD!
I don't like the idea of a random series of sprints. Online mode should allow players to choose a track and a car. I don't know why EA doesn't go back to the online mode used in Most Wanted where you saw a list of rooms, what track and what mode was being run. With Carbon and later NFS games, you're never sure if anyone else is online, but at least you could choose "any" for most of the options when trying to find a random room to start off with. ProStreet was the worst, since players had to pick a specific event from the map, and no rooms would be created unless two or more players chose the same event through dumb luck. At least Shift went back to allowing the "any" options.The Online mode is resonable.
EA has shutdown all the servers for older NFS games except for Carbon, Undercover, and Shift 1. I wonder if Most Wanted was shut down because of NFS World. Gamespy is still supporting Hot Pursuit 2 (2002) online.
Having no online text chat in Shift 2 was one of the main reasons it's online mode was never popular. The physics quirks were another issue.
I read that if players just want to complete career mode, it can be done in about 2 or 3 hours. Then the offline mode is "padded" with all these sidequest goals in order to unlock cars (or you can just download a save with everything unlocked).The Single Player is not that long and can be upsetting at times.
I think of this stuff as just padding to make up for a short career mode. I'm not sure about the idea of tying a lot of unlocking of content to doing the challenges.The Challenges are a great plus I believe and the fact more can be added is good thinking
The main complaint is having unlockable content tied to autolog. Some players resort to running minimal times back and forth in order to unlock content. Some players, like me, don't like the concept of autolog at all. Players should be able to choose when they want to compete, and when they simply want to get through an offline or career mode event.Autolog works resonably well
So no proper online mode (rooms), and traffic always on and the luck factor means players don't get a sense of accomplishment from learning tracks and improving their times. NFS World got the same complaint since the beta sessions and yet EA continues not allow a traffic off option.Problems:
a) We should be able to make private rooms (the fact we cant, basically kills the possibility for a serious competition);
b) We should be able to turn off traffic (I understand that by having it we increase the luck factor removing importance to the player skill and things get more balanced, but it sucks);
Most NFS games are better or the same using an analog controller instead of digital. The main exceptions are High Stakes, where digital controller with "instant steering" resulted in faster cornering speeds, and Undercover (explained below).About the Keyboard
Lap records for both games are held by players with analog controllers (joysticks or wheel). u2 wrecord com confused the issue for Underground 2 since it defaulted to showing "digital" unless a player manually changed this to show "analog". Underground 1 had a known problem where lap times were affected by a players system, but opposite of normal, slower systems got faster times, and some players with faster systems would use fraps recording to slow down a system to get better lap times.Underground 1 was very similar with Analog or Digital, but Gamepad seemed to be a little better. Underground 2 was best with digital.
With analog if your car hit a wall, the car would be slowed and control inputs (throttle, steering, nitrous, ...) would be disabled for about 1 second or more. With digital, there was no slow down from hitting a wall (sometimes acceleration would increase). There was also an exploit where using hand brake with digital controller would speed up a car. Example video of the "handbrake bug":Undercover seemed to be better with digital because of some bug I dont remember now
http://www.youtube.com/watch?v=H5e2nEMmsaw
What do you mean by too twisted? Looking at the videos, the concept of those sprint races doesn't seem much different than a budget racing game made in 2003 called Corvette Racing. Example video:The tracks layout is very good, even if some are too twisted for the cars they want us to use. ... videos
http://www.youtube.com/watch?v=D0KCw1OtVxM&hd=1