EA SHIFTS GEARS WITH NEED FOR SPEED PROSTREET
REDWOOD CITY, Calif. - May 31, 2007 - Electronic Arts Inc. (NASDAQ:ERTS) announced today that the blockbuster Need for Speedâ„¢ franchise is introducing a new version that drives the series in a new direction. Need for Speedâ„¢ ProStreet is a ground-breaking Need for Speed experience where you're thrust to compete head to head against the best street racers in a multitude of racing showdowns. The game is being developed by EA Black Box in Vancouver, B.C., and is slated to ship this fall.
"Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy," said Executive Producer, Larry LaPierre. "This is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers."
Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the "Autosculptâ„¢" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown.
Need for Speed ProStreet will be available for Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, and Wii? as well as the PlayStation®2 computer entertainment system, Nintendo DS™, PSP® (PlayStation® Portable) handheld entertainment system, PC and mobile. More information can be found at http://www.needforspeed.com. Press can download assets at http://info.ea.com.
Additionally, the official site has been been updated with a couple of new screenshots and a new trailer.
btw the shot No4 i think is not ingame... There is now way they are using ray tracing rendering for ingame graphics. Stuff like that is used in movies, like shrek, cars and stuff like hat. If you look closely u will see perfect reflection of spoiler and side mirror on the bonet. And that is ray tracing rendering. So far in games is used only enviroment mapping...
Once again they lie to us
Last edited by TS-X on 31 May 2007, 15:28, edited 1 time in total.
OMG ... this is going to be a great one ...
Someone posted in the other topic that the first car from the teaser and the one that crashes are different ... Because there are 2 different rides, both great ...
Althought, I don't think that the "damage" thing is going to be too realistic ... What I saw from the movie, the cars get to much damage from a small impact ... What I think is that this is going to be a "-" for this game ...
Anyway, it's for real now ... Need for Speed - Pro Street is going to be installed in November ...
Wel we can't say that EA isn't trying to be original anymore....
Looks quite...ehrm... different from any nfs game IMO....
Well now only to hope it is better then all old Nfs games...
Now seriously if i wouldn't have known that this game is developed in less than 1 year i would have said it would blow everything away but in this case i'm kinda skeptic about the final product... But let's hope for the best! Everything sounds awesome till now(for me at least lol)
Python_S wrote:Now seriously if i wouldn't have known that this game is developed in less than 1 year i would have said it would blow everything away but in this case i'm kinda skeptic about the final product... But let's hope for the best! Everything sounds awesome till now(for me at least lol)
It's probably been in development for over a year already.
Python_S wrote:Now seriously if i wouldn't have known that this game is developed in less than 1 year i would have said it would blow everything away but in this case i'm kinda skeptic about the final product... But let's hope for the best! Everything sounds awesome till now(for me at least lol)
It's probably been in development for over a year already.
That's what they've said about Carbon as well.....
race_invader wrote:Sniff Sniff I smell old textures....
EA should take a break from NFS or develop the game for at least 2 years cuz they use a lot of "spare parts" from the previous titles and the quality of the game is plummeting. It's really annoying.
Ive also noticed now that some people said EA Sports but its still EA BlackBox and also ive noticed now that all them things about the teaser how the spoiler changes and stuff its coz its the Black Rx-7 and the Green one at the same time just mixed into one Teaser