Why is Need for Speed's AA make the game blurry?
Why is Need for Speed's AA make the game blurry?
I was wondering this NFS seems to be the only game that blurs with AA...
Like it doesn't really make sense since AA just Renders the scene X amount of times (If you have AA on 2X it renders it 2 times 4X = 4 times....ect...) Just wondering...
Like it doesn't really make sense since AA just Renders the scene X amount of times (If you have AA on 2X it renders it 2 times 4X = 4 times....ect...) Just wondering...
Well first of all 640x480 screenshots are kind of hard to look at. But I can kind of see it. Are you turning on AA from your graphics card control panel? Are you using 2xQ AA by any chance? I know that will use a blurry antialiasing method, it's strange. Just stick with the normal 4x AA
PS Anti-aliasing will resample the 'image' rendered X number of times, it doesn't "render a scene" X number of times.
PS Anti-aliasing will resample the 'image' rendered X number of times, it doesn't "render a scene" X number of times.
- The Gravedigger
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It doesn't make it blurrier, what it does is rids the majority of the screen of the nasty pixelation (the blocky look), sure to some it makes it 'appear' blurry but what it's doing is smoothing out the pixels and if combined with anisotropic filtering it gives the game the look of what the game 'should' look like.
If you just use AA on it's own it will make things look blurry, so slap on some AF also and it'll look a lot better.
If you just use AA on it's own it will make things look blurry, so slap on some AF also and it'll look a lot better.
- The Flying Dragon
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Antialiasing and anisotropic has nothing to do with each other.The Gravedigger wrote:It doesn't make it blurrier, what it does is rids the majority of the screen of the nasty pixelation (the blocky look), sure to some it makes it 'appear' blurry but what it's doing is smoothing out the pixels and if combined with anisotropic filtering it gives the game the look of what the game 'should' look like.
If you just use AA on it's own it will make things look blurry, so slap on some AF also and it'll look a lot better.
Antialiasing will resample the image rendered multiple times (2 times, 4 times, 8 times) to smooth out the "staircase edges". Combine this with a large resolution to make the "staircase edges" completely seamless.
Mipmapping causes textures in the far distance to look blurry, texture sizes will get gradually smaller as they fall into the distance for performance purposes. Anisotropic will sharpen the textures in the distance, so there are no butchered textures when you're looking ahead on the road. A good reference to keep an eye on are the line markings on the road. If AF is set to 8x (or even 16x for high-end cards), your textures especially the road will be very sharp.